Questions and answers
Why are there two currencies?
There are two foreign areas around you. One side is the area under the control of the USSR (Soviet) and second area is under the US control, at least financial in this case. So, as there are two foreign countries where you can buy and sell resources, you need to work with both currencies.
If you move the camera to an edge of the map you will see the border (Soviet or West) and the custom houses. Depending on where you purchase resources, you will spend Rubles (Soviet area) or Dollars (West area)
Why do I need money within a socialist society?
In a couple of words, you don't. In another, trade.
Rubles and dollars are only the foreign exchange for your republic. Your internal economy works without any currencies/money, only with resources.
Those two currencies are only present due to trade with foreign countries (Soviet or West). You can simply exchange resources - obtain resources which you need now, like at the start of the game. But you choose! You can focus solely on trade and getting money from natural resources that you will mine and sell to foreign countries... or build up a totally self-sufficient republic.
How to get Rubles or Dollars?
You can load resources into a road vehicle or train and deliver it to a Customs House. If you bring resources to the Soviet border you will get rubles. If you will bring resources to the West border you will get dollars.
If you click on the Custom House building, you can see the price of the resources - how much money you can earn if you deliver goods there.
Why do the prices fluctuate?
Global market prices shift every couple of days. The prices change because of:
- Random market fluctuation
- Inflation
- If you purchase resources, you create a demand on the market and prices goes up
- If you sell/export resources, you are supplying more goods to the market and prices go down
- Some global events can drastically increase or decrease prices of resources for limited time
- As new technology is introduced it can affect the amount of manpower or resources to manufacture goods, and prices on the global market can change
Note: If there is a change in the price of Coal, it also changes prices on all products which are manufactured from Coal. Also the prices of all buildings and vehicles.
The prices of everything are defined by resources, so all prices in the game are dynamic.
How to get citizens to move into residential buildings?
After you construct a residential building, you have two options to get citizens to move in:
Option 1: Invite immigrants for money You can invest some of your Rubles or Dollars and invite immigrants to your building. Click on the building where you would like new citizens. Then click on Worker buyrub "Invite from Soviet countries" (spends Ruble) or Worker buyusd "Invite from third world" (spends Dollars). Immigrants from third world can be hungrier, with poor health or no education, but they are cheaper to invite.
Option 2: Move from another building You can relocate citizens from one residential building to another. Click on the source building that you want to remove citizens from. Click on Tool worker relocate "Relocate citizens". Then just click on the building you would like the citizens to move to.
Citizen demands (free-time activities)?
Each citizen decides every day what they would like to do (activity).
According to the following levels, one of the activities is chosen. The higher the level, the higher chance that this activity will be chosen.
- Local Sport - Satisfied by visiting a sports playground.
- Spirituality - Satisfied by visiting a church
- Drinking - Satisfied by visiting a pub.
- Culture - Satisfied by visiting a theatre, cinema, etc
If a demand is not fulfilled, the happiness level Status happiness of the citizen is decreased and the citizen's preference for the unfulfilled demand is also reduced. If a demand is fulfilled a citizen's happiness level is increased and they will seek out that demand more often.
Minister of Propaganda
Are my citizens loyal to the cause?
Government loyalty - how much loyalty your citizens have to your government.
If a citizens loyalty is too low, they react more negatively when they miss something. If it's below 30 percent, it may affect also citizens happiness - it will decrease according to how low loyalty is.
If a citizens loyalty is high, then they do not react as negatively when they miss something. Also their productivity will be higher.
In various buildings the loyalty of employees in the buildings affects the inmates, listeners or students - such as students in schools or universities, or orphanage, radio or TV station, or prison. In those buildings you can tweak which citizens are allowed to work there, in order to prevent negative effect on other citizens.
However, you don't know the government loyalty of citizens unless the secret police agents come to install spy equipment to their homes. If citizen's loyalty is unknown, they are considered as their loyalty is full and they will allowed to work in those buildings, even if their loyalty is less than value you set.
If you wanted to increase the government loyalty of your citizens, you should first start with building some monuments. However those can increase the loyalty only partially, up to 50 percent.
To increase loyalty further, you need to run propaganda from the radio or TV station. You can also restrict low loyalty employees going to teach in school and universities. You can give personal cars to citizens - this also increase the loyalty. But don't forget to keep working the secret police, otherwise those restrictions will not be effective!
Citizens' daily life?
Citizens divide their day into two time-periods:
1) Working
During work-time the citizens try to get to a workplace (children try to get to a school). First they check to see if there are any free jobs near their home. If not, they then go to a Bus or Train platform where they wait for any available transport to commute to a location where they can work.
2) Free time
After the citizens finish work, they try to fulfill their needs and demands, such as getting to a shop for some groceries, or to do an activity according to their preferences.
Citizen-watching...
Adult citizens have three education levels. You can tell the difference while they work
No education - these citizens can only go to school, they are not yet qualified for any of the jobs available in your society.
Basic education - these citizens can do most available jobs, except those that require a university education.
University education - these citizens can work on any job, but primarily they try to engage in those jobs requiring a university education (like Teacher, Doctor, Researchers etc)
You can recognize kids (future workers) by these symbols:
0 - 6 years old
7-12 years old
12 - 16 years old
17- 21 years old
Children or adult citizens without an education will spend their work period trying to get to a school to study for their Basic Education.
What do my citizens believe?
If you selected a map where there are churches present, citizens can satisfy their spirituality demand - by visiting church.
However you are socialist government, and are against any religion, so you cannot build any more churches.
So it is up to you; you can leave the churches open and satisfy the citizens' religious demands. But, if a citizen demands a church and they do not have many other activities to occupy them, they will constantly get higher and higher spirituality demands. Then even moving them to a location where there is no church will not stop them from demanding a church.
It is recommended to close churches (with "decrease productivity" ) before citizens' spirituality demand level is too high, and instead let citizens join in activities you can more easily satisfy.
Minister of Health
Where do citizens come from?
Every adult citizen can have a baby.
If a citizen is too hungry or too sick they are less likely to be able to have a baby.
Birth Rates depend on how good life is for citizens.
Are my citizens healthy?
Every citizen has a health level. Status health
This level is affected by many factors. E.G. If a citizen drinks alcohol their health is decreased. If a citizen is hungry too long their health is also decreased.
Every citizen has a lifespan - their expected length of life. Lifespan is affected by many factors like pollution, happiness and health.
Every citizen can potentially fall ill. Pollution of their living area can affect the chance, as well as global events, like an epidemic, rapidly affect the chances of falling sick.
- If health is less than 50%% citizen will demand a hospital visit
- If health is less than 30%% citizen will not be able to work due to sickness
- If health is less than 20%%, health will be constantly lost unless an ambulance can save them.
Citizens will die if:
- Their health level reaches 0%%
- They reach their life span age (expected length of life)
Are my citizens happy?
Every citizen has a happiness level. Status happiness
Happiness is affected by many factors, but basically, if a citizen gets what they want, their happiness level goes up, if not, happiness goes down.
If citizens drink alcohol their happiness goes up faster than with other activities, however drinking alcohol can negatively affect health too.
If the happiness level reaches 0%% the citizens will flee your republic. This only reflects on your abilities as a leader, nothing to do with body odor...
(Walls at the borders, and strikes are planned features :-) coming soon)