Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.
Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.
Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.
Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.
National Orgs
National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.
Government Orgs
Government Orgs can purchased by councilors with the Government trait.
Organization |
Tier |
Monthly Income |
Councilor Attribures |
Unlocked Missions |
Cost |
Region
|
Central Intelligence Agency
|
★★★
|
-400 Money +5 Influence +5 Ops
|
+1 Persuasion +3 Espionage +2 Investigation +1 Science +2 Security
|
Assassinate Coup d'Etat Increase Unrest Purge
|
300 Influence
|
Washington
|
Defense Advanced Research Projects Agency
|
★★★
|
-95 Money +40 Research
|
+1 Science +1 Security +8% Military +15% Military Science Research
|
|
200 Influence
|
Washington
|
Delta Force
|
★★★
|
-3 Money +6 Ops
|
+2 Command +1 Security
|
Assassinate Assault Alien Asset Detain Councilor Extract Councilor
|
200 Influence
|
Washington
|
Federal Security Service
|
★★★
|
-250 Money +2 Influence +2 Ops +2% Unity
|
+1 Persuasion +2 Investigation +6 Administration +2 Security
|
Crackdown Detain Councilor Investigate Councilor Surveil Location
|
250 Influence
|
Moscow
|
Hezbollah
|
★★★
|
+1 Influence +3 Ops
|
+2 Espionage +1 Command +1 Administration +2 Security
|
Assassinage Assault Alien Asset Increase Unrest Sabotage Facilities
|
250 Influence
|
Syria
|
Main Intelligence Directorate
|
★★★
|
-50 Money +4 Influence +5 Ops +1% Military +2% Spoils
|
+1 Persuasion +3 Espionage +1 Investigation +4 Administration +2 Security
|
Assassinate Coup d'Etat Increase Unrest Purge
|
250 Influence
|
Moscow
|
Ministry of State Security
|
★★★
|
-220 Money +2 Influence +5 Ops
|
+3 Espionage +2 Investigation +6 Administration +1 Science +3 Security
|
Crackdown Detain Councilor Investigate Councilor Surveil Location
|
300 Influence
|
Beijing
|
Mossad
|
★★★
|
-75 Money +2 Influence +5 Ops
|
+1 Persuasion +3 Espionage +1 Command +3 Security
|
Assassinate Coup d'Etat Increase Unrest
|
300 Influence
|
Tel Aviv
|
National Geospatial Intelligence Agency
|
★★★
|
-140 Money +10 Research +3 Mission Control +3% Welfare +2% Information Science Research
|
+3 Command +3 Investigation +2 Science +1 Security
|
Stabilize Nation Surveil Location
|
200 Influence
|
Washington
|
National Reconnaissance Office
|
★★★
|
-200 Money +2 Mission Control +0.3 Boost +2% Space Science Research
|
+3 Investigation +1 Science
|
Surveil Location
|
200 Influence
|
Washington
|
National Security Agency
|
★★★
|
-250 Money +4 Influence +5% Information Science Research
|
+1 Persuasion +1 Espionage +3 Investigation
|
Investigate Councilor Sabotage Project Surveil Location
|
300 Influence
|
Washington
|
Quds Force
|
★★★
|
+2 Money +1 Influence +3 Ops
|
+1 Espionage +1 Command +2 Security
|
Assassinate Increase Unrest
|
200 Influence
|
Tehran
|
Research and Analysis Wing
|
★★★
|
-25 Money +2 Ops
|
+2 Espionage +2 Investigation +1 Security
|
Defend Interests Investigate Councilor Surveil Location
|
200 Influence
|
New Delhi
|
SEAL Team Six
|
★★★
|
-3 Money +6 Ops
|
+1 Command +1 Security
|
Assassinate Assault Alien Asset Detain Councilor Extract Councilor
|
200 Influence
|
Washington
|
Secret Intelligence Service
|
★★★
|
-50 Money +2 Ops
|
+2 Espionage +2 Investigation +2 Security
|
Investigate Councilor Stabilize Nation Surveil Location
|
250 Influence
|
London
|
World Health Organization
|
★★★
|
-235 Money +20 Research +10% Welfare +10% Life Science Research
|
+3 Science
|
|
120 Influence
|
Vienna
|
Investigation Orgs
Investigation Orgs are Government Orgs that can't purchased by councilors with the Criminal trait.
Organization |
Tier |
Monthly Income |
Councilor Attribures |
Unlocked Missions |
Cost |
Region
|
Arma dei Carabinieri
|
★★
|
-2 Money +1 Ops
|
+1 Command +1 Investigation +2 Security
|
Investigate Councilor Stabilize Nation
|
75 Influence
|
Rome
|
Brookhaven National Laboratory
|
★★
|
-14 Money +20 Research +5% Energy Research
|
+1 Science
|
|
150 Influence
|
New York
|
Drug Enforcement Agency
|
★★
|
-85 Money +1 Ops
|
+1 Investigation
|
Crackdown Detain Councilor
|
120 Influence
|
Washington
|
GSG 9 der Bundespolizei
|
★★
|
-2 Money +1 Ops
|
+1 Command +1 Investigation +2 Security
|
Detain Councilor Extract Councilor Protect Target
|
200 Influence
|
Berlin
|
Interpol
|
★★
|
-4 Money +1 Ops
|
+2 Investigation +2 Security
|
Investigate Councilor Surveil Location
|
150 Influence
|
Paris
|
Federal Bureau of Investigation
|
★★★
|
-250 Money +3 Ops
|
+2 Espionage +4 Investigation +2 Security
|
Crackdown Detain Councilor Investigate Councilor Surveil Location
|
280 Influence
|
Washington
|
Jet Propulsion Laboratory
|
★★★
|
-45 Money +40 Research +1 Mission Control +1% Knowledge +3% Spaceflight Program +10% Space Science Research
|
+1 Science
|
|
150 Influence
|
California
|
Lawrence Livermore National Laboratory
|
★★★
|
-41 Money +35 Research +2% Military +10% Energy Research
|
+2 Science
|
|
200 Influence
|
California
|
Los Alamos National Laboratory
|
★★★
|
-81 Money +35 Research +2% Military +10% Energy Research
|
+2 Science
|
|
200 Influence
|
Denver
|
Sandia National Laboratories
|
★★★
|
-100 Money +35 Research +2% Military +10% Energy Research
|
+2 Science
|
|
200 Influence
|
Denver
|
Secret Service
|
★★★
|
-62 Money +1 Ops
|
+2 Investigation +4 Security
|
Defend Interests Investigate Councilor Protect Target
|
200 Influence
|
Washington
|
Criminal Orgs
Criminal Orgs can purchased by councilors with the Criminal trait.
Organization |
Tier |
Monthly Income |
Councilor Attribures |
Unlocked Missions |
Cost |
Region
|
Aizukotetsu-kai
|
★
|
+10 Money +1 Influence +1 Ops +2% Spoils
|
+1 Security
|
Hostile Takeover
|
30 Money 20 Influence 5 Ops
|
Honshu
|
Azeri Mafia
|
★
|
+20 Money +1 Ops +2% Spoils
|
+1 Security
|
|
30 Money 20 Influence 5 Ops
|
Moscow
|
Serbian Mafia
|
★
|
20 Money +3% Spoils
|
+1 Espionage
|
|
30 Money 20 Influence 5 Ops
|
Sarajevo
|
Bratski Krug
|
★★
|
+25 Money +1 Influence +1 Ops +5% Spoils
|
+1 Espionage +1 Security
|
Assassinate
|
150 Money 50 Influence 10 Ops
|
Moscow
|
Comando Vermelho
|
★★
|
+35 Money +1 Influence +1 Ops +3% Spoils
|
+1 Espionage +1 Security
|
|
30 Money 30 Influence 10 Ops
|
São Paulo
|
Golden Crescent Cartel
|
★★
|
+45 Money +1 Influence +5% Spoils
|
+1 Espionage +2 Security
|
|
90 Money 120 Influence 10 Ops
|
Afghanistan
|
Gulf Cartel
|
★★
|
+40 Money +2 Influence +1 Ops +4% Spoils
|
+1 Espionage +1 Administration +1 Security
|
Assassinate Detain Councilor
|
50 Money 50 Influence 20 Ops
|
Monterrey
|
Inagawa-kai
|
★★
|
+25 Money +1 Influence +1 Ops +2% Spoils
|
+1 Espionage +1 Administration +1 Security
|
Hostile Takeover
|
40 Money 50 Influence 5 Ops
|
Honshu
|
KazKo Industries
|
★★
|
+7 Money +2 Mission Control
|
+1 Security
|
Assassinate Coup d'Etat
|
500 Money
|
Almaty
|
Los Zetas
|
★★
|
+50 Money +1 Influence +2 Ops +3% Spoils
|
+1 Espionage +1 Command +2 Security
|
Assassinate Detain Councilor Increase Unrest
|
50 Money 40 Influence 20 Ops
|
Monterrey
|
Sumiyoshi-kai
|
★★
|
+30 Money +1 Influence +1 Ops +3% Spoils
|
+1 Persuasion +1 Espionage +1 Administration +1 Security
|
Assassinate Hostile Takeover
|
50 Money 50 Influence 10 Ops
|
Honshu
|
American Mafia
|
★★★
|
+50 Money +1 Influence +1 Ops +3% Spoils
|
+2 Administration
|
Assassinate Hostile Takeover
|
120 Money 120 Influence 10 Ops
|
New York
|
Camorra
|
★★★
|
+40 Money +2 Influence +1 Ops +3% Spoils
|
+1 Espionage +1 Security
|
Assassinate
|
120 Money 80 Influence 10 Ops
|
Naples
|
Golden Triangle Cartel
|
★★★
|
+60 Money +1 Influence +6% Spoils
|
+1 Espionage +2 Security
|
|
100 Money 100 Influence 10 Ops
|
Myanmar
|
Hong Kong Triad
|
★★★
|
+45 Money +3 Influence +2 Ops +4% Spoils
|
+2 Espionage +1 Administration +2 Security
|
|
100 Money 120 Influence 10 Ops
|
Guangzhou
|
La Cosa Nostra
|
★★★
|
+45 Money +2 Influence +1 Ops +4% Spoils
|
+1 Espionage +2 Administration +2 Security
|
Assassinate Detain Councilor Hostile Takeover
|
80 Money 80 Influence 5 Ops
|
Naples
|
Nedrangheta
|
★★★
|
+60 Money +3 Influence +1 Ops +5% Spoils
|
+1 Espionage +2 Administration +2 Security
|
Assassinate Hostile Takeover
|
100 Money 80 Influence 5 Ops
|
Naples
|
Sinaloa Cartel
|
★★★
|
+80 Money +3 Influence +2 Ops +5% Spoils
|
+1 Espionage +1 Administration +1 Security
|
Assassinate Detain Councilor
|
80 Money 100 Influence 20 Ops
|
Monterrey
|
Solntsevskaya Bratva
|
★★★
|
+90 Money +5 Influence +2 Ops +8% Spoils
|
+1 Espionage +3 Security
|
Assassinate
|
200 Money 200 Influence 20 Ops
|
Moscow
|
Yamagachi-gumi
|
★★★
|
+90 Money +2 Influence +2 Ops +4% Spoils +2% Welfare
|
+1 Persuasion +1 Espionage +2 Administration +2 Security
|
Assassinate Hostile Takeover Stabilize Nation
|
150 Money 80 Influence 10 Ops
|
Fukuoka
|
Sociopath Orgs
Sociopath Orgs can purchased by councilors with the Sociopath trait.
Organization |
Tier |
Monthly Income |
Councilor Attribures |
Unlocked Missions |
Cost |
Region
|
Jemaah Islamiyah
|
★
|
+1 Ops
|
|
Increase Unrest Sabotage Facilities
|
80 Influence 5 Ops
|
Makassar
|
Al-Qaida
|
★★
|
+1 Influence +2 Ops
|
+1 Espionage +1 Command +1 Security
|
Assassinate Increase Unrest Sabotage Facilities
|
25 Money 100 Influence 10 Ops
|
Peshawar
|
Islamic State of Iraq and the Levant
|
★★
|
+2 Ops
|
+1 Espionage +1 Command
|
Assassinate Increase Unrest Sabotage Facilities
|
125 Influence 10 Ops
|
Baghdad
|
NGO Orgs
NGO Orgs are organizations that can be purchased by anyone and anywhere.
Organization |
Tier |
Monthly Income |
Councilor Attribures |
Unlocked Missions |
Cost
|
CERN
|
★★★
|
-28 Money +40 Research +10% Energy Research
|
+3 Science
|
|
200 Influence
|
International Monetary Fund
|
★★★
|
+3 Influence +6% Economy 4% Welfare 2% Knowledge +3% Spoils
|
+8 Administration
|
Advise
|
250 Influence
|