Orgs

From Terra Invicta Official Wiki

Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.

Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.

Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.

Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.

Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.

Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.

National Orgs

National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.

Government Orgs

Government Orgs can purchased by councilors with the Government trait.

Criminal Orgs

Criminal Orgs can purchased by councilors with the Criminal trait.

Organization Tier Monthly Income Councilor Attribures Unlocked Missions Cost Region
Aizukotetsu-kai +10 Money
+1 Influence
+1 Ops
+2% Spoils
+1 Security Hostile Takeover 30 Money
20 Influence
5 Ops
Honshu
Comando Vermelho ★★ +35 Money
+1 Influence
+1 Ops
+3% Spoils
+1 Espionage
+1 Security
30 Money
30 Influence
10 Ops
São Paulo
Gulf Cartel ★★ +40 Money
+2 Influence
+1 Ops
+4% Spoils
+1 Espionage
+1 Administration
+1 Security
Assassinate
Detain Councilor
50 Money
50 Influence
20 Ops
Monterrey
Inagawa-kai ★★ +25 Money
+1 Influence
+1 Ops
+2% Spoils
+1 Espionage
+1 Administration
+1 Security
Hostile Takeover 40 Money
50 Influence
5 Ops
Honshu
Los Zetas ★★ +50 Money
+1 Influence
+2 Ops
+3% Spoils
+1 Espionage
+1 Command
+2 Security
50 Money
40 Influence
20 Ops
Assassinate
Detain Councilor
Increase Unrest
Monterrey
Sumiyoshi-kai ★★ +30 Money
+1 Influence
+1 Ops
+3% Spoils
+1 Persuasion
+1 Espionage
+1 Administration
+1 Security
Assassinate
Hostile Takeover
50 Money
50 Influence
10 Ops
Honshu
American Mafia ★★★ +50 Money
+1 Influence
+1 Ops
+3% Spoils
+2 Administration Assassinate
Hostile Takeover
120 Money
120 Influence
10 Ops
New York
Camorra ★★★ +40 Money
+2 Influence
+1 Ops
+3% Spoils
+1 Espionage
+1 Security
Assassinate 120 Money
80 Influence
10 Ops
Naples
Hong Kong Triad ★★★ +45 Money
+3 Influence
+2 Ops
+4% Spoils
+2 Espionage
+1 Administration
+2 Security
100 Money
120 Influence
10 Ops
Guangzhou
La Cosa Nostra ★★★ +45 Money
+2 Influence
+1 Ops
+4% Spoils
+1 Espionage
+2 Administration
+2 Security
Assassinate
Detain Councilor
Hostile Takeover
80 Money
80 Influence
5 Ops
Naples
Nedrangheta ★★★ +60 Money
+3 Influence
+1 Ops
+5% Spoils
+1 Espionage
+2 Administration
+2 Security
Assassinate
Hostile Takeover
100 Money
80 Influence
5 Ops
Naples
Sinaloa Cartel ★★★ +80 Money
+3 Influence
+2 Ops
+5% Spoils
+1 Espionage
+1 Administration
+1 Security
Assassinate
Detain Councilor
80 Money
100 Influence
20 Ops
Monterrey
Yamagachi-gumi ★★★ +90 Money
+2 Influence
+2 Ops
+4% Spoils
+2% Welfare
+1 Persuasion
+1 Espionage
+2 Administration
+2 Security
150 Money
80 Influence
10 Ops
Assassinate
Hostile Takeover
Stabilize Nation
Fukuoka

Sociopath Orgs

Sociopath Orgs can purchased by councilors with the Sociopath trait.

Organization Tier Monthly Income Councilor Attribures Unlocked Missions Cost Region
Org JemaahIslamiyah.png Jemaah Islamiyah +1 Ops Increase Unrest
Sabotage Facilities
80 Influence
5 Ops
Makassar
Org alQaida.png Al-Qaida ★★ +1 Influence
+2 Ops
+1 Espionage
+1 Command
+1 Security
Assassinate
Increase Unrest
Sabotage Facilities
25 Money
100 Influence
10 Ops
Peshawar
Org isil.png Islamic State of Iraq and the Levant ★★ +2 Ops +1 Espionage
+1 Command
Assassinate
Increase Unrest
Sabotage Facilities
125 Influence
10 Ops
Baghdad