Traits

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Revision as of 04:49, 5 October 2022 by 24.224.224.236 (talk) (updated some Augment conflicts and options.)

Traits are characteristics of the councilor that provide conditional bonuses to Missions, Incomes, and occasionally penalties and restrictions to the councilor’s Missions and movements. The Demagogue trait, for example, grants an Influence Income, plus bonus persuasion in nations with low education, but penalizes persuasion in high-education nations.

How to Gain

Traits can be purchased by spending XP (experience points) on an councilor specific basis. Some traits block others, or are required to obtain another trait. For example, Government cannot be chosen while Criminal or Enemy of the State is on that councilor. Other traits form a chain, such as Affluent -> Prosperous -> Wealthy -> Rich -> Billionaire.


All Traits
Trait Monthly Income Attribute Missions
Academic +10 Research -1 Command. Add Advise
Addict -1 Money -1 Espionage when detected. -2 Security. -4 Security when Money < 0.
Affluent +1 Money Upgrades to Prosperous
Agitator +3 Influence +1 Persuasion where Education < 6. +1 Persuasion where Cohesion < 4.
Apocalyptic +1 Persuasion if Nukes have been Used.
Astronomer +5 Research +15% Space Science Research.
Awareness +1 Investigation when Detecting other Councillors.
Awkward Genius -3 Persuasion. -3 Command. +3 Science. +2 Investigation. Lose Inspire and Public Campaign
Billionaire +40 Money +2 Influence -1 Espionage when Detected. -2 Persuasion where Inequality < 4.
Brazen +2 Influence -1 Security. +1 Persuasion where Education is < 7.
Careless -2 Espionage. -2 Security.
Chemist +5 Research +15% Materials Science Research.
Chief Astronomer +20 Research +2 Influence +2 Science. +35% Space Science Research.
Chief Chemist +20 Research +2 Influence +2 Science. +35% Materials Science Research.
Chief Computer Scientist +20 Research +2 Influence +2 Science. +35% Information Science Research.
Computer Scientist +5 Research +15% Information Science Research.
Connected +3 Influence Mutually exclusive with Eminent, Opinion Leader, Counselor when Augment. Upgrades to Puppet Master
Conspiracy Theorist -1 Influence +2 Investigation. +1 Security. -1 Persuasion. Add Investigate Alien
Corrupt -4 Money +3 Influence +2 Espionage. -3 Loyalty.
Counselor +1 Persuasion where Cohesion < 6. Mutually exclusive with Connected, Eminent, Opinion Leader when Augment. Upgrades to Unifier
Crew +1 Ops +1 Security.
Criminal +1 Money -1 Security where UnResearcht < 1. Adds access to exclusive Criminal Organisations.
Demagogue +5 Influence -6 Espionage when Detected. +3 Persuasion where Education < 6. -2 Persuasion where Education > 9. +3 Persuasion where Cohesion < 4.
Doctor +5 Research +15% Life Science Research Research.
Doctor II +10 Research +1 Science. +25% Life Science Research.
Doctor III +20 Research +2 Influence +2 Science. +35% Life Science Research.
Earthbound Lose all Space Missions
Elder Statesman +10 Influence -4 Espionage when Detected. +4 Persuasion where Dem > 6.
Eminent +6 Influence -2 Espionage when Detected. Mutually exclusive with Connected, Opinion Leader, Counselor when Augment. Upgrades to Famous
Enemy of the State Lose all Missions in Home Nation
Ethical +1 Persuasion where Inequality < 3.5. -1 Loyalty and Apparent Loyalty when Faction Commands and admits Atrocities. Lose Assassinate
Extremist +3 Loyalty. +1 Investigation. +3 Apparent Loyalty. -1 Persuasion where Education > 8.
Famous +9 Influence -4 Espionage when Detected. Upgrades to Megastar
Fanatic +5 Loyalty. -1 Investigation. +5 Apparent Loyalty. +2 Persuasion where Education < 6.
Firebrand +4 Influence -3 Espionage when Detected. +2 Persuasion where Education < 6. -1 Persuasion where Education > 9. +2 Persuasion where Cohesion < 4.
Furtive +2 Espionage. -1 Persuasion. -1 Administration Apparent Loyalty set to 2. Lose Inspire
Government Adds access to exclusive Government Organisations. Conflict with National Hero when Augment
Hard Target +1 Espionage when Detected. +2 Security.
Indulgent -2 Money -4 Loyalty when Money < 0.
Inscrutable Apparent Loyalty set to 12. Lose Inspire
Lone Wolf -1 Administration -1 Command. +2 Espionage. Lose Inspire
Low Profile +2 Espionage when Detected.
Media Darling +7 Influence -4 Espionage when Detected. +3 Persuasion where Dem > 6. Upgrades to Elder Statesman
Megastar +12 Influence -8 Espionage when Detected. Lose Go to Ground
Military Scientist +5 Research +15% Military Science Research
National Hero In Home Nation: +3 Persuasion. -1 Security. Conflict with Government when Augment
Non Grata Lose all Missions in Rivals of Home Nation
Oligarch +3 Money +4 Influence +1 Persuasion where Inequality > 4. -1 Persuasion where Inequality < 4.
Opinion Leader +4 Influence -2 Espionage when Detected. +2 Persuasion where Dem > 6. Mutually exclusive with Connected, Eminent, Counselor when Augment. Upgrades to Media Darling
Pariah In Home Nation: -2 Persuasion. -1 Security.
Physicist +5 Research +15% Energy Research
Pollyanna Apparent Loyalty set to 25
Prosperous +3 Money Upgrades to Wealthy
Puppet Master +8 Influence +1 Espionage when Detected Add Control Nation
Quick Learner Augmentation cost 20% less XP
Rich +10 Money +1 Influence -1 Persuasion where Inequality < 4.
Second Wave (Alien Only) +3 Espionage. +3 Security.
Senior Astronomer +10 Research +1 Science. +25% Space Science Research.
Senior Chemist +10 Research +1 Science. +25% Materials Science Research.
Senior Computer Scientiest +10 Research +1 Science. +25% Information Science Research.
Social Scientist +5 Research +15% Social Science Research.
Sociopath +1 Persuasion. -3 Loyalty.
Streetwise +1 Espionage when Detected. In Home Nation: +1 Security. +1 Investigation.
Striver Augmentation cost 30% less XP
Survivor +1 Security.
Suspicious +2 Investigation. +2 Security. +1 Espionage. -1 Apparent Loyalty. +1 Investigation when Detecting. +1 Espionage when Detected. Lose Inspire
Technocrat +2 Influence +3 Research +1 Science. +3 Administration -1 Persuasion where Education < 8. +5% Social Science Research. Add Advise
Transparent Loyalty is set to Apparent Loyalty.
Undercover +1 Espionage when Detected. Can Influence and infiltrate Small Habitats and Stations.
Unifier +2 Influence +2 Persuasion where Cohesion > 6.
Veteran +1 Command. +1 Security. +2% Military Science
Wealthy +5 Money Upgrades to Rich

Thanks to u/Evergrowing_Legend for the information in the table.


Trait Chains


Opinion leader -> Media Darling -> Elder Statesmen

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