Missions: Difference between revisions
Line 276: | Line 276: | ||
* Control Points in Rivals | * Control Points in Rivals | ||
| Gain an owned control point in the targeted nation. | | Gain an owned control point in the targeted nation. | ||
|- | |||
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Facilities | |||
| Ops | |||
| 2 | |||
| 12 | |||
| | |||
* Espionage | |||
* Ops Spent | |||
* National Unrest | |||
| | |||
* Joint Council Security | |||
* Military in Region | |||
* Protect Mission: Security | |||
| Sabotage the targeted space facility. | |||
|- | |||
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Hab Module | |||
| Ops | |||
| 2 | |||
| 4 | |||
| | |||
* Espionage | |||
* Ops Spent | |||
| | |||
* Joint Council Security | |||
* Defend Interests | |||
* Hab Support Shortages | |||
* Protect Mission: Security | |||
| Sabotage the targeted non-core hab module in the current hab. | |||
|- | |||
| [[File:ICO sabotageproject on.png|70px]] Sabotage Project | |||
| Ops | |||
| 2 | |||
| 6 | |||
| | |||
* Espionage | |||
* Ops Spent | |||
| | |||
* Security | |||
* Hab Support Shortages | |||
* Protect Mission: Security | |||
| Target a councilor or hab with an engineering module to remove progress on a project. | |||
|} | |} |
Revision as of 22:48, 4 October 2022
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.
Uncontested Missions
Uncontested missions are always successful.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.