Missions: Difference between revisions
Line 58: | Line 58: | ||
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | ||
Contested missions have a variable cost. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Mission !! | ! Mission !! Resource !! Success XP !! Difficulty !! Attacking modifiers !! Defending modifiers !! width=40% | Effect | ||
|- | |- | ||
| [[File:ICO assassinate on.png|70px]] Assassinate | | [[File:ICO assassinate on.png|70px]] Assassinate | ||
| | | Ops | ||
| 3 | | 3 | ||
| 12 | | 12 | ||
Line 78: | Line 80: | ||
|- | |- | ||
| [[File:ICO assaultfacility on.png|70px]] Assault Alien Asset | | [[File:ICO assaultfacility on.png|70px]] Assault Alien Asset | ||
| | | Ops | ||
| 3 | | 3 | ||
| 4 | | 4 | ||
Line 90: | Line 92: | ||
|- | |- | ||
| [[File:ICO gain influence on.png|70px]] Control Nation | | [[File:ICO gain influence on.png|70px]] Control Nation | ||
| | | Influence | ||
| 2 | | 2 | ||
| 0 | | 0 | ||
Line 103: | Line 105: | ||
* Size of National Economy | * Size of National Economy | ||
* Control Points in Rivals | * Control Points in Rivals | ||
| Gain | | Gain an unowned control point in the targeted nation. | ||
|- | |- | ||
| [[File:ICO controlspaceasset on.png|70px]] Control Space Asset | | [[File:ICO controlspaceasset on.png|70px]] Control Space Asset | ||
| | | Influence | ||
| 2 | | 2 | ||
| 12 | | 12 | ||
Line 126: | Line 128: | ||
|- | |- | ||
| [[File:ICO coup on.png|70px]] Coup d'Etat | | [[File:ICO coup on.png|70px]] Coup d'Etat | ||
| | | Ops | ||
| 2 | | 2 | ||
| 6 | | 6 | ||
Line 147: | Line 149: | ||
|- | |- | ||
| [[File:ICO crackdown on.png|70px]] Crackdown | | [[File:ICO crackdown on.png|70px]] Crackdown | ||
| | | Influence | ||
| 2 | | 2 | ||
| 0 | | 0 | ||
Line 164: | Line 166: | ||
|- | |- | ||
| [[File:ICO detain on.png|70px]] Detain Councilor | | [[File:ICO detain on.png|70px]] Detain Councilor | ||
| | | Ops | ||
| 2 | | 2 | ||
| 8 | | 8 | ||
Line 180: | Line 182: | ||
|- | |- | ||
| [[File:ICO extract on.png|70px]] Extract Councilor | | [[File:ICO extract on.png|70px]] Extract Councilor | ||
| | | Ops | ||
| 2 | | 2 | ||
| 8 | | 8 | ||
Line 195: | Line 197: | ||
|- | |- | ||
| [[File:ICO hostiletakeover on.png|70px]] Hostile Takeover | | [[File:ICO hostiletakeover on.png|70px]] Hostile Takeover | ||
| | | Money | ||
| 2 | | 2 | ||
| 12 | | 12 | ||
Line 211: | Line 213: | ||
|- | |- | ||
| [[File:ICO inspire on.png|70px]] Inspire | | [[File:ICO inspire on.png|70px]] Inspire | ||
| | | Influence | ||
| 2 | | 2 | ||
| 8 | | 8 | ||
Line 222: | Line 224: | ||
|- | |- | ||
| [[File:ICO investigatecouncilor on.png|70px]] Investigate Councilor | | [[File:ICO investigatecouncilor on.png|70px]] Investigate Councilor | ||
| | | Ops | ||
| 2 | | 2 | ||
| 0 | | 0 | ||
Line 237: | Line 239: | ||
|- | |- | ||
| [[File:ICO propaganda on.png|70px]] Public Campaign | | [[File:ICO propaganda on.png|70px]] Public Campaign | ||
| | | Money | ||
| 2 | | 2 | ||
| 0 | | 0 | ||
Line 250: | Line 252: | ||
* Censorship | * Censorship | ||
| Increase public opinion in the targeted nation towards the councilor's faction. | | Increase public opinion in the targeted nation towards the councilor's faction. | ||
|- | |||
| [[File:ICO purge on.png|70px]] Purge | |||
| Influence | |||
| 2 | |||
| 6 | |||
| | |||
* Espionage | |||
* Influence Spent | |||
* Popular Support | |||
* Control in Larger Allies / Federations | |||
* Control Points in Neighbors | |||
* Legislature Control Point | |||
* Party Control Point | |||
* Target Over Control Point Cap | |||
* Crackdown Mission | |||
| | |||
* Council Administration | |||
* Size on National Economy | |||
* Difference in Ideology | |||
* Defend Interests | |||
* Legislature Control Point | |||
* Party Control Point | |||
* Control Points in Rivals | |||
| Gain an owned control point in the targeted nation. | |||
|} | |} |
Revision as of 22:41, 4 October 2022
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.
Uncontested Missions
Uncontested missions are always successful.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.