Missions: Difference between revisions
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When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mission !! Cost !! Success XP !! Difficulty !! Attacking modifiers !! Defending modifiers !! width= | ! Mission !! Cost !! Success XP !! Difficulty !! Attacking modifiers !! Defending modifiers !! width=40% | Effect | ||
|- | |- | ||
| [[File:ICO assassinate on.png|70px]] Assassinate | | [[File:ICO assassinate on.png|70px]] Assassinate | ||
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| 6 | | 6 | ||
| | | | ||
* | * Command | ||
* | * Ops Spent | ||
* | * Popular Support | ||
* National Unrest | |||
* Elite Dissatisfaction | |||
* Oligarchs Control Point | |||
| | | | ||
* | * Joint Council Command | ||
* | * National Cohesion | ||
* | * Elite Satisfaction | ||
* | * Size of National Economy | ||
* | * Defended Control Point | ||
* | * Oligarchs Control Point | ||
* Democracy | |||
| Targeted nation's control points become unowned. | | Targeted nation's control points become unowned. | ||
|- | |- | ||
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| 0 | | 0 | ||
| | | | ||
* | * Investigation | ||
* Security Apparatus | * Influence Spent | ||
* Target | * Popular Support | ||
* Security Apparatus Control Point | |||
* Target Over Control Point Cap | |||
| | | | ||
* | * Council Administration | ||
* Defend Interests | * Size of National Economy | ||
* Popular Support | |||
* Defend Interests | |||
| Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance. | | Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance. | ||
|- | |- | ||
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| 8 | | 8 | ||
| | | | ||
* | * Investigation | ||
* Security Apparatus | * Ops Spent | ||
* Intel on | * Security Apparatus Control Point | ||
* Detained Target | |||
* Intel on Target | |||
| | | | ||
* | * Security | ||
* Protect | * Local Control Points | ||
* Protect Mission: Security | |||
| Targeted councilor is detained for interrogation and their mission is canceled. | | Targeted councilor is detained for interrogation and their mission is canceled. | ||
|- | |- | ||
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| 8 | | 8 | ||
| | | | ||
* | * Command | ||
* Control | * Ops Spent | ||
* Security Apparatus | * Local Control Points | ||
* Security Apparatus Control Point | |||
| | | | ||
* | * Nearby Councilors' Security | ||
* Detaining Faction Joing Security | |||
* Security Apparatus Control Point | |||
| Targeted detained councilor becomes free. | | Targeted detained councilor becomes free. | ||
|- | |- | ||
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| 12 | | 12 | ||
| | | | ||
* | * Administration | ||
* | * Money Spent | ||
* National Industries | * National Industries Control Point | ||
* Target | * Detained Target | ||
* Intel on Target | |||
* Target has Negative Funds | |||
| | | | ||
* | * Administration | ||
* | * National Industries Control Point | ||
| Seize an org from the targeted faction. | | Seize an org from the targeted faction. | ||
|- | |- | ||
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| 8 | | 8 | ||
| | | | ||
* | * Persuasion | ||
* Influence Spent | |||
| | | | ||
* None | * None | ||
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| 0 | | 0 | ||
| | | | ||
* | * Investigation | ||
* Control | * Ops Spent | ||
* Target | * Local Control Points | ||
* Detained Target | |||
| | | | ||
* | * Espionage | ||
* | * Local Control Points | ||
* | * Protect Mission: Security | ||
| If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty. | | If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty. | ||
|} | |} |
Revision as of 22:23, 4 October 2022
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.
Uncontested Missions
Uncontested missions are always successful.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.