Factions: Difference between revisions
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By using the Contact mission on a councilor from another faction, a councilor may initiate trade discussions with the leader of that faction. Successful trades can serve to lower hostility between factions. | By using the Contact mission on a councilor from another faction, a councilor may initiate trade discussions with the leader of that faction. Successful trades can serve to lower hostility between factions. | ||
== Trade Negotiations == | |||
Factions can begin trade negotiations with each other by using the Contact mission. They may trade resources, orgs, control points or council engineering projects. | |||
== Playable Factions List == | == Playable Factions List == |
Revision as of 08:19, 7 October 2022
With the nations of Earth unable to reach consensus on how to approach the alien arrival on their own, covert transnational factions of like-minded people have become the dominant players in world affairs. Each is driven by an ideology on how to address alien activities on Earth. These factions will seek to invest in and control the governments of Earth to advance their goals. You are leading one of these factions.
The inner leadership circle of each faction is its council. Councilors will go on missions to help you gain power over Earth's nations and discover the aliens' goals on Earth. Factions also may gain control over armies, and as the story progresses, they may build habitats and fleets in space.
Factions cannot be entirely eliminated in Terra Invicta. They have emerged from the beliefs of the people of Earth. People can be swayed and organizational structures removed, but ideas can't fully die. What matters is how much power the people holding those ideologies possess.
During the campaign, each faction will have one or more objectives to fulfill at any given time. Completing objectives will lead to uncovering information about the aliens and their true purpose in our Solar System. Objectives can also unlock special research projects and orgs for a faction.
By using the Contact mission on a councilor from another faction, a councilor may initiate trade discussions with the leader of that faction. Successful trades can serve to lower hostility between factions.
Trade Negotiations
Factions can begin trade negotiations with each other by using the Contact mission. They may trade resources, orgs, control points or council engineering projects.
Playable Factions List
The Resistance works to form an alliance of nations to mount a coordinated defense. Led by Commander Fiona Ayouade.
Humanity First vows to exterminate the aliens alongside any who sympathize with them. Led by Colonel Hanse Castillo.
The Servants worship the aliens and believe they will solve all the troubles of the world. Led by Superior Judith Howell.
The Protectorate advocates negotiated surrender as the only means to avoid annihilation. Led by Commissioner Kiran Banerjee.
The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance. Led by Chancellor Li Qingzhao.
The Initiative seeks to profit from the chaos and destruction. Led by Chairman Soren Van Wyk.
Project Exodus plans to build a massive starship and flee the Solar System. Led by Director Khalid Al-Ashgar.
The Aliens
The Aliens are a non-playable faction. They have unknown origins and agenda, which will be revealed as the game progressed.
WARNING: The page on The Aliens contains serious spoilers.
Ideology
The ideological difference determines how hostile factions will be to each other and how much they will be affected by a nation's population having different beliefs.
Idealist ↑ ↓ Cynical |
Pro-Alian ← → Anti-Alien | ||||||||||
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The Servants | The Academy | Project Exodus | |||||||||
ㅤ | |||||||||||
Aliens | Undecided | The Resistance | |||||||||
The Protectorate | Humanity First | ||||||||||
The Initiative |