Missions: Difference between revisions
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== Contested missions == | == Contested missions == | ||
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. | For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. | ||
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| Turns the selected councilor. | | Turns the selected councilor. | ||
| Gain some research. | | Gain some research. | ||
|} | |||
== Uncontested Missions == | |||
Uncontested missions are always successful. | |||
{| class="wikitable" | |||
! Mission !! Cost !! Success XP !! width=75% | Effect | |||
|- | |||
| [[File:ICO advisenation on.png|70px]] Advise | |||
| 10 Influence | |||
| 1 | |||
| Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits. | |||
|- | |||
| [[File:ICO contact on.png|70px]] Contact | |||
| 10 Influence | |||
| 1 | |||
| Contact an identified councilor from another faction to initiate a diplomatic exchange. | |||
|- | |||
| [[File:ICO defendinterest on.png|70px]] Defend Interests | |||
| 20 Influence | |||
| 1 | |||
| Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. | |||
|- | |||
| [[File:ICO gotoground on.png|70px]] Go To Ground | |||
| None | |||
| 1 | |||
| Go into hiding in an Earth region to escape enemy detection and attacks. | |||
|- | |||
| [[File:ICO investigatealienactivity on.png|70px]] Investigate Alien Activity | |||
| 5 Ops | |||
| 2 | |||
| Target a site of suspected alien activity to learn more about the aliens' methods and motives. | |||
|- | |||
| [[File:ICO protect on.png|70px]] Protect Target | |||
| None | |||
| 1 | |||
| Apply my Security or Command attribute to protect a targeted councilor, region, or hab against physical attacks or other operations. Will also prevent councilor from dying in failed assault missions. | |||
|- | |||
| [[File:ICO callpolicyvote on.png|70px]] Set National Policy | |||
| 10 influence | |||
| 1 | |||
| Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control. | |||
|- | |||
| [[File:ICO detectcouncilactivity on.png|70px]] Surveil Location | |||
| None | |||
| 1 | |||
| Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions. | |||
|- | |||
| [[File:ICO orbit on.png|70px]] Orbit | |||
| 0.1 Boost | |||
| 1 | |||
| Move from the surface of Earth to any orbit in the Earth-Luna system, or from the surface of any space body to a station or ship in an interface orbit. Undercover trait required to travel to enemy outposts, platforms and ships. | |||
|- | |||
| [[File:ICO deorbit on.png|70px]] Deorbit | |||
| None | |||
| 1 | |||
| Move from a hab or ship in an interface orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth's surface. | |||
|- | |||
| [[File:ICO transfer on.png|70px]] Transfer | |||
| None | |||
| 1 | |||
| Relocate from one hab or fleet to another anywhere in space in the Earth-Luna system. Away from Earth, move to any hab or fleet in same orbit, or on the same space body. Undercover trait required to travel to enemy outposts, platforms and ships. | |||
|} | |||
=== Ending Missions === | |||
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org. | |||
{| class="wikitable" | |||
! Mission !! Required Org !! Description | |||
|- | |||
| [[File:ICO mission resist on.png|70px]] Close the Gate | |||
| [[File:Org resist win.png|40px]] Janus Section | |||
| ''Activate the device to shut down the alien wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' | |||
|- | |||
| [[File:ICO mission cooperate on.png|70px]] Forge an Alliance | |||
| [[File:Org cooperate win.png|40px]] Mission to the Hydra | |||
| ''Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.'' | |||
|- | |||
| [[File:ICO mission escape on.png|70px]] Launch the Bifrost | |||
| [[File:Org escape win.png|40px]] Bifrost Command Staff | |||
| ''Issue the launch order to begin our interstellar journey.'' | |||
|- | |||
| [[File:ICO mission destroy on.png|70px]] Trigger the Weapon | |||
| [[File:Org destroy win.png|40px]] The Omega Solution | |||
| ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' | |||
|} | |} |
Revision as of 15:50, 5 October 2022
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
Uncontested Missions
Uncontested missions are always successful.
Ending Missions
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.