Orgs: Difference between revisions
Line 1,049: | Line 1,049: | ||
| [[File:Org Anarchy Inc.png|70px]] Anarchy Inc. | | [[File:Org Anarchy Inc.png|70px]] Anarchy Inc. | ||
| ★★★ | | ★★★ | ||
| +2 Money<br>+4 Influence<br>+1 Ops<br>+3% Information Science Research | | +2-5 Money<br>+4-10 Influence<br>+1-2 Ops<br>+3% Information Science Research | ||
| +1 Persuasion<br>+2 Espionage | | +1 Persuasion<br>+2 Espionage | ||
| Sabotage Facilities<br>Sabotage Hab Module<br>Sabotage Project<br>Steal Project | | Sabotage Facilities<br>Sabotage Hab Module<br>Sabotage Project<br>Steal Project | ||
| 250 Money<br>100 Influence | | 250-750 Money<br>100-150 Influence | ||
| Quantum Computing | | Quantum Computing | ||
|- | |- | ||
| [[File:Org Babylon Tower.png|70px]] Babylon's Tower | | [[File:Org Babylon Tower.png|70px]] Babylon's Tower | ||
| ★★★ | | ★★★ | ||
| +2 Ops<br>+5 Research | | +2-3 Ops<br>+5-10 Research | ||
| +3 Science | | +3 Science | ||
| | | | ||
| 250 Money<br>100 Influence | | 250-500 Money<br>100-200 Influence | ||
| Arrival Culture | | Arrival Culture | ||
|- | |- | ||
| [[File:Org EPU.png|70px]] Environmental Preservation Union | | [[File:Org EPU.png|70px]] Environmental Preservation Union | ||
| ★★★ | | ★★★ | ||
| +1 Money<br>+4 Influence<br>+20 Research<br>+3% Life Science Research | | +1-15 Money<br>+4-10 Influence<br>+20-30 Research<br>+3% Life Science Research | ||
| +2 Persuasion<br>+2 Science | | +2 Persuasion<br>+2 Science | ||
| Advise | | Advise | ||
| 200 Influence | | 200-300 Influence | ||
| Arrival International Development | | Arrival International Development | ||
|- | |- | ||
| [[File:Org MMS.png|70px]] Mechanised Motor Supplies | | [[File:Org MMS.png|70px]] Mechanised Motor Supplies | ||
| ★★★ | | ★★★ | ||
| +15 Money<br>+1 Influence<br>+ | | +15-35 Money<br>+1-5 Influence<br>+1.2 Ops<br>+3% Military Science Research | ||
| +1 Command<br>+3 Security | | +1 Command<br>+3 Security | ||
| Advise<br>Stabilize Nation | | Advise<br>Stabilize Nation | ||
| 1000 Money | | 1000-1500 Money | ||
| Augmented Reality | | Augmented Reality | ||
|- | |- | ||
| [[File:Org SGI.png|70px]] SGI | | [[File:Org SGI.png|70px]] SGI | ||
| ★★★ | | ★★★ | ||
| +3 Ops<br>+10 Research<br>+1 Mission Control<br>+3% Military Science Research | | +3-5 Ops<br>+10-20 Research<br>+1 Mission Control<br>+3% Military Science Research | ||
| +1 Espionage<br>+2 Command<br>+2 Security | | +1 Espionage<br>+2 Command<br>+2 Security | ||
| | | | ||
| 500 Money | | 500-1000 Money | ||
| We Are Not Alone | | We Are Not Alone | ||
|- | |- | ||
| [[File:Org Solaris Automated Industries.png|70px]] Solaris Automated Industries | | [[File:Org Solaris Automated Industries.png|70px]] Solaris Automated Industries | ||
| ★★★ | | ★★★ | ||
| +1 Money<br>+1.25 Boost<br>Unlocks the Org Council Engineering Projects slot | | +1-10 Money<br>+1.25-1.75 Boost<br>Unlocks the Org Council Engineering Projects slot | ||
| +3 Science | | +3 Science | ||
| | | | ||
| 1000 Money | | 1000-2000 Money | ||
| Applied Artificial Intelligence | | Applied Artificial Intelligence | ||
|- | |- | ||
| [[File:Org SpaceTech.png|70px]] SpaceTech | | [[File:Org SpaceTech.png|70px]] SpaceTech | ||
| ★★★ | | ★★★ | ||
| +1.25 Boost<br>+20 Research<br>+3% Energy Research | | +1.25-1.75 Boost<br>+20-30 Research<br>+3% Energy Research | ||
| +3 Science | | +3 Science | ||
| | | | ||
| 1500 Money | | 1500-2500 Money | ||
| Ad Astra | | Ad Astra | ||
|- | |- | ||
| [[File:Org Templin Institute.png|70px]] The Templin Institute | | [[File:Org Templin Institute.png|70px]] The Templin Institute | ||
| ★★★ | | ★★★ | ||
| +10 Research<br>+5% Social Science Research | | +10-20 Research<br>+5% Social Science Research | ||
| +3 Investigation | | +3 Investigation | ||
| | | | ||
| 500 Money | | 500-1000 Money | ||
| Terrestrial Military Science | | Terrestrial Military Science | ||
|- | |- | ||
| [[File:Org Whitefang Industries.png|70px]] Whitefang Industries | | [[File:Org Whitefang Industries.png|70px]] Whitefang Industries | ||
| ★★★ | | ★★★ | ||
| +1.25 Boost<br>+3% Space Science Research | | +1.25-1.75 Boost<br>+3% Space Science Research | ||
| +4 Administration<br>+2 Science | | +4 Administration<br>+2 Science | ||
| | | | ||
| 2000 Money | | 2000-3000 Money | ||
| Advanced Chemical Rocketry | | Advanced Chemical Rocketry | ||
|} | |} |
Revision as of 15:16, 5 October 2022
Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.
Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.
Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.
Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.
National Orgs
National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.
Government Orgs
Government Orgs can be purchased by councilors with the Government trait.
Criminal Record Orgs
Criminal Record Orgs are Government Orgs that can't purchased by councilors with the Criminal trait.
Criminal Orgs
Criminal Orgs can be purchased by councilors with the Criminal trait.
Sociopath Orgs
Sociopath Orgs can be purchased by councilors with the Sociopath trait.
NGO Orgs
NGO Orgs are organizations that can be purchased by anyone and anywhere. The majority of them are randomly generated except for a select few.
Fictional Orgs
Fictional Orgs will appear once certain global research projects have been researched. Unlike other Orgs their monthly income and cost are randomized.
Faction Orgs
Faction orgs are tier 3 organizations that are unlocked for a faction after researching the required council engineering project.
Victory Orgs
Victory Orgs enable the final mission for their respective faction.