Habs: Difference between revisions
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! Module !! Effects !! Module !! Effects !! Module !! Effects | ! Module !! Effects !! Module !! Effects !! Module !! Effects | ||
|- | |- | ||
| Supply Depot<br>[[File:Station T1 SupplyDepot.png| | | Supply Depot<br>[[File:Station T1 SupplyDepot.png|120px]] | ||
| Allows ships to replenish propellant and ammunition<br>+3 Crew<br>-5 Power | | Allows ships to replenish propellant and ammunition<br>+3 Crew<br>-5 Power | ||
| colspan=4 align=center | cannot be upgraded | | colspan=4 align=center | cannot be upgraded | ||
|- | |- | ||
| Space Dock<br>[[File:Station T1 SpaceDock.png| | | Space Dock<br>[[File:Station T1 SpaceDock.png|120px]] | ||
| Allows ships to replenish propellant and ammunition<br>Shortens prospecting time<br>Enables ship construction<br>+20 Crew<br>-10 Power | | Allows ships to replenish propellant and ammunition<br>Shortens prospecting time<br>Enables ship construction<br>+20 Crew<br>-10 Power | ||
| Shipyard<br>[[File:Station T2 Shipyard.png| | | Shipyard<br>[[File:Station T2 Shipyard.png|120px]] | ||
| Allows ships to replenish propellant and ammunition<br>Shortens prospecting time<br>Enables ship construction (x4 speed)<br>+100 Crew<br>-40 Power | | Allows ships to replenish propellant and ammunition<br>Shortens prospecting time<br>Enables ship construction (x4 speed)<br>+100 Crew<br>-40 Power | ||
| Spaceworks<br>[[File:Station T3 Spaceworks.png| | | Spaceworks<br>[[File:Station T3 Spaceworks.png|120px]] | ||
| Allows ships to replenish propellant and ammunition<br>Shortens prospecting time<br>Enables ship construction (x12 speed)<br>+300 Crew<br>-120 Power | | Allows ships to replenish propellant and ammunition<br>Shortens prospecting time<br>Enables ship construction (x12 speed)<br>+300 Crew<br>-120 Power | ||
|- | |- | ||
| Construction Module<br>[[File:Station T1 ConstructionModule.png| | | Construction Module<br>[[File:Station T1 ConstructionModule.png|120px]] | ||
| Allows founding tier 1 habs<br>+6 Crew<br>+10% Construction Speed<br>-10 Power | | Allows founding tier 1 habs<br>+6 Crew<br>+10% Construction Speed<br>-10 Power | ||
| Nanofactory<br>[[File:Station T2 Nanofactory.png| | | Nanofactory<br>[[File:Station T2 Nanofactory.png|120px]] | ||
| Allows founding tier 1-2 habs<br>+30 Crew<br>+25% Construction Speed<br>+1% Materials Research<br>-40 Power<br>+60 Money if hab isn't constructing modules<br>+2% Economy priority effect if in Earth orbit (max +30%) | | Allows founding tier 1-2 habs<br>+30 Crew<br>+25% Construction Speed<br>+1% Materials Research<br>-40 Power<br>+60 Money if hab isn't constructing modules<br>+2% Economy priority effect if in Earth orbit (max +30%) | ||
| Nanofacturing Complex<br>[[File:Station T3 NanofacturingComplex.png| | | Nanofacturing Complex<br>[[File:Station T3 NanofacturingComplex.png|120px]] | ||
| Allows founding tier 1-3 habs<br>+150 Crew<br>+40% Construction Speed<br>+2% Materials Research<br>-120 Power<br>+250 Money if hab isn't constructing modules<br>+5% Economy priority effect if in Earth orbit (max +30%) | | Allows founding tier 1-3 habs<br>+150 Crew<br>+40% Construction Speed<br>+2% Materials Research<br>-120 Power<br>+250 Money if hab isn't constructing modules<br>+5% Economy priority effect if in Earth orbit (max +30%) | ||
|- | |- | ||
| Hydroponics Bay<br>[[File:Station T1 HydroponicsBay.png| | | Hydroponics Bay<br>[[File:Station T1 HydroponicsBay.png|120px]] | ||
| Removes the Water and Volatiles supply costs for 30 Crew<br>+1 Crew<br>-10 Power | | Removes the Water and Volatiles supply costs for 30 Crew<br>+1 Crew<br>-10 Power | ||
| Farm<br>[[File:Station T2 Farm.png| | | Farm<br>[[File:Station T2 Farm.png|120px]] | ||
| Removes the Water and Volatiles supply costs for 250 Crew<br>+5 Crew<br>-40 Power | | Removes the Water and Volatiles supply costs for 250 Crew<br>+5 Crew<br>-40 Power | ||
| Agriculture Complex<br>[[File:Station T3 AgricultureComplex.png| | | Agriculture Complex<br>[[File:Station T3 AgricultureComplex.png|120px]] | ||
| Removes the Water and Volatiles supply costs for 3000 Crew<br>+25 Crew<br>-120 Power | | Removes the Water and Volatiles supply costs for 3000 Crew<br>+25 Crew<br>-120 Power | ||
|- | |- | ||
| Marine Platoon Barracks<br>[[File:Station T1 MarinePlatoonBarracks.png| | | Marine Platoon Barracks<br>[[File:Station T1 MarinePlatoonBarracks.png|120px]] | ||
| Enables Assault Enemy Space Asset missions (strength 2)<br>Protects against Assault Enemy Space Asset missions<br>+30 Crew<br>+5 Ops<br>-5 Power | | Enables Assault Enemy Space Asset missions (strength 2)<br>Protects against Assault Enemy Space Asset missions<br>+30 Crew<br>+5 Ops<br>-5 Power | ||
| Marine Company Barracks<br>[[File:Station T2 MarineCompanyBarracks.png| | | Marine Company Barracks<br>[[File:Station T2 MarineCompanyBarracks.png|120px]] | ||
| Enables Assault Enemy Space Asset missions (strength 6)<br>Protects against Assault Enemy Space Asset missions (x4)<br>+150 Crew<br>+12 Ops<br>-20 Power | | Enables Assault Enemy Space Asset missions (strength 6)<br>Protects against Assault Enemy Space Asset missions (x4)<br>+150 Crew<br>+12 Ops<br>-20 Power | ||
| Marine Battalion Barracks<br>[[File:Station T3 MarineBattalionBarracks.png| | | Marine Battalion Barracks<br>[[File:Station T3 MarineBattalionBarracks.png|120px]] | ||
| Enables Assault Enemy Space Asset missions (strength 15)<br>Protects against Assault Enemy Space Asset missions (x14)<br>+750 Crew<br>+30 Ops<br>-60Power | | Enables Assault Enemy Space Asset missions (strength 15)<br>Protects against Assault Enemy Space Asset missions (x14)<br>+750 Crew<br>+30 Ops<br>-60Power | ||
|- | |- | ||
| Point Defense Array<br>[[File:Station T1 PointDefenseArray.png| | | Point Defense Array<br>[[File:Station T1 PointDefenseArray.png|120px]] | ||
| Attacks enemy ships during base bombardment<br>+3 Crew<br>+5 Defense Turrets on stations<br>+47 Defense Turrets on bases<br>-10 Power | | Attacks enemy ships during base bombardment<br>+3 Crew<br>+5 Defense Turrets on stations<br>+47 Defense Turrets on bases<br>-10 Power | ||
| Layered Defense Array<br>[[File:Station T2 LayeredDefenseArray.png| | | Layered Defense Array<br>[[File:Station T2 LayeredDefenseArray.png|120px]] | ||
| Attacks enemy ships during base bombardment<br>+15 Crew<br>+27 Defense Turrets on stations<br>+95 Defense Turrets on bases<br>-40 Power | | Attacks enemy ships during base bombardment<br>+15 Crew<br>+27 Defense Turrets on stations<br>+95 Defense Turrets on bases<br>-40 Power | ||
| Battlestations<br>[[File:Station T3 Battlestations.png| | | Battlestations<br>[[File:Station T3 Battlestations.png|120px]] | ||
| Attacks enemy ships during base bombardment<br>+75 Crew<br>+56 Defense Turrets on stations<br>+144 Defense Turrets on bases<br>-120 Power | | Attacks enemy ships during base bombardment<br>+75 Crew<br>+56 Defense Turrets on stations<br>+144 Defense Turrets on bases<br>-120 Power | ||
|- | |- | ||
| colspan=2 align=center | built from tier 2 | | colspan=2 align=center | built from tier 2 | ||
| Skunkworks<br>[[File:Station T2 SkunkWorks.png| | | Skunkworks<br>[[File:Station T2 SkunkWorks.png|120px]] | ||
| +20 Crew<br>+1 Council Engineering Project Slots<br>-30 Power | | +20 Crew<br>+1 Council Engineering Project Slots<br>-30 Power | ||
| Foundry<br>[[File:Station T3 Foundry.png| | | Foundry<br>[[File:Station T3 Foundry.png|120px]] | ||
| +100 Crew<br>+2 Council Engineering Project Slots<br>-90 Power | | +100 Crew<br>+2 Council Engineering Project Slots<br>-90 Power | ||
|- | |- | ||
| colspan=2 align=center | built from tier 2 | | colspan=2 align=center | built from tier 2 | ||
| Research Campus<br>[[File:Station T2 ResearchCampus.png| | | Research Campus<br>[[File:Station T2 ResearchCampus.png|120px]] | ||
| +100 Crew<br>+50 Research<br>-25 Power | | +100 Crew<br>+50 Research<br>-25 Power | ||
| Research University<br>[[File:Station T3 ResearchUniversity.png| | | Research University<br>[[File:Station T3 ResearchUniversity.png|120px]] | ||
| +500 Crew<br>+100 Research<br>-75 Power | | +500 Crew<br>+100 Research<br>-75 Power | ||
|- | |- | ||
| colspan=2 align=center | built from tier 2 | | colspan=2 align=center | built from tier 2 | ||
| Operations Center<br>[[File:Station T2 OperationsCenter.png| | | Operations Center<br>[[File:Station T2 OperationsCenter.png|120px]] | ||
| +50 Crew<br>+1 Mission Control<br>-40 Power | | +50 Crew<br>+1 Mission Control<br>-40 Power | ||
| Command Center<br>[[File:Station T3 CommandCenter.png| | | Command Center<br>[[File:Station T3 CommandCenter.png|120px]] | ||
| +250 Crew<br>+2 Mission Control<br>-120 Power | | +250 Crew<br>+2 Mission Control<br>-120 Power | ||
|} | |} | ||
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! Module !! Effects !! Module !! Effects !! Module !! Effects !! Module !! Effects | ! Module !! Effects !! Module !! Effects !! Module !! Effects !! Module !! Effects | ||
|- | |- | ||
| Solar Collector<br>[[File:Station T1 SolarCollector.png| | | Solar Collector<br>[[File:Station T1 SolarCollector.png|120px]] | ||
| +1 Crew<br>Power depending on proximity to the Sun | | +1 Crew<br>Power depending on proximity to the Sun | ||
| Solar Array<br>[[File:Station T2 SolarArray.png| | | Solar Array<br>[[File:Station T2 SolarArray.png|120px]] | ||
| +5 Crew<br>Power depending on proximity to the Sun (x4) | | +5 Crew<br>Power depending on proximity to the Sun (x4) | ||
| Solar Farm<br>[[File:Station T3 SolarFarm.png| | | Solar Farm<br>[[File:Station T3 SolarFarm.png|120px]] | ||
| +25 Crew<br>Power depending on proximity to the Sun (x12) | | +25 Crew<br>Power depending on proximity to the Sun (x12) | ||
| | | | ||
|- | |- | ||
| Fission Pile<br>[[File:Station T1 FissionPile.png| | | Fission Pile<br>[[File:Station T1 FissionPile.png|120px]] | ||
| +4 Crew<br>+10 Power | | +4 Crew<br>+10 Power | ||
| Fission Reactor Array<br>[[File:Station T2 FissionReactorArray.png| | | Fission Reactor Array<br>[[File:Station T2 FissionReactorArray.png|120px]] | ||
| +20 Crew<br>+42 Power | | +20 Crew<br>+42 Power | ||
| Fission Reactor Farm<br>[[File:Station T3 FissionReactorFarm.png| | | Fission Reactor Farm<br>[[File:Station T3 FissionReactorFarm.png|120px]] | ||
| +100 Crew<br>+125 Power | | +100 Crew<br>+125 Power | ||
| | | | ||
|- | |- | ||
| Fusion Pile<br>[[File:Station T1 FusionPile.png| | | Fusion Pile<br>[[File:Station T1 FusionPile.png|120px]] | ||
| +5 Crew<br>+20 Power | | +5 Crew<br>+20 Power | ||
| Fusion Reactor Array<br>[[File:Station T2 FusionReactorArray.png| | | Fusion Reactor Array<br>[[File:Station T2 FusionReactorArray.png|120px]] | ||
| +25 Crew<br>+85 Power | | +25 Crew<br>+85 Power | ||
| Fusion Reactor Farm<br>[[File:Station T3 FusionReactorFarm.png| | | Fusion Reactor Farm<br>[[File:Station T3 FusionReactorFarm.png|120px]] | ||
| +125 Crew<br>+250 Power | | +125 Crew<br>+250 Power | ||
| Heavy Fusion Reactor Farm<br>[[File:Station T3 TerawattFusionReactor.png| | | Heavy Fusion Reactor Farm<br>[[File:Station T3 TerawattFusionReactor.png|120px]] | ||
| +250 Crew<br>+450 Power | | +250 Crew<br>+450 Power | ||
|} | |} | ||
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! Module !! Effects !! Module !! Effects !! Module !! Effects | ! Module !! Effects !! Module !! Effects !! Module !! Effects | ||
|- | |- | ||
| Energy Lab<br>[[File:Station T1 EnergyLab.png| | | Energy Lab<br>[[File:Station T1 EnergyLab.png|120px]] | ||
| +3 Crew<br>+5 Research<br>+3% Energy Research<br>-8 Power<br>+3% Boost priority effect if in Earth orbit (max +30%) | | +3 Crew<br>+5 Research<br>+3% Energy Research<br>-8 Power<br>+3% Boost priority effect if in Earth orbit (max +30%) | ||
| Energy Research Center<br>[[File:Station T2 EnergyResearchCenter.png| | | Energy Research Center<br>[[File:Station T2 EnergyResearchCenter.png|120px]] | ||
| +25 Crew<br>+10 Research<br>+10% Energy Research<br>-32 Power<br>+6% Boost priority effect if in Earth orbit (max +30%) | | +25 Crew<br>+10 Research<br>+10% Energy Research<br>-32 Power<br>+6% Boost priority effect if in Earth orbit (max +30%) | ||
| Energy Institute<br>[[File:Station T3 EnergyInstitute.png| | | Energy Institute<br>[[File:Station T3 EnergyInstitute.png|120px]] | ||
| +125 Crew<br>+20 Research<br>+25% Energy Research<br>-96 Power<br>+10% Boost priority effect if in Earth orbit (max +30%) | | +125 Crew<br>+20 Research<br>+25% Energy Research<br>-96 Power<br>+10% Boost priority effect if in Earth orbit (max +30%) | ||
|- | |- | ||
| Information Science Lab<br>[[File:Station T1 InformationScienceLab.png| | | Information Science Lab<br>[[File:Station T1 InformationScienceLab.png|120px]] | ||
| +3 Crew<br>+5 Research<br>+3% Information Science Research<br>-6 Power<br>+3% Knowledge priority effect if in Earth orbit (max +30%) | | +3 Crew<br>+5 Research<br>+3% Information Science Research<br>-6 Power<br>+3% Knowledge priority effect if in Earth orbit (max +30%) | ||
| Information Science Research Center<br>[[File:Station T2 InformationScienceResearchCenter.png| | | Information Science Research Center<br>[[File:Station T2 InformationScienceResearchCenter.png|120px]] | ||
| +25 Crew<br>+10 Research<br>+10% Information Science Research<br>-24 Power<br>+6% Knowledge priority effect if in Earth orbit (max +30%) | | +25 Crew<br>+10 Research<br>+10% Information Science Research<br>-24 Power<br>+6% Knowledge priority effect if in Earth orbit (max +30%) | ||
| Information Science Institute<br>[[File:Station T3 InformationScienceInstitute.png| | | Information Science Institute<br>[[File:Station T3 InformationScienceInstitute.png|120px]] | ||
| +125 Crew<br>+20 Research<br>+25% Information Science Research<br>-72 Power<br>+10% Knowledge priority effect if in Earth orbit (max +30%) | | +125 Crew<br>+20 Research<br>+25% Information Science Research<br>-72 Power<br>+10% Knowledge priority effect if in Earth orbit (max +30%) | ||
|- | |- | ||
| Life Science Lab<br>[[File:Station T1 LifeScienceLab.png| | | Life Science Lab<br>[[File:Station T1 LifeScienceLab.png|120px]] | ||
| +3 Crew<br>+5 Research<br>+3% Life Science Research<br>-5 Power<br>+3% Welfare priority effect if in Earth orbit (max +30%) | | +3 Crew<br>+5 Research<br>+3% Life Science Research<br>-5 Power<br>+3% Welfare priority effect if in Earth orbit (max +30%) | ||
| Life Science Research Center<br>[[File:Station T2 LifeScienceResearchCenter.png| | | Life Science Research Center<br>[[File:Station T2 LifeScienceResearchCenter.png|120px]] | ||
| +25 Crew<br>+10 Research<br>+10% Life Science Research<br>-20 Power<br>+6% Welfare priority effect if in Earth orbit (max +30%) | | +25 Crew<br>+10 Research<br>+10% Life Science Research<br>-20 Power<br>+6% Welfare priority effect if in Earth orbit (max +30%) | ||
| Life Science Institute<br>[[File:Station T3 LifeScienceInstitute.png| | | Life Science Institute<br>[[File:Station T3 LifeScienceInstitute.png|120px]] | ||
| +125 Crew<br>+20 Research<br>+25% Life Science Research<br>-60 Power<br>+10% Welfare priority effect if in Earth orbit (max +30%) | | +125 Crew<br>+20 Research<br>+25% Life Science Research<br>-60 Power<br>+10% Welfare priority effect if in Earth orbit (max +30%) | ||
|- | |- | ||
| Materials Lab<br>[[File:Station T1 MaterialsLab.png| | | Materials Lab<br>[[File:Station T1 MaterialsLab.png|120px]] | ||
| +3 Crew<br>+5 Research<br>+3% Materials Research<br>-5 Power<br>+3% Military priority effect if in Earth orbit (max +30%) | | +3 Crew<br>+5 Research<br>+3% Materials Research<br>-5 Power<br>+3% Military priority effect if in Earth orbit (max +30%) | ||
| Materials Research Center<br>[[File:Station T2 MaterialsResearchCenter.png| | | Materials Research Center<br>[[File:Station T2 MaterialsResearchCenter.png|120px]] | ||
| +25 Crew<br>+10 Research<br>+10% Materials Research<br>-20 Power<br>+6% Military priority effect if in Earth orbit (max +30%) | | +25 Crew<br>+10 Research<br>+10% Materials Research<br>-20 Power<br>+6% Military priority effect if in Earth orbit (max +30%) | ||
| Materials Institute<br>[[File:Station T3 MaterialsInstitute.png| | | Materials Institute<br>[[File:Station T3 MaterialsInstitute.png|120px]] | ||
| +125 Crew<br>+20 Research<br>+25% Materials Research<br>-60 Power<br>+10% Military priority effect if in Earth orbit (max +30%) | | +125 Crew<br>+20 Research<br>+25% Materials Research<br>-60 Power<br>+10% Military priority effect if in Earth orbit (max +30%) | ||
|- | |- | ||
| Military Science Lab<br>[[File:Station T1 MilitaryScienceLab.png| | | Military Science Lab<br>[[File:Station T1 MilitaryScienceLab.png|120px]] | ||
| +3 Crew<br>+5 Research<br>+3% Military Science Research<br>-5 Power<br>+0.03 Miltech if in Earth orbit (max +0.3) | | +3 Crew<br>+5 Research<br>+3% Military Science Research<br>-5 Power<br>+0.03 Miltech if in Earth orbit (max +0.3) | ||
| Military Science Research Center<br>[[File:Station T2 MilitaryScienceResearchCenter.png| | | Military Science Research Center<br>[[File:Station T2 MilitaryScienceResearchCenter.png|120px]] | ||
| +25 Crew<br>+10 Research<br>+10% Military Science Research<br>-20 Power<br>+0.06 Miltech if in Earth orbit (max +0.3) | | +25 Crew<br>+10 Research<br>+10% Military Science Research<br>-20 Power<br>+0.06 Miltech if in Earth orbit (max +0.3) | ||
| Military Science Institute<br>[[File:Station T3 MilitaryScienceInstitute.png| | | Military Science Institute<br>[[File:Station T3 MilitaryScienceInstitute.png|120px]] | ||
| +125 Crew<br>+20 Research<br>+25% Military Science Research<br>-60 Power<br>+0.1 Miltech if in Earth orbit (max +0.3) | | +125 Crew<br>+20 Research<br>+25% Military Science Research<br>-60 Power<br>+0.1 Miltech if in Earth orbit (max +0.3) | ||
|- | |- | ||
| Space Science Lab<br>[[File:Station T1 SpaceScienceLab.png| | | Space Science Lab<br>[[File:Station T1 SpaceScienceLab.png|120px]] | ||
| +3 Crew<br>+5 Research<br>+3% Space Science Research<br>-5 Power<br>+3% Mission Control priority effect if in Earth orbit (max +30%) | | +3 Crew<br>+5 Research<br>+3% Space Science Research<br>-5 Power<br>+3% Mission Control priority effect if in Earth orbit (max +30%) | ||
| Space Science Research Center<br>[[File:Station T2 SpaceScienceResearchCenter.png| | | Space Science Research Center<br>[[File:Station T2 SpaceScienceResearchCenter.png|120px]] | ||
| +25 Crew<br>+10 Research<br>+10% Space Science Research<br>-20 Power<br>+6% Mission Control priority effect if in Earth orbit (max +30%) | | +25 Crew<br>+10 Research<br>+10% Space Science Research<br>-20 Power<br>+6% Mission Control priority effect if in Earth orbit (max +30%) | ||
| Space Science Institute<br>[[File:Station T3 SpaceScienceInstitute.png| | | Space Science Institute<br>[[File:Station T3 SpaceScienceInstitute.png|120px]] | ||
| +125 Crew<br>+20 Research<br>+25% Space Science Research<br>-60 Power<br>+10% Mission Control priority effect if in Earth orbit (max +30%) | | +125 Crew<br>+20 Research<br>+25% Space Science Research<br>-60 Power<br>+10% Mission Control priority effect if in Earth orbit (max +30%) | ||
|- | |- | ||
| Xenology Lab<br>[[File:Station T1 XenologyLab.png| | | Xenology Lab<br>[[File:Station T1 XenologyLab.png|120px]] | ||
| +3 Crew<br>+5 Research<br>+10% Xenology Science Research<br>-5 Power<br>+1 Alien Detection if in Earth orbit (max +9) | | +3 Crew<br>+5 Research<br>+10% Xenology Science Research<br>-5 Power<br>+1 Alien Detection if in Earth orbit (max +9) | ||
| Xenoscience Research Center<br>[[File:Station T2 XenoscienceResearchCenter.png| | | Xenoscience Research Center<br>[[File:Station T2 XenoscienceResearchCenter.png|120px]] | ||
| +25 Crew<br>+10 Research<br>+25% Xenology Science Research<br>-20 Power<br>+2 Alien Detection if in Earth orbit (max +9) | | +25 Crew<br>+10 Research<br>+25% Xenology Science Research<br>-20 Power<br>+2 Alien Detection if in Earth orbit (max +9) | ||
| Xenoscience Institute<br>[[File:Station T3 XenoscienceInstitute.png| | | Xenoscience Institute<br>[[File:Station T3 XenoscienceInstitute.png|120px]] | ||
| +125 Crew<br>+20 Research<br>+50% Xenology Science Research<br>-60 Power<br>+3 Alien Detection if in Earth orbit (max +9) | | +125 Crew<br>+20 Research<br>+50% Xenology Science Research<br>-60 Power<br>+3 Alien Detection if in Earth orbit (max +9) | ||
|} | |} | ||
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! Module !! Effects !! Module !! Effects !! Module !! Effects | ! Module !! Effects !! Module !! Effects !! Module !! Effects | ||
|- | |- | ||
| Tourist Berth<br>[[File:Station T1 TouristBerth.png| | | Tourist Berth<br>[[File:Station T1 TouristBerth.png|120px]] | ||
| +1 Crew<br>+8 Money<br>+1 Influence<br>-3 Power<br>-0.1 Boost | | +1 Crew<br>+8 Money<br>+1 Influence<br>-3 Power<br>-0.1 Boost | ||
| Space Hotel<br>[[File:Station T2 SpaceHotel.png| | | Space Hotel<br>[[File:Station T2 SpaceHotel.png|120px]] | ||
| +100 Crew<br>+60 Money<br>+2 Influence<br>-30 Power<br>-3 Boost | | +100 Crew<br>+60 Money<br>+2 Influence<br>-30 Power<br>-3 Boost | ||
| Space Resort<br>[[File:Station T3 SpaceResort.png| | | Space Resort<br>[[File:Station T3 SpaceResort.png|120px]] | ||
| +500 Crew<br>+250 Money<br>+5 Influence<br>-90 Power<br>-6 Boost | | +500 Crew<br>+250 Money<br>+5 Influence<br>-90 Power<br>-6 Boost | ||
|- | |- | ||
| Social Science Lab<br>[[File:Station T1 SocialScienceLab.png| | | Social Science Lab<br>[[File:Station T1 SocialScienceLab.png|120px]] | ||
| +3 Crew<br>+5 Research<br>+3% Social Science Research<br>-3 Power<br>+1 Public Campaign strength if in Earth orbit (max +9) | | +3 Crew<br>+5 Research<br>+3% Social Science Research<br>-3 Power<br>+1 Public Campaign strength if in Earth orbit (max +9) | ||
| Social Science Research Center<br>[[File:Station T2 SocialScienceResearchCenter.png| | | Social Science Research Center<br>[[File:Station T2 SocialScienceResearchCenter.png|120px]] | ||
| +25 Crew<br>+10 Research<br>+10% Social Science Research<br>-12 Power<br>+2 Public Campaign strength if in Earth orbit (max +9) | | +25 Crew<br>+10 Research<br>+10% Social Science Research<br>-12 Power<br>+2 Public Campaign strength if in Earth orbit (max +9) | ||
| Social Science Institute<br>[[File:Station T3 SocialScienceInstitute.png| | | Social Science Institute<br>[[File:Station T3 SocialScienceInstitute.png|120px]] | ||
| +125 Crew<br>+20 Research<br>+25% Social Science Research<br>-36 Power<br>+3 Public Campaign strength if in Earth orbit (max +9) | | +125 Crew<br>+20 Research<br>+25% Social Science Research<br>-36 Power<br>+3 Public Campaign strength if in Earth orbit (max +9) | ||
|- | |- | ||
| Broadcast Outlet<br>[[File:Station T1 BroadcastOutlet.png| | | Broadcast Outlet<br>[[File:Station T1 BroadcastOutlet.png|120px]] | ||
| +5 Crew<br>+5 Influence<br>-8 Power | | +5 Crew<br>+5 Influence<br>-8 Power | ||
| Communications Hub<br>[[File:Station T2 CommunicationsHub.png| | | Communications Hub<br>[[File:Station T2 CommunicationsHub.png|120px]] | ||
| +25 Crew<br>+10 Influence<br>-32 Power<br>-1 Mission Control<br>+1% Unity priority effect if in Earth orbit (max +30%) | | +25 Crew<br>+10 Influence<br>-32 Power<br>-1 Mission Control<br>+1% Unity priority effect if in Earth orbit (max +30%) | ||
| Media Center<br>[[File:Station T3 MediaCenter.png| | | Media Center<br>[[File:Station T3 MediaCenter.png|120px]] | ||
| +125 Crew<br>+30 Influence<br>-96 Power<br>-2 Mission Control<br>+2% Unity priority effect if in Earth orbit (max +30%) | | +125 Crew<br>+30 Influence<br>-96 Power<br>-2 Mission Control<br>+2% Unity priority effect if in Earth orbit (max +30%) | ||
|- | |- | ||
| colspan=2 align=center | built from tier 2 | | colspan=2 align=center | built from tier 2 | ||
| Space Hospital<br>[[File:Station T2 OrbitalHospital.png| | | Space Hospital<br>[[File:Station T2 OrbitalHospital.png|120px]] | ||
| +120 Crew<br>+40 Money<br>+3% Life Science Research<br>-30 Power<br>-1.5 Boost | | +120 Crew<br>+40 Money<br>+3% Life Science Research<br>-30 Power<br>-1.5 Boost | ||
| Geriatrics Facility<br>[[File:Station T3 GeriatricsFacility.png| | | Geriatrics Facility<br>[[File:Station T3 GeriatricsFacility.png|120px]] | ||
| +300 Crew<br>+180 Money<br>+3% Life Science Research<br>-90 Power<br>-3 Boost | | +300 Crew<br>+180 Money<br>+3% Life Science Research<br>-90 Power<br>-3 Boost | ||
|} | |} |
Revision as of 22:49, 9 October 2022
Habitats, or habs, are space-based facilities operated by factions. They are composed of modules. All modules have a core module; the size of the core determines the size of the hab. The size of the hab determines both how many modules you can have (4, 12 or 20, plus the core), and the maximum size of each module.
Habs may be founded in three ways. One is to launch the core module from Earth, using boost. This can take a lot of time if the location is far from the homeworld. A second is to develop and build kits that ships can deploy when they arrive in an orbit or land on a space body. A third is to found habs from other habs in the same planetary system that have a construction module.
Habs may be assaulted and captured by Marines from ships, although building barracks modules helps defend it. A councilor with a high command attribute leading an assault mission gives it a much greater chance of success.
Habs, like fleets, belong directly to a faction. Your hab may be nominally operating under NASA or the United Nations, but what matters is that its people are really working for The Academy, The Resistance, Project Exodus, etc.
Stations
Stations are built in an orbit. If a station has defenses it can be involved in combat, where the enemy's objective will be to destroy the modules. After the battle, the station can be boarded or destroyed.
When the game starts there are two existing tier 1 stations, each with a unique orbit around Earth: The International Space Station, with two Solar Collectors and one Space Science Lab, and Tiangong Station, with no modules beyond the core. A random faction will have control of each habitat.
Stations use the following core modules. They require the council engineering project with the same name to be constructed.
Particle Colliders
Particle Colliders are used to produce antimatter. They also produce Energy Research but once the bonus goes above 50% it suffers diminishing returns.
Bases
Bases are built at a hab site. Hab sites are discovered by launching a prospector probe after the required technology has been researched.
Bases use the following core modules. They require the couuncil engineering project with the same name to be constructed.
Mining Complexes
Each base will have a Mining Deposit Access Point above the Core Module. Only Mining Complex modules can be constructed on it, which will produce the resources of the hab site. Its construction cost and power consumption scale with the escape velocity of the celestial body and its distance from Earth.
Modules
Most hab modules consume power. You must build sufficient power-generating modules to accommodate your other modules. Modules may be turned off to reduce power consumption, although certain modules must remain on if there is power to support them in the hab. Modules also have a maintenance cost in space resources, which can be paid with boost and money if sufficient space resources aren't available. Some modules also have a mission control cost, as well.
Hab modules are added to habs either by shipping them from Earth using boost or building them out of space materials. Some modules have upgrade paths to larger versions; upgrading a module in this way is done at a discount.
Many modules can be built both at stations and bases, although some are hab-type-specific. Most need a project completed to unlock them. A few are faction-specific. Several are upgrades of prior ones: The materials lab can become a materials research center, which can become a materials institute at the largest hab.
There are hab modules for research, hab modules for money and influence production, and hab modules that grant engineering project capacity. Most modules have a support cost, which is drawn from your space resources, if you have them, otherwise from your boost. And if you are out of both, or have insufficient mission control, your hab is much more likely to suffer accidents, and be much more willing to switch allegiance to another faction.
Power Modules
Power Modules produce Power to the hab.
Science Modules
Science Modules produce Research in a certain field and have additinal effects if built in Earth orbit. Once the research bonus goes above 50% it suffers diminishing returns.
Civilian Modules
Civilian Modules must be constructed either in stations in Earth orbit or on bases on celestial bodies with at leat 50000 population. They cannot be build in irradiated locations.
Councilor Missions
You can also send councilors to habs, either by spending boost to launch from Earth to somewhere in the Earth-Moon system, or by hitching a ride on a ship. Councilors may only board enemy human ships or the smallest habs if they have the “undercover” trait. But second- and third-tier habs are large enough that councilors may board freely.
Once aboard, councilors can run a number of missions, including sabotaging a particular module or persuading the hab’s leaders to switch sides and join your faction.
Finding the UI
Once you have the prerequisites of a Hab space station, deselect (click x) on any agents. Zoom out until the boarders and icons on Earth aren't shown. Then click on Earth, it will zoom in a bit and a small icon of a space station with a + will appear at the bottom where commands normally are.