Orgs: Difference between revisions
Line 941: | Line 941: | ||
Faction orgs are tier 3 organizations that are unlocked for a faction after researching the requires council engineering project. | Faction orgs are tier 3 organizations that are unlocked for a faction after researching the requires council engineering project. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Organization !! Monthly Income !! Councilor Attribures !! Missions Gained !! Engineering Project | ||
|- | |- | ||
| [[File:FAC DestroyCouncil 128.png|70px]] Humanity First | | [[File:FAC DestroyCouncil 128.png|70px]] Humanity First | ||
Line 947: | Line 947: | ||
| +5 Espionage<br>+10 Command<br>+3 Administration<br>+10 Security | | +5 Espionage<br>+10 Command<br>+3 Administration<br>+10 Security | ||
| Assassinage<br>Assault Alien Asset<br>Purge | | Assassinage<br>Assault Alien Asset<br>Purge | ||
| Purify the Earth | | [[File:FAC DestroyCouncil 128.png|50px]] Purify the Earth | ||
|- | |- | ||
| [[File:FAC EscapeCouncil 128.png|70px]] Project Exodus | | [[File:FAC EscapeCouncil 128.png|70px]] Project Exodus | ||
Line 953: | Line 953: | ||
| +3 Administration<br>+5 Science | | +3 Administration<br>+5 Science | ||
| Advise<br>Control Space Asset | | Advise<br>Control Space Asset | ||
| Leave the Cradle | | [[File:FAC EscapeCouncil 128.png|50px]] Leave the Cradle | ||
|- | |- | ||
| [[File:FAC CooperateCouncil 128.png|70px]] The Academy | | [[File:FAC CooperateCouncil 128.png|70px]] The Academy | ||
Line 959: | Line 959: | ||
| +3 Persuasion<br>+6 Administration<br>+2 Science | | +3 Persuasion<br>+6 Administration<br>+2 Science | ||
| Advise<br>Control Nation<br>Control Space Asset<br>Defend Interests | | Advise<br>Control Nation<br>Control Space Asset<br>Defend Interests | ||
| A Cooperative Resolution | | [[File:FAC CooperateCouncil 128.png|50px]] A Cooperative Resolution | ||
|- | |- | ||
| [[File:FAC ExploitCouncil 128.png|70px]] The Initiative | | [[File:FAC ExploitCouncil 128.png|70px]] The Initiative | ||
Line 965: | Line 965: | ||
| +15 Persuasion<br>+5 Espionage<br>+5 Investigation<br>+5 Administration | | +15 Persuasion<br>+5 Espionage<br>+5 Investigation<br>+5 Administration | ||
| Control Nation<br>Control Space Asset<br>Public Campaign<br>Purge | | Control Nation<br>Control Space Asset<br>Public Campaign<br>Purge | ||
| Means to an End | | [[File:FAC ExploitCouncil 128.png|50px]] Means to an End | ||
|- | |- | ||
| [[File:FAC AppeaseCouncil 128.png|70px]] The Protectorate | | [[File:FAC AppeaseCouncil 128.png|70px]] The Protectorate | ||
Line 971: | Line 971: | ||
| +5 Persuasion<br>+3 Investigation<br>+6 Administration | | +5 Persuasion<br>+3 Investigation<br>+6 Administration | ||
| Crackdown<br>Defend Interests<br>Public Campaign | | Crackdown<br>Defend Interests<br>Public Campaign | ||
| Appease the Invaders | | [[File:FAC AppeaseCouncil 128.png|50px]] Appease the Invaders | ||
|- | |- | ||
| [[File:FAC ResistCouncil 128.png|70px]] The Resistance | | [[File:FAC ResistCouncil 128.png|70px]] The Resistance | ||
Line 977: | Line 977: | ||
| +5 Espionage<br>+10 Command<br>+5 Investigation<br>+3 Administration<br>+3 Science<br>+3 Security | | +5 Espionage<br>+10 Command<br>+5 Investigation<br>+3 Administration<br>+3 Science<br>+3 Security | ||
| Advise<br>Assault Alien Asset<br>Stabilize Nation | | Advise<br>Assault Alien Asset<br>Stabilize Nation | ||
| Defend the Earth | | [[File:FAC ResistCouncil 128.png|50px]] Defend the Earth | ||
|- | |- | ||
| [[File:FAC SubmitCouncil 128.png|70px]] The Servants | | [[File:FAC SubmitCouncil 128.png|70px]] The Servants | ||
Line 983: | Line 983: | ||
| +3 Persuasion<br>+5 Command<br>+6 Administration<br>+10 Security | | +3 Persuasion<br>+5 Command<br>+6 Administration<br>+10 Security | ||
| Control Nation<br>Defend Interests<br>Purge | | Control Nation<br>Defend Interests<br>Purge | ||
| Path to Paradise | | [[File:FAC SubmitCouncil 128.png|50px]] Path to Paradise | ||
|} | |} |
Revision as of 10:41, 5 October 2022
Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.
Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.
Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.
Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.
National Orgs
National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.
Government Orgs
Government Orgs can be purchased by councilors with the Government trait.
Criminal Record Orgs
Criminal Record Orgs are Government Orgs that can't purchased by councilors with the Criminal trait.
Criminal Orgs
Criminal Orgs can be purchased by councilors with the Criminal trait.
Sociopath Orgs
Sociopath Orgs can be purchased by councilors with the Sociopath trait.
NGO Orgs
NGO Orgs are organizations that can be purchased by anyone and anywhere.
Faction Orgs
Faction orgs are tier 3 organizations that are unlocked for a faction after researching the requires council engineering project.