Missions: Difference between revisions
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Contested missions have a variable cost. | Contested missions have a variable cost. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mission !! Resource !! Success XP !! Difficulty !! Attacking modifiers !! Defending modifiers !! width= | ! Mission !! Resource !! Success XP !! Difficulty !! Attacking modifiers !! Defending modifiers !! width=20% | Success effect !! width=20% | Critical success bonus effect | ||
|- | |- | ||
| [[File:ICO assassinate on.png|70px]] Assassinate | | [[File:ICO assassinate on.png|70px]] Assassinate | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Kills the targeted councilor. | | Kills the targeted councilor. | ||
| | |||
|- | |- | ||
| [[File:ICO assaultfacility on.png|70px]] Assault Alien Asset | | [[File:ICO assaultfacility on.png|70px]] Assault Alien Asset | ||
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* Protect Mission: Command | * Protect Mission: Command | ||
| Attempt to capture the targeted hab. Requires Marines at the councilor's location. Fleets must dock with enemy habs to launch an assault. Station may drop troops to the surface, and bases may assault nearby hab sites. Requires spare Mission Control. | | Attempt to capture the targeted hab. Requires Marines at the councilor's location. Fleets must dock with enemy habs to launch an assault. Station may drop troops to the surface, and bases may assault nearby hab sites. Requires spare Mission Control. | ||
| | |||
|- | |- | ||
| [[File:ICO gain influence on.png|70px]] Control Nation | | [[File:ICO gain influence on.png|70px]] Control Nation | ||
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* Control Points in Rivals | * Control Points in Rivals | ||
| Gain an unowned control point in the targeted nation. | | Gain an unowned control point in the targeted nation. | ||
| Public Opinion in the targeted nation is increased towards the councilor's faction. | |||
|- | |- | ||
| [[File:ICO controlspaceasset on.png|70px]] Control Space Asset | | [[File:ICO controlspaceasset on.png|70px]] Control Space Asset | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Targeted hab or ship joins the councilor's faction. | | Targeted hab or ship joins the councilor's faction. | ||
| Habitat gains the effects of a Protect Target mission. | |||
|- | |- | ||
| [[File:ICO coup on.png|70px]] Coup d'Etat | | [[File:ICO coup on.png|70px]] Coup d'Etat | ||
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* Democracy | * Democracy | ||
| Targeted nation's control points become unowned. | | Targeted nation's control points become unowned. | ||
| Gain a control point in the targeted nation. | |||
|- | |- | ||
| [[File:ICO crackdown on.png|70px]] Crackdown | | [[File:ICO crackdown on.png|70px]] Crackdown | ||
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* Defend Interests | * Defend Interests | ||
| Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance. | | Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance. | ||
| Control point remains disabled for longer. | |||
|- | |- | ||
| [[File:ICO detain on.png|70px]] Detain Councilor | | [[File:ICO detain on.png|70px]] Detain Councilor | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Targeted councilor is detained for interrogation and their mission is canceled. | | Targeted councilor is detained for interrogation and their mission is canceled. | ||
| Gain intel on the target's faction. | |||
|- | |- | ||
| [[File:ICO extract on.png|70px]] Extract Councilor | | [[File:ICO extract on.png|70px]] Extract Councilor | ||
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* Security Apparatus Control Point | * Security Apparatus Control Point | ||
| Targeted detained councilor becomes free. | | Targeted detained councilor becomes free. | ||
| Gain intel on the target's captor faction. | |||
|- | |- | ||
| [[File:ICO hostiletakeover on.png|70px]] Hostile Takeover | | [[File:ICO hostiletakeover on.png|70px]] Hostile Takeover | ||
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* National Industries Control Point | * National Industries Control Point | ||
| Seize an org from the targeted faction. | | Seize an org from the targeted faction. | ||
| Gain some money. | |||
|- | |- | ||
| [[File:ICO unrest on.png|70px]] Increase Unrest | | [[File:ICO unrest on.png|70px]] Increase Unrest | ||
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* Protect Mission: Command | * Protect Mission: Command | ||
| Increases unrest in the targeted region. Success in a region with an independence movement may trigger a secession. | | Increases unrest in the targeted region. Success in a region with an independence movement may trigger a secession. | ||
| Public Opinion in the targeted nation is increased towards the councilor's faction. | |||
|- | |- | ||
| [[File:ICO inspire on.png|70px]] Inspire | | [[File:ICO inspire on.png|70px]] Inspire | ||
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* None | * None | ||
| Improve the loylty of another councilor. May also bring back a turned councilor. | | Improve the loylty of another councilor. May also bring back a turned councilor. | ||
| Loyalty is improved more. | |||
|- | |- | ||
| [[File:ICO investigatecouncilor on.png|70px]] Investigate Councilor | | [[File:ICO investigatecouncilor on.png|70px]] Investigate Councilor | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty. | | If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty. | ||
| Gain more information. | |||
|- | |- | ||
| [[File:ICO propaganda on.png|70px]] Public Campaign | | [[File:ICO propaganda on.png|70px]] Public Campaign | ||
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* Nation Population | * Nation Population | ||
* Censorship | * Censorship | ||
| Increase | | Increase Public Opinion in the targeted nation towards the councilor's faction. | ||
| Public Opinion increases more. | |||
|- | |- | ||
| [[File:ICO purge on.png|70px]] Purge | | [[File:ICO purge on.png|70px]] Purge | ||
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* Control Points in Rivals | * Control Points in Rivals | ||
| Gain an owned control point in the targeted nation. | | Gain an owned control point in the targeted nation. | ||
| Public Opinion in the targeted nation is increased towards the councilor's faction. | |||
|- | |- | ||
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Facilities | | [[File:ICO sabotagefacilities on.png|70px]] Sabotage Facilities | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Sabotage the targeted space facility. | | Sabotage the targeted space facility. | ||
| Target's faction does not discover who did the sabotage. | |||
|- | |- | ||
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Hab Module | | [[File:ICO sabotagefacilities on.png|70px]] Sabotage Hab Module | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Sabotage the targeted non-core hab module in the current hab. | | Sabotage the targeted non-core hab module in the current hab. | ||
| | |||
|- | |- | ||
| [[File:ICO sabotageproject on.png|70px]] Sabotage Project | | [[File:ICO sabotageproject on.png|70px]] Sabotage Project | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Target a councilor or hab with an engineering module to remove progress on a project. | | Target a councilor or hab with an engineering module to remove progress on a project. | ||
| Gain some research. | |||
|- | |- | ||
| [[File:ICO stabilize on.png|70px]] Stabilize Nation | | [[File:ICO stabilize on.png|70px]] Stabilize Nation | ||
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* Protect Mission: Command | * Protect Mission: Command | ||
| Reduces unrest in the targeted nation. | | Reduces unrest in the targeted nation. | ||
| Unrest is reduced more. | |||
|- | |- | ||
| [[File:ICO stealproject on.png|70px]] Steal Project | | [[File:ICO stealproject on.png|70px]] Steal Project | ||
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* Hab Support Shortages | * Hab Support Shortages | ||
* Protect Mission: Security | * Protect Mission: Security | ||
| Steal | | Steal a random engineering project from a faction by targeting one of their councilors or habs with an engineering module. May also acquire research if the enemy faction is ahead in its research income. | ||
| Can choose which project to steal. | |||
|- | |- | ||
| [[File:ICO turn on.png|70px]] Turn Councilor | | [[File:ICO turn on.png|70px]] Turn Councilor | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Turns the selected councilor. | | Turns the selected councilor. | ||
| Gain some research. | |||
|} | |} |
Revision as of 23:40, 4 October 2022
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.
Uncontested Missions
Uncontested missions are always successful.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.