Missions: Difference between revisions

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* Control Points in Rivals
* Control Points in Rivals
| Gain an owned control point in the targeted nation.
| Gain an owned control point in the targeted nation.
|-
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Facilities
| Ops
| 2
| 12
|
* Espionage
* Ops Spent
* National Unrest
|
* Joint Council Security
* Military in Region
* Protect Mission: Security
| Sabotage the targeted space facility.
|-
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Hab Module
| Ops
| 2
| 4
|
* Espionage
* Ops Spent
|
* Joint Council Security
* Defend Interests
* Hab Support Shortages
* Protect Mission: Security
| Sabotage the targeted non-core hab module in the current hab.
|-
| [[File:ICO sabotageproject on.png|70px]] Sabotage Project
| Ops
| 2
| 6
|
* Espionage
* Ops Spent
|
* Security
* Hab Support Shortages
* Protect Mission: Security
| Target a councilor or hab with an engineering module to remove progress on a project.
|}
|}

Revision as of 22:48, 4 October 2022

Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.

Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.

Uncontested Missions

Uncontested missions are always successful.

Mission Cost Success XP Effect
ICO advisenation on.png Advise 10 Influence 1 Improves a nation's or hab's research output, combat capabilities and financial performance. Scales with the councilor's Command, Administration and Science. Additional councilors with the same mission provide a diminishing benefit.
ICO contact on.png Contact 10 Influence 1 Attempts a diplomatic exchange with the targeted councilor's faction.
ICO defendinterest on.png Defend Interests 20 Influence 1 Temporarily decreases the success chance of Coup, Crackdown and Purge missions in the targeted nation.
ICO gotoground on.png Go To Ground None 1 Go into hiding in an Earth region to escape enemy detection and attacks.
ICO investigatealienactivity on.png Investigate Alien Activity 5 ops 2 Investigate an alien site.
ICO protect on.png Protect Target None 1 Applies the councilor's Command or Security to the targeted councilor, region or hab. Will also prevent councilor from dying in failed assault missions.
ICO detectcouncilactivity on.png Surveil Location None 1 Increases the chance to detect other factions' agents in the targeted hab, fleet or region. May also detect hidden alien assets in nearby Earth regions.
ICO orbit on.png Orbit 0.1 Boost 1 Move from Earth to any orbit in the Earth-Luna system, or from any space body to a hab or ship in orbit. Undercover trait is required to target other factions' ships and tier 1 habs.
ICO deorbit on.png Deorbit None 1 Move from a hab or ship in orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth.

Contested missions

For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.

When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.

Contested missions have a variable cost.

Mission Resource Success XP Difficulty Attacking modifiers Defending modifiers Effect
ICO assassinate on.png Assassinate Ops 3 12
  • Espionage
  • Ops Spent
  • Security Apparatus Control Point
  • Detained Target
  • Intel on Target
  • Security
  • Local Control Points
  • Protect Mission: Security
Kills the targeted councilor.
ICO assaultfacility on.png Assault Alien Asset Ops 3 4
  • Command
  • Ops Spent
  • Alien Defenses
  • Protect Mission: Command
Destroys the targeted asset.
ICO gain influence on.png Control Nation Influence 2 0
  • Persuasion
  • Influence Spent
  • Popular Support
  • Control in Larger Allies / Federations
  • Control Points in Neighbors
  • Bureaucracy Control Point
  • Size of National Economy
  • Control Points in Rivals
Gain an unowned control point in the targeted nation.
ICO controlspaceasset on.png Control Space Asset Influence 2 12
  • Persuasion
  • Influence Spent
  • Target has Negative Influence
  • Council Loyalty
  • Crew Size
  • Hab Size
  • Hab Support Shortages
  • Decommissioning Hab
  • Difference in Ideology
  • Defending Force Strength
  • Defend Interests
  • Protect Mission: Security
Targeted hab or ship joins the councilor's faction.
ICO coup on.png Coup d'Etat Ops 2 6
  • Command
  • Ops Spent
  • Popular Support
  • National Unrest
  • Elite Dissatisfaction
  • Oligarchs Control Point
  • Joint Council Command
  • National Cohesion
  • Elite Satisfaction
  • Size of National Economy
  • Defended Control Point
  • Oligarchs Control Point
  • Democracy
Targeted nation's control points become unowned.
ICO crackdown on.png Crackdown Influence 2 0
  • Investigation
  • Influence Spent
  • Popular Support
  • Security Apparatus Control Point
  • Target Over Control Point Cap
  • Council Administration
  • Size of National Economy
  • Popular Support
  • Defend Interests
Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance.
ICO detain on.png Detain Councilor Ops 2 8
  • Investigation
  • Ops Spent
  • Security Apparatus Control Point
  • Detained Target
  • Intel on Target
  • Security
  • Local Control Points
  • Protect Mission: Security
Targeted councilor is detained for interrogation and their mission is canceled.
ICO extract on.png Extract Councilor Ops 2 8
  • Command
  • Ops Spent
  • Local Control Points
  • Security Apparatus Control Point
  • Nearby Councilors' Security
  • Detaining Faction Joing Security
  • Security Apparatus Control Point
Targeted detained councilor becomes free.
ICO hostiletakeover on.png Hostile Takeover Money 2 12
  • Administration
  • Money Spent
  • National Industries Control Point
  • Detained Target
  • Intel on Target
  • Target has Negative Funds
  • Administration
  • National Industries Control Point
Seize an org from the targeted faction.
ICO inspire on.png Inspire Influence 2 8
  • Persuasion
  • Influence Spent
  • None
Improve the loylty of another councilor. May also bring back a turned councilor.
ICO investigatecouncilor on.png Investigate Councilor Ops 2 0
  • Investigation
  • Ops Spent
  • Local Control Points
  • Detained Target
  • Espionage
  • Local Control Points
  • Protect Mission: Security
If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty.
ICO propaganda on.png Public Campaign Money 2 0
  • Persuasion
  • Money Spent
  • Control in Larger Allies / Federations
  • Control Points in Neighbors
  • Mass Media Control Point
  • Nation Population
  • Censorship
Increase public opinion in the targeted nation towards the councilor's faction.
ICO purge on.png Purge Influence 2 6
  • Espionage
  • Influence Spent
  • Popular Support
  • Control in Larger Allies / Federations
  • Control Points in Neighbors
  • Legislature Control Point
  • Party Control Point
  • Target Over Control Point Cap
  • Crackdown Mission
  • Council Administration
  • Size on National Economy
  • Difference in Ideology
  • Defend Interests
  • Legislature Control Point
  • Party Control Point
  • Control Points in Rivals
Gain an owned control point in the targeted nation.
ICO sabotagefacilities on.png Sabotage Facilities Ops 2 12
  • Espionage
  • Ops Spent
  • National Unrest
  • Joint Council Security
  • Military in Region
  • Protect Mission: Security
Sabotage the targeted space facility.
ICO sabotagefacilities on.png Sabotage Hab Module Ops 2 4
  • Espionage
  • Ops Spent
  • Joint Council Security
  • Defend Interests
  • Hab Support Shortages
  • Protect Mission: Security
Sabotage the targeted non-core hab module in the current hab.
ICO sabotageproject on.png Sabotage Project Ops 2 6
  • Espionage
  • Ops Spent
  • Security
  • Hab Support Shortages
  • Protect Mission: Security
Target a councilor or hab with an engineering module to remove progress on a project.