Missions: Difference between revisions

From Terra Invicta Official Wiki
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When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
{| class="wikitable"
{| class="wikitable"
! Mission !! Cost !! Success XP !! Difficulty !! Attacking modifiers !! Defending modifiers !! width=18% | Effect
! Mission !! Cost !! Success XP !! Difficulty !! Attacking modifiers !! Defending modifiers !! width=40% | Effect
|-
|-
| [[File:ICO assassinate on.png|70px]] Assassinate
| [[File:ICO assassinate on.png|70px]] Assassinate
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| 6
| 6
|  
|  
* Councillor's Command
* Command
* Oligarchs control point in the target nation
* Ops Spent
* Ideological similarity with the target's population
* Popular Support
* National Unrest
* Elite Dissatisfaction
* Oligarchs Control Point
|  
|  
* Target's Cohesion
* Joint Council Command
* Target's GDP
* National Cohesion
* Target's Government
* Elite Satisfaction
* Target's Unrest
* Size of National Economy
* Target's faction owns an Oligarchs control point in the target's nation
* Defended Control Point
* Another faction owns control points in the target
* Oligarchs Control Point
* Democracy
| Targeted nation's control points become unowned.
| Targeted nation's control points become unowned.
|-
|-
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| 0
| 0
|  
|  
* Councillor's Investigation
* Investigation
* Security Apparatus control point in the target's nation
* Influence Spent
* Target's faction exceeds its control points cap
* Popular Support
* Ideological similarity with the target's population
* Security Apparatus Control Point
* Target Over Control Point Cap
|  
|  
* Target's GDP
* Council Administration
* Defend Interests mission on the target
* Size of National Economy
* Popular Support
* Defend Interests
| Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance.
| Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance.
|-
|-
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| 8
| 8
|  
|  
* Councillor's Investigation
* Investigation
* Security Apparatus control point in the target's nation
* Ops Spent
* Intel on the target
* Security Apparatus Control Point
* Detained Target
* Intel on Target
|  
|  
* Target's Security
* Security
* Protect Target mission on the target
* Local Control Points
* Protect Mission: Security
| Targeted councilor is detained for interrogation and their mission is canceled.
| Targeted councilor is detained for interrogation and their mission is canceled.
|-
|-
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| 8
| 8
|  
|  
* Councillor's Command
* Command
* Control points in the target's nation
* Ops Spent
* Security Apparatus control point in the target's nation
* Local Control Points
* Security Apparatus Control Point
|  
|  
* Target's faction owns a Security Apparatus control point in the target's nation
* Nearby Councilors' Security
* Detaining Faction Joing Security
* Security Apparatus Control Point
| Targeted detained councilor becomes free.
| Targeted detained councilor becomes free.
|-
|-
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| 12
| 12
|  
|  
* Councillor's Administration
* Administration
* Detained councilor
* Money Spent
* National Industries control point in the target's nation
* National Industries Control Point
* Target's faction has 0 money
* Detained Target
* Intel on Target
* Target has Negative Funds
|  
|  
* Org owner's Administration
* Administration
* Target's faction owns a National Industries control point in the target's nation
* National Industries Control Point
| Seize an org from the targeted faction.
| Seize an org from the targeted faction.
|-
|-
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| 8
| 8
|  
|  
* Councillor's Persuasion
* Persuasion
* Influence Spent
|  
|  
* None
* None
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| 0
| 0
|  
|  
* Councillor's Investigation
* Investigation
* Control points in the target's nation
* Ops Spent
* Target is detained
* Local Control Points
* Detained Target
|  
|  
* Target's Espionage
* Espionage
* Protect Target mission on the target
* Local Control Points
* Target's faction owns a control point in the target's nation
* Protect Mission: Security
| If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty.
| If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty.
|}
|}

Revision as of 22:23, 4 October 2022

Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.

Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.

Uncontested Missions

Uncontested missions are always successful.

Mission Cost Success XP Success factors Effect
ICO advisenation on.png Advise 10 Influence 1
  • Councillor's Command
  • Councillor's Administration
  • Councillor's Science
Improves a nation's or hab's research output, combat capabilities and financial performance. Additional councilors with the same mission provide a diminishing benefit.
ICO contact on.png Contact 10 Influence 1
  • None
Attempts a diplomatic exchange with the targeted councilor's faction.
ICO defendinterest on.png Defend Interests 20 Influence 1
  • None
Temporarily decreases the success chance of Coup, Crackdown and Purge missions in the targeted nation.
ICO deorbit on.png Deorbit None 1
  • None
Move from a hab or ship in orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth.
ICO gotoground on.png Go To Ground None 1
  • None
Go into hiding in an Earth region to escape enemy detection and attacks.
ICO investigatealienactivity on.png Investigate Alien Activity 5 ops 2
  • None
Investigate an alien site.
ICO orbit on.png Orbit 0.1 Boost 1
  • None
Move from Earth to any orbit in the Earth-Luna system, or from any space body to a hab or ship in orbit. Undercover trait is required to target other factions' ships and tier 1 habs.
ICO detectcouncilactivity on.png Surveil Location None 1
  • None
Increases the chance to detect other factions' agents in the targeted hab, fleet or region. May also detect hidden alien assets in nearby Earth regions.

Contested missions

For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.

When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.

Mission Cost Success XP Difficulty Attacking modifiers Defending modifiers Effect
ICO assassinate on.png Assassinate Variable Ops 3 12
  • Espionage
  • Ops Spent
  • Security Apparatus Control Point
  • Detained Target
  • Intel on Target
  • Security
  • Local Control Points
  • Protect Mission: Security
Kills the targeted councilor.
ICO assaultfacility on.png Assault Alien Asset Variable Ops 3 4
  • Command
  • Ops Spent
  • Alien Defenses
  • Protect Mission: Command
Destroys the targeted asset.
ICO gain influence on.png Control Nation Variable Influence 2 0
  • Persuasion
  • Influence Spent
  • Popular Support
  • Control in Larger Allies / Federations
  • Control Points in Neighbors
  • Bureaucracy Control Point
  • Size of National Economy
  • Control Points in Rivals
Gain a control point in the targeted nation.
ICO controlspaceasset on.png Control Space Asset Variable Influence 2 12
  • Persuasion
  • Influence Spent
  • Target has Negative Influence
  • Council Loyalty
  • Crew Size
  • Hab Size
  • Hab Support Shortages
  • Decommissioning Hab
  • Difference in Ideology
  • Defending Force Strength
  • Defend Interests
  • Protect Mission: Security
Targeted hab or ship joins the councilor's faction.
ICO coup on.png Coup d'Etat Variable Ops 2 6
  • Command
  • Ops Spent
  • Popular Support
  • National Unrest
  • Elite Dissatisfaction
  • Oligarchs Control Point
  • Joint Council Command
  • National Cohesion
  • Elite Satisfaction
  • Size of National Economy
  • Defended Control Point
  • Oligarchs Control Point
  • Democracy
Targeted nation's control points become unowned.
ICO crackdown on.png Crackdown Variable Influence 2 0
  • Investigation
  • Influence Spent
  • Popular Support
  • Security Apparatus Control Point
  • Target Over Control Point Cap
  • Council Administration
  • Size of National Economy
  • Popular Support
  • Defend Interests
Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance.
ICO detain on.png Detain Councilor Variable Ops 2 8
  • Investigation
  • Ops Spent
  • Security Apparatus Control Point
  • Detained Target
  • Intel on Target
  • Security
  • Local Control Points
  • Protect Mission: Security
Targeted councilor is detained for interrogation and their mission is canceled.
ICO extract on.png Extract Councilor Variable Ops 2 8
  • Command
  • Ops Spent
  • Local Control Points
  • Security Apparatus Control Point
  • Nearby Councilors' Security
  • Detaining Faction Joing Security
  • Security Apparatus Control Point
Targeted detained councilor becomes free.
ICO hostiletakeover on.png Hostile Takeover Variable Money 2 12
  • Administration
  • Money Spent
  • National Industries Control Point
  • Detained Target
  • Intel on Target
  • Target has Negative Funds
  • Administration
  • National Industries Control Point
Seize an org from the targeted faction.
ICO inspire on.png Inspire Variable Influence 2 8
  • Persuasion
  • Influence Spent
  • None
Improve the loylty of another councilor. May also bring back a turned councilor.
ICO investigatecouncilor on.png Investigate Councilor Variable Ops 2 0
  • Investigation
  • Ops Spent
  • Local Control Points
  • Detained Target
  • Espionage
  • Local Control Points
  • Protect Mission: Security
If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty.