Orgs: Difference between revisions

From Terra Invicta Official Wiki
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| 280 Influence
| 280 Influence
| Washington
| Washington
|-
| Jet Propulsion Laboratory
| ★★★
| -45 Money<br>+40 Research<br>+1 Mission Control<br>+1% Knowledge<br>+3% Spaceflight Program<br>+10% Space Science Research
| +1 Science
|
| 150 Influence
| California
|-
|-
| Lawrence Livermore National Laboratory
| Lawrence Livermore National Laboratory

Revision as of 11:35, 4 October 2022

Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.

Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.

Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.

Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.

Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.

Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.

National Orgs

National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.

Government Orgs

Government Orgs can purchased by councilors with the Government trait.

Investigation Orgs

Investigation Orgs are Government Orgs that can't purchased by councilors with the Criminal trait.

Organization Tier Monthly Income Councilor Attribures Unlocked Missions Cost Region
Arma dei Carabinieri ★★ -2 Money
+1 Ops
+1 Command
+1 Investigation
+2 Security
Investigate Councilor
Stabilize Nation
75 Influence Rome
Brookhaven National Laboratory ★★ -14 Money
+20 Research
+5% Energy Research
+1 Science 150 Influence New York
GSG 9 der Bundespolizei ★★ -2 Money
+1 Ops
+1 Command
+1 Investigation
+2 Security
Detain Councilor
Extract Councilor
Protect Target
200 Influence Berlin
Interpol ★★ -4 Money
+1 Ops
+2 Investigation
+2 Security
Investigate Councilor
Surveil Location
150 Influence Paris
Federal Bureau of Investigation ★★★ -250 Money
+3 Ops
+2 Espionage
+4 Investigation
+2 Security
Crackdown
Detain Councilor
Investigate Councilor
Surveil Location
280 Influence Washington
Jet Propulsion Laboratory ★★★ -45 Money
+40 Research
+1 Mission Control
+1% Knowledge
+3% Spaceflight Program
+10% Space Science Research
+1 Science 150 Influence California
Lawrence Livermore National Laboratory ★★★ -41 Money
+35 Research
+2% Military
+10% Energy Research
+2 Science 200 Influence California
Los Alamos National Laboratory ★★★ -81 Money
+35 Research
+2% Military
+10% Energy Research
+2 Science 200 Influence Denver
Sandia National Laboratories ★★★ -100 Money
+35 Research
+2% Military
+10% Energy Research
+2 Science 200 Influence Denver
Secret Service ★★★ -62 Money
+1 Ops
+2 Investigation
+4 Security
Defend Interests
Investigate Councilor
Protect Target
200 Influence Washington

Criminal Orgs

Criminal Orgs can purchased by councilors with the Criminal trait.

Organization Tier Monthly Income Councilor Attribures Unlocked Missions Cost Region
Org Aizukotetsu-kai.png Aizukotetsu-kai +10 Money
+1 Influence
+1 Ops
+2% Spoils
+1 Security Hostile Takeover 30 Money
20 Influence
5 Ops
Honshu
Org AzeriMafia.png Azeri Mafia +20 Money
+1 Ops
+2% Spoils
+1 Security 30 Money
20 Influence
5 Ops
Moscow
Org SerbianMafia.png Serbian Mafia 20 Money
+3% Spoils
+1 Espionage 30 Money
20 Influence
5 Ops
Sarajevo
Org BratskiKrug.png Bratski Krug ★★ +25 Money
+1 Influence
+1 Ops
+5% Spoils
+1 Espionage
+1 Security
Assassinate 150 Money
50 Influence
10 Ops
Moscow
Org ComandoVermhelho.png Comando Vermelho ★★ +35 Money
+1 Influence
+1 Ops
+3% Spoils
+1 Espionage
+1 Security
30 Money
30 Influence
10 Ops
São Paulo
Org GoldenCrescentCartel.png Golden Crescent Cartel ★★ +45 Money
+1 Influence
+5% Spoils
+1 Espionage
+2 Security
90 Money
120 Influence
10 Ops
Afghanistan
Org GulfCartel.png Gulf Cartel ★★ +40 Money
+2 Influence
+1 Ops
+4% Spoils
+1 Espionage
+1 Administration
+1 Security
Assassinate
Detain Councilor
50 Money
50 Influence
20 Ops
Monterrey
Org InagawaKai.png Inagawa-kai ★★ +25 Money
+1 Influence
+1 Ops
+2% Spoils
+1 Espionage
+1 Administration
+1 Security
Hostile Takeover 40 Money
50 Influence
5 Ops
Honshu
Org KazKo Industries.png KazKo Industries ★★ +7 Money
+2 Mission Control
+1 Security Assassinate
Coup d'Etat
500 Money Almaty
Org LosZetas.png Los Zetas ★★ +50 Money
+1 Influence
+2 Ops
+3% Spoils
+1 Espionage
+1 Command
+2 Security
Assassinate
Detain Councilor
Increase Unrest
50 Money
40 Influence
20 Ops
Monterrey
Org SumiyoshiKai.png Sumiyoshi-kai ★★ +30 Money
+1 Influence
+1 Ops
+3% Spoils
+1 Persuasion
+1 Espionage
+1 Administration
+1 Security
Assassinate
Hostile Takeover
50 Money
50 Influence
10 Ops
Honshu
Org AmericanMafia.png American Mafia ★★★ +50 Money
+1 Influence
+1 Ops
+3% Spoils
+2 Administration Assassinate
Hostile Takeover
120 Money
120 Influence
10 Ops
New York
Org Camorra.png Camorra ★★★ +40 Money
+2 Influence
+1 Ops
+3% Spoils
+1 Espionage
+1 Security
Assassinate 120 Money
80 Influence
10 Ops
Naples
Org GoldenTriangleCartel.png Golden Triangle Cartel ★★★ +60 Money
+1 Influence
+6% Spoils
+1 Espionage
+2 Security
100 Money
100 Influence
10 Ops
Myanmar
Org HongKongTriad.png Hong Kong Triad ★★★ +45 Money
+3 Influence
+2 Ops
+4% Spoils
+2 Espionage
+1 Administration
+2 Security
100 Money
120 Influence
10 Ops
Guangzhou
Org CosaNostra.png La Cosa Nostra ★★★ +45 Money
+2 Influence
+1 Ops
+4% Spoils
+1 Espionage
+2 Administration
+2 Security
Assassinate
Detain Councilor
Hostile Takeover
80 Money
80 Influence
5 Ops
Naples
Org Nedrangheta.png Nedrangheta ★★★ +60 Money
+3 Influence
+1 Ops
+5% Spoils
+1 Espionage
+2 Administration
+2 Security
Assassinate
Hostile Takeover
100 Money
80 Influence
5 Ops
Naples
Org SinaloaCartel.png Sinaloa Cartel ★★★ +80 Money
+3 Influence
+2 Ops
+5% Spoils
+1 Espionage
+1 Administration
+1 Security
Assassinate
Detain Councilor
80 Money
100 Influence
20 Ops
Monterrey
Org SolntsevskayaBratva.png Solntsevskaya Bratva ★★★ +90 Money
+5 Influence
+2 Ops
+8% Spoils
+1 Espionage
+3 Security
Assassinate 200 Money
200 Influence
20 Ops
Moscow
Org Yamagachi-gumi.png Yamagachi-gumi ★★★ +90 Money
+2 Influence
+2 Ops
+4% Spoils
+2% Welfare
+1 Persuasion
+1 Espionage
+2 Administration
+2 Security
Assassinate
Hostile Takeover
Stabilize Nation
150 Money
80 Influence
10 Ops
Fukuoka

Sociopath Orgs

Sociopath Orgs can purchased by councilors with the Sociopath trait.

Organization Tier Monthly Income Councilor Attribures Unlocked Missions Cost Region
Org JemaahIslamiyah.png Jemaah Islamiyah +1 Ops Increase Unrest
Sabotage Facilities
80 Influence
5 Ops
Makassar
Org alQaida.png Al-Qaida ★★ +1 Influence
+2 Ops
+1 Espionage
+1 Command
+1 Security
Assassinate
Increase Unrest
Sabotage Facilities
25 Money
100 Influence
10 Ops
Peshawar
Org isil.png Islamic State of Iraq and the Levant ★★ +2 Ops +1 Espionage
+1 Command
Assassinate
Increase Unrest
Sabotage Facilities
125 Influence
10 Ops
Baghdad