Factions: Difference between revisions
Line 32: | Line 32: | ||
| Protect humanity by resisting the alien invasion | | Protect humanity by resisting the alien invasion | ||
| Realist<br>Somewhat hostile to aliens | | Realist<br>Somewhat hostile to aliens | ||
| Small ships after heroes<br>Medium ships after qualities<br>Large ships after battles<br> | | Small ships after heroes<br>Medium ships after qualities<br>Large ships after battles<br>Habs after commanders | ||
|- | |- | ||
| [[File:FAC SubmitCouncil 128.png|80px]] The Servants | | [[File:FAC SubmitCouncil 128.png|80px]] The Servants | ||
Line 38: | Line 38: | ||
| Support the aliens by any means necessary | | Support the aliens by any means necessary | ||
| Idealist<br>Very supportive to aliens | | Idealist<br>Very supportive to aliens | ||
| Small ships after mythical beases<br>Medium ships after phenomena<br>Large ships after mythologies<br> | | Small ships after mythical beases<br>Medium ships after phenomena<br>Large ships after mythologies<br>Habs after monuments | ||
|- | |- | ||
| [[File:FAC ExploitCouncil 128.png|80px]] The Initiative | | [[File:FAC ExploitCouncil 128.png|80px]] The Initiative | ||
Line 44: | Line 44: | ||
| Exploit the alien arrival to gain power | | Exploit the alien arrival to gain power | ||
| Cynical<br>Neutral to aliens | | Cynical<br>Neutral to aliens | ||
| Small ships after fish<br>Medium ships after rivers<br>Large ships after water bodies<br> | | Small ships after fish<br>Medium ships after rivers<br>Large ships after water bodies<br>Habs after explorers | ||
|- | |- | ||
| [[File:FAC EscapeCouncil 128.png|80px]] Project Exodus | | [[File:FAC EscapeCouncil 128.png|80px]] Project Exodus | ||
Line 50: | Line 50: | ||
| Escape the aliens by sending humans to other stars | | Escape the aliens by sending humans to other stars | ||
| Idealist<br>Hostile to aliens | | Idealist<br>Hostile to aliens | ||
| Small ships after birds<br>Medium ships after astronomy objects<br>Large ships after famous ships<br> | | Small ships after birds<br>Medium ships after astronomy objects<br>Large ships after famous ships<br>Habs after astronauts | ||
|- | |- | ||
| [[File:FAC CooperateCouncil 128.png|80px]] The Academy | | [[File:FAC CooperateCouncil 128.png|80px]] The Academy | ||
Line 56: | Line 56: | ||
| Convince the aliens that we are equal | | Convince the aliens that we are equal | ||
| Idealist<br>Neutral to aliens | | Idealist<br>Neutral to aliens | ||
| Small ships after land animals<br>Medium ships after scientists<br>Large ships after explorations<br> | | Small ships after land animals<br>Medium ships after scientists<br>Large ships after explorations<br>Habs after exemplars | ||
|- | |- | ||
| [[File:FAC DestroyCouncil 128.png|80px]] Humanity First | | [[File:FAC DestroyCouncil 128.png|80px]] Humanity First | ||
Line 62: | Line 62: | ||
| Eradicate the aliens and all who support them | | Eradicate the aliens and all who support them | ||
| Somewhat cynical<br>Very hostile to aliens | | Somewhat cynical<br>Very hostile to aliens | ||
| Small ships after weapons<br>Medium ships after warriors<br>Large ships after scary things<br> | | Small ships after weapons<br>Medium ships after warriors<br>Large ships after scary things<br>Habs after mountains | ||
|- | |- | ||
| [[File:FAC AppeaseCouncil 128.png|80px]] The Protectorate | | [[File:FAC AppeaseCouncil 128.png|80px]] The Protectorate | ||
Line 68: | Line 68: | ||
| Protect humanity by appeasing the aliens | | Protect humanity by appeasing the aliens | ||
| Somewhat cynical<br>Supportive to aliens | | Somewhat cynical<br>Supportive to aliens | ||
| Small ships after cities<br>Medium ships after regions<br>Large ships after landmasses<br> | | Small ships after cities<br>Medium ships after regions<br>Large ships after landmasses<br>Habs after leaders | ||
|} | |} | ||
Revision as of 10:28, 11 October 2022
With the nations of Earth unable to reach consensus on how to approach the alien arrival on their own, covert transnational factions of like-minded people have become the dominant players in world affairs. Each is driven by an ideology on how to address alien activities on Earth. These factions will seek to invest in and control the governments of Earth to advance their goals. You are leading one of these factions.
The inner leadership circle of each faction is its council. Councilors will go on missions to help you gain power over Earth's nations and discover the aliens' goals on Earth. Factions also may gain control over armies, and as the story progresses, they may build habitats and fleets in space.
Factions cannot be entirely eliminated in Terra Invicta. They have emerged from the beliefs of the people of Earth. People can be swayed and organizational structures removed, but ideas can't fully die. What matters is how much power the people holding those ideologies possess.
During the campaign, each faction will have one or more objectives to fulfill at any given time. Completing objectives will lead to uncovering information about the aliens and their true purpose in our Solar System. Objectives can also unlock special research projects and orgs for a faction.
By using the Contact mission on a councilor from another faction, a councilor may initiate trade discussions with the leader of that faction. Successful trades can serve to lower hostility between factions.
Trade Negotiations
Factions can begin trade negotiations with each other by using the Contact mission. They may trade resources, orgs, control points or council engineering projects. They can also form non-aggression pacts, which prevents two factions from using hostile missions or the declare war policy against each other's councilors and nations.
Nations that are in conflict or at war with each other will reject trade negotiations.
Atrocity
Atrocities are actions that will lower Public Opinion in every nation for a certain faction. The following actions are atrocities:
- Completing a Nuclear Weapons priority for the first time in a nation
- Using a Strategic Nuclear Barrage
- Razing a region with an army or fleet
- Destroying a human hab
- Certain events
Human Factions
There are seven human factions in Terra Invicta. Each faction has an ideology that determines how hostile it will be to other factions and how much they will be affected by a nation's population having different beliefs.
The Aliens
The Aliens, or Hydra as they're sometimes referred after the first autopsy, are a non-playable faction. They have their own set of missions separate from human factions.
Aliens start on Haumea with a tier 3 Base and a tier 3 Habitat. They have 1 councilor on Earth and 5 more on Gunships that will crash and bring them on Earth regularly. They also start with a Destroyer that will arrive in early 2024. Aliens will expand from the edge towards the core of the solar system but will not attack human fleets or habs until the Alien Threat Level increases sufficiently.
Occasionally aliens will create alien phenomena sites that can be investigated. UFO Crashdown Site are always visible, the rest have the be surveyed. Investigating an alien phenomena site will increase Xenology research by 1%.
SPOILERS INSIDE! |
---|
In the past the Hydra were attacked and their homeworld destroyed by another alien race, the Salamanders. The surviving colonies managed to mind-control the Salamanders using their pherocytes. The Hydra decided that every other species has to be enslaved before it could become another threat. |
Alien Threat Level
Alien Threat Level represents the degree to which the aliens regard a faction as a threat. Hostile actions against the aliens or their proxies on Earth, and/or a large visible space presence, increases their concern about a faction, which may expect the aliens to retaliate against their interests on Earth and in space should the alert monitor reach the maximum level. They may also lose interest if factions avoid opposing them or their proxies on Earth directly for a time.
Alien Threat Level becomes visible once the Alien Operations council engineering project has been completed.
Alien Assets
Allien Assets are alien phenomena sites that impart negative effects on Earth. They can be removed by using the Assault Alien Asset mission, which can be taken by both councilors and armies. Alternatively they can be destroyed with fleet bombardment
- Alien Life Forms is a collection of alien flora and fauna growing in a region. It grows through 3 stages, visible when the asset is selected on the map. Once the third stage of growth is complete it will spawn an Alien Megafauna army and revery to stage 2.