Factions: Difference between revisions

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[[The Aliens]], or Hydra as they're sometimes referred after the first autopsy, are a non-playable faction. They have their own set of missions separate from human factions.
[[The Aliens]], or Hydra as they're sometimes referred after the first autopsy, are a non-playable faction. They have their own set of missions separate from human factions.


Aliens start on Haumea with a tier 3 Base and a tier 3 Habitat. They have 5 Gunships set to arrive at Earth at regular intervals and one Destroyer which will arrive in early 2024.
Aliens start on Haumea with a tier 3 Base and a tier 3 Habitat. They have 1 councilor on Earth and 5 more on Gunships that will crash and bring them on Earth regularly. They also start with a Destroyer that will arrive in early 2024.


Occasionally aliens will create alien phenomena sites that can be investigated. UFO Crashdown Site are always visible, the rest have the be surveyed. Investigating an alien phenomena site will increase Xenology research by 1%.
Occasionally aliens will create alien phenomena sites that can be investigated. UFO Crashdown Site are always visible, the rest have the be surveyed. Investigating an alien phenomena site will increase Xenology research by 1%.

Revision as of 08:17, 9 October 2022

Goals and starting relations of all factions

With the nations of Earth unable to reach consensus on how to approach the alien arrival on their own, covert transnational factions of like-minded people have become the dominant players in world affairs. Each is driven by an ideology on how to address alien activities on Earth. These factions will seek to invest in and control the governments of Earth to advance their goals. You are leading one of these factions.

The inner leadership circle of each faction is its council. Councilors will go on missions to help you gain power over Earth's nations and discover the aliens' goals on Earth. Factions also may gain control over armies, and as the story progresses, they may build habitats and fleets in space.

Factions cannot be entirely eliminated in Terra Invicta. They have emerged from the beliefs of the people of Earth. People can be swayed and organizational structures removed, but ideas can't fully die. What matters is how much power the people holding those ideologies possess.

During the campaign, each faction will have one or more objectives to fulfill at any given time. Completing objectives will lead to uncovering information about the aliens and their true purpose in our Solar System. Objectives can also unlock special research projects and orgs for a faction.

By using the Contact mission on a councilor from another faction, a councilor may initiate trade discussions with the leader of that faction. Successful trades can serve to lower hostility between factions.

Trade Negotiations

Factions can begin trade negotiations with each other by using the Contact mission. They may trade resources, orgs, control points or council engineering projects. They can also form non-aggression pacts, which prevents two factions from using hostile missions or the declare war policy against each other's councilors and nations.

Nations that are in conflict or at war with each other will reject trade negotiations.

Human Factions

There are seven human factions in Terra Invicta.

Faction Leader Objective
FAC ResistCouncil 128.png The Resistance F AFR 04 icon.png Commander Fiona Ayouade Protect humanity by resisting the alien invasion
FAC SubmitCouncil 128.png The Servants F EUR 06 icon.png Superior Judith Howell Support the aliens by any means necessary
FAC ExploitCouncil 128.png The Initiative M EUR 06 icon.png Chairman Soren Van Wyk Exploit the alien arrival to gain power
FAC EscapeCouncil 128.png Project Exodus M ASI 11 icon.png Director Khalid Al-Ashgar Escape the aliens by sending humans to other stars
FAC CooperateCouncil 128.png The Academy F EAS 06 icon.png Chancellor Li Qingzhao Convince the aliens that we are equal
FAC DestroyCouncil 128.png Humanity First M HIS 03 icon.png Colonel Hanse Castillo Eradicate the aliens and all who support them
FAC AppeaseCouncil 128.png The Protectorate M ASI 12 icon.png Commissioner Kiran Banerjee Protect humanity by appeasing the aliens

The Aliens

The Aliens, or Hydra as they're sometimes referred after the first autopsy, are a non-playable faction. They have their own set of missions separate from human factions.

Aliens start on Haumea with a tier 3 Base and a tier 3 Habitat. They have 1 councilor on Earth and 5 more on Gunships that will crash and bring them on Earth regularly. They also start with a Destroyer that will arrive in early 2024.

Occasionally aliens will create alien phenomena sites that can be investigated. UFO Crashdown Site are always visible, the rest have the be surveyed. Investigating an alien phenomena site will increase Xenology research by 1%.

SPOILERS INSIDE!  

In the past the Hydra were attacked and their homeworld destroyed by another alien race, the Salamanders. The surviving colonies managed to mind-control the Salamanders using their pherocytes. The Hydra decided that every other has to be enslaved before it could become another threat.

Ideology

The ideological difference determines how hostile factions will be to each other and how much they will be affected by a nation's population having different beliefs.

Idealist


Cynical
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤPro-Alien ← → Anti-Alien
FAC SubmitCouncil 128.png The Servants FAC CooperateCouncil 128.png The Academy FAC EscapeCouncil 128.png Project Exodus
‎‎‎‎‎‎‎‎ㅤ
FAC AlienCouncil 128.png Aliens Undecided FAC ResistCouncil 128.png The Resistance
FAC AppeaseCouncil 128.png The Protectorate FAC DestroyCouncil 128.png Humanity First
FAC ExploitCouncil 128.png The Initiative