Missions: Difference between revisions
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! Mission !! Required Org !! Description | ! Mission !! Required Org !! Description | ||
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| [[File:ICO mission appease on.png|70px]] Claim Hegemony | |||
| [[File:Org appease win.png|40px]] The Protectorate Authority | |||
| ''Activate our network of Sentinel stations to establish our dominance of world affairs, placating the aliens. All human nations will surrender to us. Requires we have met our victory objectives.'' | |||
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| [[File:ICO mission resist on.png|70px]] Close the Gate | | [[File:ICO mission resist on.png|70px]] Close the Gate | ||
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| [[File:Org cooperate win.png|40px]] Mission to the Hydra | | [[File:Org cooperate win.png|40px]] Mission to the Hydra | ||
| ''Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.'' | | ''Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.'' | ||
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| [[File:ICO mission submit on.png|70px]] Herald Our Masters | |||
| [[File:Org submit win.png|40px]] The Sword of the Devoted | |||
| ''Assert the aliens' dominance on Earth. Requires we have met our victory objectives.'' | |||
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| [[File:ICO mission escape on.png|70px]] Launch the Bifrost | | [[File:ICO mission escape on.png|70px]] Launch the Bifrost | ||
| [[File:Org escape win.png|40px]] Bifrost Command Staff | | [[File:Org escape win.png|40px]] Bifrost Command Staff | ||
| ''Issue the launch order to begin our interstellar journey.'' | | ''Issue the launch order to begin our interstellar journey.'' | ||
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| [[File:ICO mission exploit on.png|70px]] Tame the Enemy | |||
| [[File:Org exploit win.png|40px]] The Pherocyte Masters | |||
| ''Send the neopherocyte package through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' | |||
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| [[File:ICO mission destroy on.png|70px]] Trigger the Weapon | | [[File:ICO mission destroy on.png|70px]] Trigger the Weapon |
Revision as of 15:54, 5 October 2022
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
Uncontested Missions
Uncontested missions are always successful.
Ending Missions
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.