Orgs: Difference between revisions
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=== Fictional Orgs === | === Fictional Orgs === | ||
Fictional Orgs will appear once certain global research projects have been researched. | Fictional Orgs will appear once certain global research projects have been researched. Unlike other Orgs their monthly income and cost are randomized. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Organization !! Tier !! Monthly Income !! Councilor Attribures !! Missions Gained !! Cost !! Required global research | ! Organization !! Tier !! Monthly Income !! Councilor Attribures !! Missions Gained !! Cost !! Required global research | ||
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| [[File:Org AdAstraGames.png|70px]] Ad Astra Games | | [[File:Org AdAstraGames.png|70px]] Ad Astra Games | ||
| ★ | | ★ | ||
| +1 Money<br>+1 Research<br>+1% Military Science Research | | +1-3 Money<br>+1-2 Research<br>+1% Military Science Research | ||
| +2 Command | | +2 Command | ||
| Advise | | Advise | ||
| 50 Money | | 50-60 Money | ||
| Orbital Shipbuilding | | Orbital Shipbuilding | ||
|- | |- | ||
| [[File:Org Sex Change Company.png|70px]] The Sex Change Company | | [[File:Org Sex Change Company.png|70px]] The Sex Change Company | ||
| ★ | | ★ | ||
| +1 Money<br>+10 Research<br>+5% Life Science Research | | +1-5 Money<br>+10-20 Research<br>+5% Life Science Research | ||
| +1 Persuasion<br>+1 Science | | +1 Persuasion<br>+1 Science | ||
| | | | ||
| 50 Money | | 50-100 Money | ||
| Biotechnology | | Biotechnology | ||
|- | |- | ||
| [[File:Org Arcturus Heavy Industries.png|70px]] Arcturus Heavy Industries | | [[File:Org Arcturus Heavy Industries.png|70px]] Arcturus Heavy Industries | ||
| ★★ | | ★★ | ||
| +0.05 Boost<br>+1 Research<br>+1% Space Science Research<br>Unlocks the Org Council Engineering Projects slot | | +0.05-0.1 Boost<br>+1-5 Research<br>+1% Space Science Research<br>Unlocks the Org Council Engineering Projects slot | ||
| +1 Science | | +1 Science | ||
| | | | ||
| 750 Money | | 750-1250 Money | ||
| Mission to Mars | | Mission to Mars | ||
|- | |- | ||
| [[File:Org Fifth Column.png|70px]] Fifth Column | | [[File:Org Fifth Column.png|70px]] Fifth Column | ||
| ★★ | | ★★ | ||
| +1 Money<br>+2 Influence<br>+1 Ops | | +1-5 Money<br>+2-5 Influence<br>+1-2 Ops | ||
| +1 Persuasion<br>+1 Espionage<br>+1 Investigation | | +1 Persuasion<br>+1 Espionage<br>+1 Investigation | ||
| | | | ||
| 250 Money<br>100 Influence | | 250=500 Money<br>100-150 Influence | ||
| Arrival International Relations | | Arrival International Relations | ||
|- | |- | ||
| [[File:Org Filfla Aeronautics.png|70px]] Filfla Aeronautics | | [[File:Org Filfla Aeronautics.png|70px]] Filfla Aeronautics | ||
| ★★ | | ★★ | ||
| +1 Boost<br>+1 Research<br>+1 Mission Control<br>+2% Space Science Research<br>Unlocks the Org Council Engineering Projects slot | | +1-1.5 Boost<br>+1-10 Research<br>+1 Mission Control<br>+2% Space Science Research<br>Unlocks the Org Council Engineering Projects slot | ||
| +3 Administration<br>+1 Science | | +3 Administration<br>+1 Science | ||
| Advise<br>Control Space Asset | | Advise<br>Control Space Asset | ||
| 350 Money | | 350-700 Money | ||
| Advanced Chemical Rocketry | | Advanced Chemical Rocketry | ||
|- | |- | ||
| [[File:Org Kaiser Securities.png|70px]] Kaiser Securities | | [[File:Org Kaiser Securities.png|70px]] Kaiser Securities | ||
| ★★ | | ★★ | ||
| +2 Money<br>+4 Influence<br>+10 Research<br>+1% Spoils<br>+2% Information Science Research | | +2-5 Money<br>+4-8 Influence<br>+10-20 Research<br>+1%-2% Spoils<br>+2% Information Science Research | ||
| +1 Espionage<br>+3 Administration<br>+1 Science<br>+1 Security | | +1 Espionage<br>+3 Administration<br>+1 Science<br>+1 Security | ||
| | | | ||
| 250 Money | | 250-500 Money | ||
| Photonic Computing | | Photonic Computing | ||
|- | |- | ||
| [[File:Org HM.png|70px]] Hyjink's Minions | | [[File:Org HM.png|70px]] Hyjink's Minions | ||
| ★★ | | ★★ | ||
| +1 Money<br>+2 Ops | | +1-5 Money<br>+2-3 Ops | ||
| +1 Command<br>+1 Investigation<br>+3 Administration | | +1 Command<br>+1 Investigation<br>+3 Administration | ||
| Assault Alien Asset<br>Protect Target<br>Stabilize Nation | | Assault Alien Asset<br>Protect Target<br>Stabilize Nation | ||
| 250 Money | | 250-500 Money | ||
| Arrival Security | | Arrival Security | ||
|- | |- | ||
| [[File:Org Lightstar Orbital.png|70px]] Lightstar Orbital | | [[File:Org Lightstar Orbital.png|70px]] Lightstar Orbital | ||
| ★★ | | ★★ | ||
| +10 Research<br>+0.6 Boost<br>+1% Spaceflight Program<br>+2% Space Science Research | | +10-20 Research<br>+0.6-0.8 Boost<br>+1%-2% Spaceflight Program<br>+2% Space Science Research | ||
| +2 Science | | +2 Science | ||
| | | | ||
| 250 Money | | 250-500 Money | ||
| Advanced Chemical Rocketry | | Advanced Chemical Rocketry | ||
|- | |- | ||
| [[File:Org OrbitalResourceExtractionInc.png|70px]] Orbital Resource Extraction Inc. | | [[File:Org OrbitalResourceExtractionInc.png|70px]] Orbital Resource Extraction Inc. | ||
| ★★ | | ★★ | ||
| +10 Money<br>+1.25 Boost<br>+2% Energy Research<br>Unlocks the Org Council Engineering Projects slot | | +10-15 Money<br>+1.25-1.5 Boost<br>+2% Energy Research<br>Unlocks the Org Council Engineering Projects slot | ||
| +1 Science<br>+2 Security | | +1 Science<br>+2 Security | ||
| Assault Enemy Space Asset | | Assault Enemy Space Asset | ||
| 750 Money | | 750-1000 Money | ||
| Space Mining and Refining | | Space Mining and Refining | ||
|- | |- | ||
| [[File:Org Pelican Nanomedecine.png|70px]] Pelican Nanomedicine | | [[File:Org Pelican Nanomedecine.png|70px]] Pelican Nanomedicine | ||
| ★★ | | ★★ | ||
| +1 Money<br>+1 Influence<br>+20 Research<br>+10% Life Science Research | | +1-15 Money<br>+1-5 Influence<br>+20-30 Research<br>+10% Life Science Research | ||
| +3 Science | | +3 Science | ||
| | | | ||
| 250 Money | | 250-500 Money | ||
| Cybernetics | | Cybernetics | ||
|- | |- | ||
| [[File:Org Steak4all.png|70px]] steak4all | | [[File:Org Steak4all.png|70px]] steak4all | ||
| ★★ | | ★★ | ||
| +25 Money<br>+1 Influence<br>+1 Research<br>+2% Information Science Research<br>Unlocks the Org Council Engineering Projects slot | | +25-50 Money<br>+1-5 Influence<br>+1-10 Research<br>+2% Information Science Research<br>Unlocks the Org Council Engineering Projects slot | ||
| +1 Persuasion<br>+1 Espionage<br>+3 Administration<br>+1 Science | | +1 Persuasion<br>+1 Espionage<br>+3 Administration<br>+1 Science | ||
| Advise | | Advise | ||
| 500 Money | | 500-1000 Money | ||
| Photonic Computing | | Photonic Computing | ||
|- | |- | ||
| [[File:Org Second Chance.png|70px]] Second Chance | | [[File:Org Second Chance.png|70px]] Second Chance | ||
| ★★ | | ★★ | ||
| +2 Ops<br>+2% Military Science Research | | +2-3 Ops<br>+2% Military Science Research | ||
| +2 Persuasion<br>+1 Investigation<br>+3 Security | | +2 Persuasion<br>+1 Investigation<br>+3 Security | ||
| Assassinate<br>Assault Alien Asset<br>Coup d'Etat<br>Detain Councilor | | Assassinate<br>Assault Alien Asset<br>Coup d'Etat<br>Detain Councilor | ||
| | | 350-600 Money | ||
| Terrestrial Military Science | | Terrestrial Military Science | ||
|- | |- | ||
| [[File:Org Ughxalt.png|70px]] Ughxalt | | [[File:Org Ughxalt.png|70px]] Ughxalt | ||
| ★★ | | ★★ | ||
| +1 Money<br>+1 Influence<br>+2 Ops<br>+1 Research<br>+2% Military Science Research | | +1-5 Money<br>+1-5 Influence<br>+2-3 Ops<br>+1-5 Research<br>+2% Military Science Research | ||
| + Persuasion<br>+1 Espionage<br>+1 Investigation<br>+1 Science<br>+1 Security | | + Persuasion<br>+1 Espionage<br>+1 Investigation<br>+1 Science<br>+1 Security | ||
| Coup d'Etat<br>Increase Unrest | | Coup d'Etat<br>Increase Unrest | ||
| 250 Money<br>100 Influence<br>+5 Ops | | 250-500 Money<br>100-150 Influence<br>+5-10 Ops | ||
| We Are Not Alone | | We Are Not Alone | ||
|- | |- |
Revision as of 15:11, 5 October 2022
Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.
Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.
Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.
Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.
National Orgs
National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.
Government Orgs
Government Orgs can be purchased by councilors with the Government trait.
Criminal Record Orgs
Criminal Record Orgs are Government Orgs that can't purchased by councilors with the Criminal trait.
Criminal Orgs
Criminal Orgs can be purchased by councilors with the Criminal trait.
Sociopath Orgs
Sociopath Orgs can be purchased by councilors with the Sociopath trait.
NGO Orgs
NGO Orgs are organizations that can be purchased by anyone and anywhere. The majority of them are randomly generated except for a select few.
Fictional Orgs
Fictional Orgs will appear once certain global research projects have been researched. Unlike other Orgs their monthly income and cost are randomized.
Faction Orgs
Faction orgs are tier 3 organizations that are unlocked for a faction after researching the required council engineering project.
Victory Orgs
Victory Orgs enable the final mission for their respective faction.