Orgs: Difference between revisions
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! Organization !! Monthly Income !! Councilor Attribures !! Missions Gained !! Engineering Project | ! Organization !! Monthly Income !! Councilor Attribures !! Missions Gained !! Engineering Project | ||
|- | |- | ||
| [[File:Org escape mid.png|70px]] | | [[File:Org destroy mid.png|70px]] The Executioners | ||
| +6 Ops<br>+20 Research<br>+10% Military<br>+10% Military Science Research | |||
| +5 Espionage<br>+10 Command<br>+3 Administration<br>+10 Security | |||
| Assassinage<br>Assault Alien Asset<br>Purge | |||
| [[File:FAC DestroyCouncil 128.png|50px]] Purify the Earth | |||
|- | |||
| [[File:Org escape mid.png|70px]] Project Exodus Engineers | |||
| +9 Boost<br>+4 Mission Control<br>40 Research<br>+5% Knowledge<br>+10% Spaceflight Program<br>+10% Space Science Research<br>Unlocks the Org Council Engineering Projects slot | | +9 Boost<br>+4 Mission Control<br>40 Research<br>+5% Knowledge<br>+10% Spaceflight Program<br>+10% Space Science Research<br>Unlocks the Org Council Engineering Projects slot | ||
| +3 Administration<br>+5 Science | | +3 Administration<br>+5 Science | ||
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| [[File:FAC EscapeCouncil 128.png|50px]] Leave the Cradle | | [[File:FAC EscapeCouncil 128.png|50px]] Leave the Cradle | ||
|- | |- | ||
| [[File:Org cooperate mid.png|70px]] Academy Envoys | |||
| [[File:Org cooperate mid.png|70px]] | |||
| +8 Influence<br>+10 Research<br>+10% Xenology Research | | +8 Influence<br>+10 Research<br>+10% Xenology Research | ||
| +3 Persuasion<br>+6 Administration<br>+2 Science | | +3 Persuasion<br>+6 Administration<br>+2 Science | ||
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| [[File:FAC CooperateCouncil 128.png|50px]] A Cooperative Resolution | | [[File:FAC CooperateCouncil 128.png|50px]] A Cooperative Resolution | ||
|- | |- | ||
| [[File:Org exploit mid.png|70px]] Pherocyte Deployment Team | |||
| [[File:Org exploit mid.png|70px]] | |||
| +15 Influence<br>+2 Ops<br>+20 Research<br>+20% Unity<br>+10% Spoils<br>+10% Social Science Research | | +15 Influence<br>+2 Ops<br>+20 Research<br>+20% Unity<br>+10% Spoils<br>+10% Social Science Research | ||
| +15 Persuasion<br>+5 Espionage<br>+5 Investigation<br>+5 Administration | | +15 Persuasion<br>+5 Espionage<br>+5 Investigation<br>+5 Administration | ||
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| [[File:FAC ExploitCouncil 128.png|50px]] Means to an End | | [[File:FAC ExploitCouncil 128.png|50px]] Means to an End | ||
|- | |- | ||
| [[File:Org appease mid.png|70px]] | | [[File:Org appease mid.png|70px]] Reeducation Team | ||
| +15 Influence<br>+2 Ops<br>+5% Unity<br>+10% Social Science Research | | +15 Influence<br>+2 Ops<br>+5% Unity<br>+10% Social Science Research | ||
| +5 Persuasion<br>+3 Investigation<br>+6 Administration | | +5 Persuasion<br>+3 Investigation<br>+6 Administration | ||
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| [[File:FAC AppeaseCouncil 128.png|50px]] Appease the Invaders | | [[File:FAC AppeaseCouncil 128.png|50px]] Appease the Invaders | ||
|- | |- | ||
| [[File:Org submit mid.png|70px]] The | | [[File:Org resist mid.png|70px]] Special Activities Section | ||
| +5 Influence<br>+4 Ops<br>+20 Research<br>+5% Military<br>+10% Xenology Research | |||
| +5 Espionage<br>+10 Command<br>+5 Investigation<br>+3 Administration<br>+3 Science<br>+3 Security | |||
| Advise<br>Assault Alien Asset<br>Stabilize Nation | |||
| [[File:FAC ResistCouncil 128.png|50px]] Defend the Earth | |||
|- | |||
| [[File:Org submit mid.png|70px]] The Shield of the Devoted | |||
| +5 Influence<br>+4 Ops<br>+10% Unity<br>+10% Xenology Research | | +5 Influence<br>+4 Ops<br>+10% Unity<br>+10% Xenology Research | ||
| +3 Persuasion<br>+5 Command<br>+6 Administration<br>+10 Security | | +3 Persuasion<br>+5 Command<br>+6 Administration<br>+10 Security |
Revision as of 10:52, 5 October 2022
Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.
Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.
Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.
Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.
National Orgs
National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.
Government Orgs
Government Orgs can be purchased by councilors with the Government trait.
Criminal Record Orgs
Criminal Record Orgs are Government Orgs that can't purchased by councilors with the Criminal trait.
Criminal Orgs
Criminal Orgs can be purchased by councilors with the Criminal trait.
Sociopath Orgs
Sociopath Orgs can be purchased by councilors with the Sociopath trait.
NGO Orgs
NGO Orgs are organizations that can be purchased by anyone and anywhere.
Faction Orgs
Faction orgs are tier 3 organizations that are unlocked for a faction after researching the required council engineering project.