Traits

Traits are characteristics of the councilor that provide conditional bonuses to Missions, Incomes, and occasionally penalties and restrictions to the councilor’s Missions and movements. The Demagogue trait, for example, grants an Influence Income, plus bonus persuasion in nations with low education, but penalizes persuasion in high-education nations.

How to Gain
Traits can be purchased by spending XP (experience points) on an councilor specific basis. Some traits block others, or are required to obtain another trait. For example, Government cannot be chosen while Criminal or Enemy of the State is on that councilor. Other traits form a chain, such as Affluent -> Prosperous -> Wealthy -> Rich -> Billionaire.

Thanks to u/Evergrowing_Legend for the information in the table.

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