Console Commands

The game's console can be enabled by editing the following file in the game's folder with a text editor:

In the second half there is the following line: "debug_ConsoleActive": false,. Set it to true and save the file. Note that certain game updates might overwrite the file, requiring another edit.

The console can be opened with the ~ key.

List of commands
Commands are not case-sensitive but the parameters are.

There are a couple of other console commands but they currently either do not work or crash the game (version 0.3.98):
 * forcemissions
 * detainme

Faction internal names
Factions have the following internal names:

Nation internal names
A complete list of all faction internal names may be found in \TerraInvicta_Data\StreamingAssets\Localization\en\TINationTemplate.en. You're smart enough to figure the rest out from there. Unifying a non-existant nation with an existing one (ie, typing "unify RUS,EUA" instead of "unify EUA,RUS" when you've already incorporated the eurasian union into the EU) will create a new unified state with no occupied control points. That is, you will lose the nation. Additonally, per the regular union mechanic, any nations with cohesion less than 5 have a chance to split up on unification if they have absorbed any nations outside the primary unifying nation's claims: ie, if you tell the EU to absorb china, and china has absorbed laos, you may lose laos if china has cohesion less than 5. Using the regimechange command after doing this will give command of the nation to a random faction instead of you. (bug?)

Nations have the following internal names: