Events

Story Events
Story Events will take place a month after certain story conditions are met:
 * One Humanity? takes place within the first two weeks. It will grant all nations 1 Cohesion.
 * U.N. Security Council Meets takes place within the first two weeks. It will give each faction a choice between remaining in shadows, quietly steering support (+25 influence, small Public Opinion boost everywhere, reveals the faction's motives to other factions) and delivering their menifesto (+50 Influence, moderate Public Opinion boost everywhere, reveals the faction's motives and councilors to other factions).
 * Select Management Team takes place within the first two weeks. It will give each faction a choice between 4 permanent bonuses to priority investments: +10% Economy, +5% Spaceflight Program and Boost, +5% Military and Build Army, +5% Welfare and Knowledge.
 * Select Advisory Team takes place within the first two weeks. It will give each faction a choice between 4 permanent bonuses to monthly income: +3 Influence, +15 Research, +3 Ops, +10 Money.
 * Objective Complete takes place for every faction that investigates the its first crash site. It will grant 20 Influence and 20 Research.
 * The New Normal takes place on 1st February 2023. Afterwards the mission assignment phase will only take place every 2 weeks.
 * They Have Not Come In Peace takes place the month after researching the Deep System Skywatch global research. The Academy will suffer a massive loss of Public Opinion and half of their Control Points will suffer a Crackdown effect. All nations with Cohesion above 5 will gain 1 Cohesion. All nations with Cohesion below 5 will lose 1 Cohesion.
 * First Human Warship will grant the first faction who builds a spaceship 200 Influence.
 * First Aliens Defeated In Space Battle will grant the first faction to win a space battle against an alien fleet 500 Influence. Draws will not trigger it.

Optional Events
Optional Events will take place a month after certain optional conditions are met:
 * Mysterious Obelisk has random outcome and can give a faction some research. The Servants have an additional option to increase their Influence income by 1. It has the following requiremnts:
 * Aliens have conducted an Abductions mission in a region controlled by one of the faction's nations
 * Haunted Forest will preform 2 abductions in one nation and move Cohesion by 1 towards extreme values. There is a chance to lessen the effects by paying 10 Ops. Humanity First has the option to pay 10 Ops and some GDP and Population to cancel the effects, give the nation 1 Cohesion and reduce the spread of xenoforming. The Servants has the option to pay 25 influence to increase the number of abductions and gain Public Opinion. It has the following requiremnts:
 * Alien councilor nearby
 * The Town That Stood Still will preform 6 abductions in one nation and increase Public Opinion for the aliens. There is a chance to lessen the effects by paying 20 Ops and 200 Money, or just 10 Ops if the Rapid Response Teams council engineering project has been finished. Humanity First has the option to pay 10 Influence, 1 Atrocity and some GDP and Population to cancel the effects and give the nation 1 Cohesion. It has the following requiremnts:
 * At least 2 abductions have happened in a region controlled by one of the faction's nations
 * Space Morgul Benefactor will grant a faction the choice between unlocking the faction's unique space org or gaining 10 Boost. It has the following requiremnts:
 * Faction finished the Alien Operations council engineering project
 * Faction does not have Control Points in any nation with 5
 * Faction's Boost income is 0 or 0.01.
 * Volunteer will grant a faction the choice between gaining 5 Influence or spending 100 Money to gain an open control point in a powerful nation. It has the following requiremnts:
 * World finished the Arrival Domestic Politics global research
 * Faction does not have Control Points in any nation with 4

Religion Events
Religion Events will increase Public Opinion for a faction in many parts of the world. The faction is chosen at random unless one of them controls all Control points in the nation that owns a certain region.
 * Aliens And The Dharma affects the Hindu religion regions. The deciding region is Mumbai.
 * Fatwa Issued affects the Sunni religion regions. The deciding region is Jeddah.
 * Papal Bull affects the Catholic religion regions. The deciding region is Rome.
 * Sunday Sermons affects the Evangelical religion regions. The deciding region is Atlanta.
 * The Ayatollahs Speak affects the Shia religion regions. The deciding region is Tehran.

Random Events
Random Events can take place at any point. They can happen multiple times each game.
 * Breakthrough has no requirements. A faction will get some Research and can choose to gain Money, Influence, Ops, or additional Research.
 * Personal Legacy has no requirements. A new org will be created. If the a councilor with above 10 Persuasion it can choose to gain 46.5 Money instead.
 * Anti-Satellite Test can take place when a nation spends at least 20% priority on Miltech and has both any army and rivals. The nation's Miltech will increase by 0.1 and debris clouds in Low-Earth Orbit by 2. If a faction owns its executive Control Point it will hain a huge amount of Public Opinion in the nation but lose it around the world.
 * Lost Rocket can take place when a faction has at least 3 Boost. The faction will lose 3 Boost.
 * Military Escalation can take place when a faction controls a nation with both a navy and a rival. The rival nation's Miltech will increase by 0.1 but the faction will have the option to turn it into -0.1 Miltech and +1 Cohesion.
 * Panic can happen in any nation that had abductions and Cohesion is below 9. Coneshion will increase by 2 if above 5 and decrease by -2 if below 5, while Unrest will increase by 3. 100 Money and 50 Influence can be spent to reduce it to -1 Cohesion and +1 Unrest, or 10 Ops and 0.01 Democracy can be spend to cancel the effects. The Initiative can gain 250 Money and 50 Influence while reducing the effects to -2 Cohesion and +1 Unrest.
 * Personality Clash can take place while having two councilors who both have at least 5 traits. One of both councilors will lose sole Loyalty unless the faction can pay a large amount of Influence.
 * Sanctions can take place when a faction controls 6 Control Points in a nation with a navy and a rival. The rival nation's GDP will increase by 1% but the faction will have the option to turn it into -1% GDP and +0.3 Inequality.
 * Scandal can happen in any nation that has a Government above 2 and its Control Points are controlled by a faction. The faction will lose Public Opinion. There is a 60% chance to avoid it by paying 500 Money, 50 Influence and 5 Ops.
 * Snap Exercises can take place when two nations are rivals, controlled by different factions, and one of them has neither armies not strategic nuclear barrages. The nation without any of these lose -1 Cohesion and the faction controlling it will lose some Public Opinion. The other nation's Miltech will rise by 0.1.
 * Solar Flare can take place after the Mission to the Moon global research has been completed to any faction that has at least 20 Mission Control. It will reduce Mission Control by 50% for 6 months unless the faction can pay 100 Boost. If the Devolved Space Command council engineering project has been completed there will be a third option to pay 1K Money to reduce the penalty to 25%.
 * Sudden Flowering can take place in any region that had abductions. An Alien Life Forms alien asset will appear in the region. 20 Ops can be spent to reduce the initial growth, or 20 Influence can be spent to gain 300 Research. The Servants can spend 50 Influence to increase the initial growth and gain Public Opinion.
 * Wildfires can take place to any nation controlled by a faction. It will lose some GDP and population unless the faction pays 20 Ops.
 * Work-Related Stress can take place while having a councilor has been used for at least 5 years. The councilor will gain a random trait.
 * Hurricane / Typhoon can take place when a faction owns Control Points in a coastal nation with at least one coastal region. The nation will lose GDP and population and all armies inside will lose 10 Strength. The faction can choose to pay 200 Money and 20 Ops to limit the losses and gain some Public opinion. The name of the event depends on the hit region.

Hab Events
Hab Events can only happen to factions that control at least one hab.
 * Backer Tour can take place after the Settlement Habs global research has been completed to any faction that has a tier 2 or 3 hab with at least one module. If the hab has any Money income the faction can pay 5K Money and 25 Boost to increase Economy priority effects by 2%. If the hab has any Research income the faction can pay 5K Money and 25 Boost to increase Knowledge priority effects by 2%. If the hab has any defenses the faction can pay 5K Money and 25 Boost to increase Military priority effects by 2%.
 * Dry Hole can take place after the Space Mining and Refining global research has been completed to any faction that has a tier 2 or 3 base hab with a Mining Complex module. The resources present at the hab site will decrease by -50%. If the council's total Science attributes are above 35 there is a chance that resources will decrease by -25% instead.
 * Hab Accident can happen to any hab that has intact modules. A module will be destroyed.
 * Hab Offers To Defect can take place after the Industrialization of Space global research has been completed to any faction that has at least 5 Mission Control. If the offer is accepted thare is a chance that one hab from another human faction will switch sides.
 * Loose Packet can take place after the Space Mining and Refining global research has been completed to any faction that has a base hab with a Mining Complex module. A module will be destroyed. Can pay 30 Volatiles and 75 Base Metals for a 60% chance to avoid it. If the habitat has defense modules There is a 70% chance to avoid it.
 * Lucky Strike can take place after the Space Mining and Refining global research has been completed to any faction that has a base hab with a Mining Complex module. The resources present at the hab site will increase by 25%. If the council's total Science attributes are above 35 there is a chance that resources will increase by 50% instead.
 * Meteor Strike can happen to any faction that has a station hab that has intact modules. It has an 80% chance to destroy a module. If the station has defenses or docked ships it can attempt to destroy the meteor.
 * Science Tour can take place after the Directed Space Research global research has been completed to any faction that has a tier 2 or 3 hab with at least one module. The faction will gain at least 500 Research and depending on constructed modules can pay 10K Money and 50 Boost to gain 500 Influence, 0.02 Antimatter or 5% increase in mining output and ship build speed.

Orbital Debris Events
Orbital Debris Events can only take place once debris clouds in an orbit rise above a certain threshold. Higher number of debris clouds increase the frequency of events.
 * Debris Duty can take place after the Industrialization of Space global research has been completed if there is at least 1 cloud of debris in the same orbit as a station hab. The faction owning the hab will gain 50 Research. Alternatively orbital debris can also be reduced if the station has has shipyard, construction or defense module.
 * Orbital Debris Strike can take place if there is at least 1 cloud of debris in the same orbit as a station hab with intact modules and no defenses. 2-4 modules will be destroyed and orbital debris might increase.
 * Low Earth Orbit Cleanup can take place if there are at least 10 clouds of debris in Low-Earth Orbit and a faction has at least 0.1 Boost income. The faction will have the option to pay varying amounts of Money and Boost to lower orbital debris and gain Public Opinion in every nation.
 * Kessler Syndrome can take place if there are at least 40 clouds of debris in Low-Earth Orbit. 10 clouds of debris will be added, all factions will lose -10% Mission Control for 6 months and -8% Economy priority effect for 12 months.

Xenoforming Events
Xenoforming events can be triggered in regions that have an Alien Life Forms alien asset and are controlled by a faction.

First Base Foundings
First Base Foundings will reward the first faction that constructs a base hab on a certain celestial body with Influence and Research. Phobos and Deimos will not grant Mars or Asteroid rewards.