Resources

From Old World Official Wiki

There are two types of resources a Nation must always keep track of: city resources and national resources. City resources are specific to each City while national resources are used by the entire Nation.

City resources

The three city resources

City resources are specific to each City. YIELD GROWTH.png Growth and YIELD CULTURE.png Culture are resources every City should seek to maximize while YIELD DISCONTENT.png Discontent is something every city should minimize.

Resource Uses Primary sources
YIELD GROWTH.png Growth Growing Citizens
Producing Civilian Units
SPECIALIST FARMER.png Farmer specialists
SPECIALIST FISHER.png Fisher specialists
IMPROVEMENT FARM.png Farm improvements on certain Natural Resources
IMPROVEMENT NETS.png Nets improvements on certain Natural Resources
YIELD CULTURE.png Culture Positive Events Triggering
Increasing the City's Culture Level
IMPROVEMENT SHRINE LOVE.png Shrine improvements
IMPROVEMENT ODEON.png Odeon improvements
Certain Specialists
Spreading a Religion to a City
Certain Laws
YIELD DISCONTENT.png Discontent Reduces City Science
Increases City Maintenance
Reduces the Opinion of the City's Family
YIELD HAPPINESS.png Happiness amount

National resources

National resources are refined from natural resources and used directly by a Nation. Some national resources can be bought and sold for YIELD MONEY.png Money, with the price slowly increasing or decreasing based on demand. The option will appear by hovering over the resource.

  • Regular click buys 1 resource
  • SHIFT+click buys 10 resources
  • CTRL+click buys 100 resources
  • Holding ALT while pressing on an object the Nation doesn't have the resources to produce will automatically buy sufficient resources for it as long as there is sufficient YIELD MONEY.png Money.
Resource Uses Primary sources Can be bought and sold
YIELD FOOD.png Food Feeding the population
Producing settlers
SPECIALIST FARMER.png Farmer specialists
SPECIALIST FISHER.png Fisher specialists
SPECIALIST RANCHER.png Rancher specialists
IMPROVEMENT FARM.png Farm improvements
IMPROVEMENT NETS.png Nets improvements
Yes
YIELD IRON.png Iron Producing military units
Upkeep of certain military units
IMPROVEMENT MINE.png Mine improvements Yes
YIELD MONEY.png Money Buyng resources YIELD MONEY.png Selling other resources
IMPROVEMENT HAMLET.png Hamlet improvements
IMPROVEMENT VILLAGE.png Village improvements
IMPROVEMENT TOWN.png Town improvements
IMPROVEMENT MARKET.png Markets
PROJECT TREASURY 1.png Treasury projects
RATING DISCIPLINE.png Discipline attribute
Yes
YIELD ORDERS.png Orders Unit actions
Assigning governors
Sending councilors of missions
Unused orders are automatically sold at the end of the turn
YIELD LEGITIMACY.png Legitimacy
IMPROVEMENT GARRISON 1.png Garrison improvements
Yes
YIELD STONE.png Stone Producing improvements
Producing projects
IMPROVEMENT QUARRY.png Quarry improvements Yes
YIELD WOOD.png Wood Producing improvements
Producing some military units
Upkeep of certain military units
REMOVE TREES.png Cut Trees action
REMOVE SCRUB.png Cut Scrub action
IMPROVEMENT LUMBERMILL.png Lumbermill improvements
Yes
YIELD CIVICS.png Civics Producing specialists
Producing projects
Enacting Laws
Establishing Theologies
Constructing Wonders
Hurry Production
Missions
SPECIALIST STONECUTTER.png Stonecutter specialists
PROJECT FORUM 1.png Forum projects
RATING CHARISMA.png Charisma attribute
No
YIELD SCIENCE.png Science Researching new technologies PROJECT ARCHIVE 1.png Archive projects
RATING WISDOM.png Wisdom attribute
Specialists
No
YIELD TRAINING.png Training Producing military units
Buying Orders
Moving units beyond their Movement stat
Assigning generals
Promotions
SPECIALIST MINER.png Miner specialists
IMPROVEMENT BARRACKS.png Barracks improvements
IMPROVEMENT RANGE.png Ranges improvements
RATING COURAGE.png Courage attribute
No
UI HUD Icon Luxury.png Luxuries Sending them to Cities
Diplomacy
Specialists working on Improvements built upon Natural Resources
Patrons families
No