Map
From Old World Official Wiki
Vegetation
Certain areas on the map may have vegetation on them. Vegetation increases movement cost by 1. It can be cut down by Worker units to produce Wood but if this is done too often the vegetation will not grow back.
Terrain
Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements.
Terrain | Effects | Supports improvements |
---|---|---|
Arid | Yes | |
Lush | Yes | |
Marsh | Few | |
Sand |
|
Few |
Temperate | Yes | |
Tundra | No | |
Urban | Urban improvements only | |
Water | No |
Map resources
Map resources appear on certain hexes on the map and can be refined into regular resources. They can also be desired by certain Families. Map resources can be exploited in three ways:
- Having the natural resource within the Nation's borders provides a small amount of resources each year.
- Constructing a certain improvement on the natural resource provides a large amount of resources each year.
- Certain units may harvest from the natural resource every couple of years, providing a large amount of resources.