Map
From Old World Official Wiki
Terrain
Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements.
Terrain | Effects | Supports improvements |
---|---|---|
Arid | Yes | |
Lush | Yes | |
Marsh | Few | |
Sand |
|
Few |
Temperate | Yes | |
Tundra | No | |
Urban | Urban improvements only | |
Water | No |