Religion

From Old World Official Wiki
Revision as of 21:32, 12 March 2023 by Kami-sama (talk | contribs)

Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. Cities that follow a Religion will gain a yield bonus of 2 YIELD CULTURE.png Culture and will also gain or lose YIELD HAPPINESS.png Happiness depending on the opinion of that religion of the Nation. There are two types of religions in Old World: Pagan Religions and World Religions.

  • Pagan Religions are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread, do not have Disciples and Theologies and can only be adopted as State Religion with the LAW DIVINE RULE.png Divine Rule law.
  • World Religions can be founded once certain requirements are met. Pagan Religions can spread, have Disciples and Theologies and can always be adopted as State Religions.
World Religion Founding Requirements
RELIGION JUDAISM.png Judaism TECH LABOR FORCE.png Labor Force technology
SPECIALIST RANCHER.png 2 Rancher specialists
RELIGION ZOROASTRIANISM.png Zoroastrianism SPECIALIST ACOLYTE.png 2 Acolyte specialists
RELIGION CHRISTIANITY.png Christianity TECH METAPHYSICS.png Metaphysics technology
12 Citizens
1 Owned City that follows Judaism
2 Cities in the world that follow Judaism
RELIGION MANICHAEISM.png Manichaeism TECH MONASTICISM.png Monasticism technology
2 Cities in the world that follow Christianity
2 Cities in the world that follow Zoroastrianism