Cities are the centers of population, production and power. When founded or captured, a city is assigned to a Family.
City sites
City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a Nation as long as a unit is located on it.
Barbarians
Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.
Culture level
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per population.
Culture Level |
Hamlet Limit |
Victory Points |
Governor XP/Year |
Can Hurry Production |
Population Upkeep |
Improvements
|
Weak
|
1
|
+1
|
+4
|
No
|
1 Food
|
Developing
|
2
|
+2
|
+6
|
Yes
|
2 Food 1 Iron
|
Strong
|
3
|
+3
|
+8
|
Yes
|
3 Food 1 Iron 1 Stone
|
Legendary
|
4
|
+4
|
+10
|
Yes
|
4 Food 1 Iron 1 Stone 1 Wood
|
Improvements
Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker is selected the game will suggest the tile where each improvement is most effective.
Improvements without a Specialist will increase the City's Maintenance.
Rural improvements
Rural improvements may be built on any non-urban tile.
Improvement |
Output |
Cost |
Terrain |
Required technology
|
Farm |
5 Food |
20 Wood 1 Orders for 3 years |
Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) |
None
|
Mine |
5 Iron |
20 Wood 1 Orders for 3 years |
Lush, Temperate, Arid, Hill, Ore, Salt, Gems, Gold, Silver |
None
|
Nets |
Various |
20 Wood 1 Orders for 3 years |
Dyes, Pearls, Fish, Crabs |
None
|
Fort |
+50% Defense if Friendly/Neutral Territory +2 Unit Vision Can Heal in Neutral Territory Destroyed when Pillaged |
40 Stone 1 Orders |
Lush, Temperate, Arid |
Stonecutting
|
Quarry |
5 Stone |
20 Iron 1 Orders for 3 years |
Lush, Temperate, Arid, Marble, Adjacent Mountain, Adjacent Volcano |
Stonecutting
Urban improvements
Urban improvements expand the urban area of a city by transforming the terrain underneath to urban. Most urban improvements need to be constructed next to two urban tiles, or one if the tile is coastal.
Improvement |
Output |
Cost |
Consumption per year |
Terrain |
Required technology
|
Odeon |
3 Culture |
40 Stone 1 Orders for 4 years |
2 Stone |
Urban, lush, Temperate, Arid |
Drama
|
Hamlets
Hamlets may be built anywhere. In 20 turns it will grow into a Village, and in another 20 turns it will grow into a Town. Only one Hamlet may be built for each Culture Level of a City.
Shrines
Shrines may be built anywhere and gain various bonuses depending on their location and the Nation's Religion. They may not be built next to each other.
|