Technology

From Old World Official Wiki

Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the TRAIT SCHOLAR.png Scholar archetype will be able to redraw once per year.

Certain technologies may unlock a Bonus Card. Bonus Cards are minor technologies that are lost permanently if not researched when the card appears.

Tech tree

Tech Tree.png

List of technologies

Tier 1 technologies

Tier 1 technologies cost 100 YIELD SCIENCE.png Science.

Technology Unlocks
TECH IRONWORKING.png Ironworking Unit: Warrior
TECH STONECUTTING.png Stonecutting Improvement: Fort, Quarry
Bonus Card: Stone Boost
TECH TRAPPING.png Trapping Improvement: Camp
Unit: Slinger
TECH DIVINATION.png Divination Improvement: Shrine
TECH ADMINISTRATION.png Administration Improvement: Granary
Project: Treasury I
Bonus Card: Free Worker

Tier 2 technologies

Tier 2 technologies cost 120 YIELD SCIENCE.png Science.

Technology Unlocks
TECH LABOR FORCE.png Labor Force Unlocks: Road
Law: Slavery, Freedom
Theology: Revelation
TECH HUSBANDRY.png Husbandry Improvement: Pasture
Bonus Card: Food Boost
TECH DRAMA.png Drama Unlocks: Music
Improvement: Odeon
Theology: Gnosticism
Bonus Card: Free Settler
TECH POLIS.png Polis Unlocks: Ask to declare War
Improvement: Hamlet
Project: Walls
TECH MILITARY DRILL.png Military Drill Unlocks: Rally Troops
Improvement: Barracks
TECH ARISTOCRACY.png Aristocracy Unlocks: Ambassador
Law: Centralization, Vassalage
Bonus Card: Border Boost
TECH RHETORIC.png Rhetoric Law: Epics, Exploration
Project: Forum I
Theology: Dualism

Tier 3 technologies

Tier 3 technologies cost 200 YIELD SCIENCE.png Science.

Technology Unlocks
TECH NAVIGATION.png Navigation Unlocks: Scout Automation
Law: Colonies, Serfdom
Unit: Bireme
Bonus Card: Free Bireme
TECH PHALANX.png Phalanx Unit: Spearman
Bonus Card: Orders Boost
TECH SPOKED WHEEL.png Spoked Wheel Unlocks: Chancellor
Unit: Chariot
Bonus Card: Free Chariot
TECH FORESTRY.png Forestry Improvement: Lumbermill
Theology: Enlightenment
Bonus Card: Free Court Scholar, Free Light Chariot
TECH STEEL.png Steel Unit: Axeman
Bonus Card: Training Boost
TECH SOVEREIGNTY.png Sovereignty Law: Tyranny, Constitution
Bonus Card: Civics Boost
TECH METAPHYSICS.png Metaphysics Unlocks: Convert to State Religion, High Synod
Project: Archive I
Theology: Redemption

Tier 4 technologies

Tier 4 technologies cost 400 YIELD SCIENCE.png Science.

Technology Unlocks
TECH COINAGE.png Coinage Unlocks: Worker Automation, Pacify City
Improvement: Market
Bonus Card: Money Boost
TECH CITIZENSHIP.png Citizenship Improvement: Courthouse
Law: Divine Rule, Legal Code
Bonus Card: Free Court Minister
TECH PORTCULLIS.png Portcullis Unlocks: Spymaster
Project: Moat
Bonus Card: Free Maceman
TECH LAND CONSOLIDATION.png Land Consolidation Unit: Camel Archer, War Elephant, Grove
Bonus Card: Free Camel Archer, Free War Elephant
TECH COMPOSITE BOW.png Composite Bow Improvement: Range
Unit: Archer
Bonus Card: Free Archer
TECH MONASTICISM.png Monasticism Improvement: Monastery
Law: Monotheism, Polytheism
TECH MACHINERY.png Machinery Unit: Onager
Bonus Card: Free Onager

Tier 5 technologies

Tier 5 technologies cost 600 YIELD SCIENCE.png Science.

Technology Unlocks
TECH SCHOLARSHIP.png Scholarship Unlocks: Expose Agent Network, Move Agent Network
Improvement: Library
Bonus Card: Free Court Scholar
TECH STIRRUPS.png Stirrups Unit: Horseman, Horse Archer
Bonus Card: Free Horseman, Free Horse Archer
TECH ARCHITECTURE.png Architecture Improvement: Bath
Law: Philosophy, Engineering
Bonus Card: Free Siege Tower
TECH MANOR.png Manor Unit: Conscript
Law: Professional Army, Volunteeers
Bonus Card: Goods Boost
TECH BATTLELINE.png Battle Line Unit: Conscript
Bonus Card: Free Court Soldier
TECH DOCTRINE.png Doctrine Improvement: Temple
Law: Tolerance, Orthodoxy
TECH HYDRAULICS.png Hydraulics Improvement: Mill
Unit: Ballista
Bonus Card: Free Ballista
TECH CARTOGRAPHY.png Cartography Unlocks: Steal Research
Improvement: Harbor
Unit: Trieme
Bonus Card: Free Trieme

Tier 6 technologies

Tier 6 technologies cost 1000 YIELD SCIENCE.png Science.

Technology Unlocks
TECH LATEEN SAIL.png Lateen Sail Unit: Dromon
Law: Autarky, Trade League
Bonus Card: Free Dromon
TECH JURISPRUDENCE.png Jurisprudence Unlocks: Insurrection
Law: Guilds, Elites
Bonus Card: Free Court Minister
TECH MARTIAL CODE.png Martial Code Project: Towers
Law: Pilgrimage, Holy War
TECH VAULTING.png Vaulting Improvement: Cathedral
Law: Iconography, Calligraphy
Bonus Card: Happiness Boost
TECH BODKIN ARROW.png Bodkin Arrow Unit: Longbowman
Bonus Card: Free Longbowman
TECH WINDLASS.png Windlass Unit: Crossbowman
Bonus Card: Free Crossbowman

Tier 7 technologies

Tier 7 technologies cost 1500 YIELD SCIENCE.png Science.

Technology Unlocks
TECH FISCAL POLICY.png Fiscal Policy Law: Coin Debasement, Monetary Reform
Bonus Card: Free Court Merchant
TECH BARDING.png Barding Unit: Cataphract
TECH INFANTRY SQUARE.png Infantry Square Unit: Pikeman
Bonus Card: Free Court Soldier
TECH COHORTS.png Cohorts Unit: Swordsman
TECH CHAIN DRIVE.png Chain Drive Unit: Polybolos
Bonus Card: Free Court Merchant
TECH BALLISTICS.png Ballistics Unit: Mangonel

Tier 8 technologies

Tier 8 technologies cost 2000 YIELD SCIENCE.png Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.

Technology Courtier
TECH ECONOMIC REFORM.png Economic Reform Court Merchant
TECH MILITARY PRESTIGE.png Military Prestige Court Soldier
TECH INDUSTRIAL PROGRESS.png Industrial Progress Court Minister