Units
From Old World Official Wiki
Movement
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 Training and twice as many Orders.
Generals
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding a General costs 100 Training.
Promotion
Promotions can be obtained either from acquiring 100 XP through battle or by spending 100 Training (cost increases with each level) and will grant a certain bonus to a unit. Each unit can only be promoted once every year. A unit can be promoted to gain any of the following:
- Combat: +5% Strength
- Guard: +10% HP
- Tough: +10% Strength if Damaged
- Warden: +25% Strength from Urban
- Bloodthirsty: +10% Strength vs Damaged
- Shieldbearer: +10% Strength vs Ranged Units
- Engineer: +25% Strength vs Siege and Ship Units
- Horsebane: +25% Strength vs Mounted Units
Units list
Unit | HP | Strength | Movement | Vision | Cost | Notes |
---|---|---|---|---|---|---|
Scout | 20 | 3 | 3 | 5 | 60 Growth |
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