Religion

From Old World Official Wiki

Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. There are two types of religions in Old World: Pagan Religions and World Religions.

  • Pagan Religions are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread, do not have Disciples and Theologies and can only be adopted as State Religion with the LAW DIVINE RULE.png Divine Rule law.
  • World Religions can be founded once certain requirements are met. Pagan Religions can spread, have Disciples and Theologies and can always be adopted as State Religions. When a World Religion is founded, it founder will receive the option to gain 50 YIELD CIVICS.png Civics, make a donation and gain 40 Opinion with the Religion for 40 years, or gain 2 YIELD LEGITIMACY.png Legitimacy and lose 40 Opinion with the Religion for 40 years.
World Religion Founding Requirements Disciple Appearance Monastery Appearance Temple Appearance Cathedral Appearance Holy Site Appearance
RELIGION ZOROASTRIANISM.png Zoroastrianism SPECIALIST ACOLYTE.png 2 Acolyte specialists UNIT ZOROASTRIANISM DISCIPLE.png IMPROVEMENT ZOROASTRIANISM MONASTERY.png IMPROVEMENT ZOROASTRIANISM TEMPLE.png IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png IMPROVEMENT HOLY SITE ZOROASTRIANISM.png
RELIGION JUDAISM.png Judaism TECH LABOR FORCE.png Labor Force technology
SPECIALIST RANCHER.png 2 Rancher specialists
UNIT JUDAISM DISCIPLE.png IMPROVEMENT JUDAISM MONASTERY.png IMPROVEMENT JUDAISM TEMPLE.png IMPROVEMENT JUDAISM CATHEDRAL.png IMPROVEMENT HOLY SITE JUDAISM.png
RELIGION CHRISTIANITY.png Christianity TECH METAPHYSICS.png Metaphysics technology
RELIGION JUDAISM.png 2 Cities in the world that follow Judaism
1 Owned City that follows Judaism
12 Citizens
UNIT CHRISTIANITY DISCIPLE.png IMPROVEMENT CHRISTIANITY MONASTERY.png IMPROVEMENT CHRISTIANITY TEMPLE.png IMPROVEMENT CHRISTIANITY CATHEDRAL.png IMPROVEMENT HOLY SITE CHRISTIANITY.png
RELIGION MANICHAEISM.png Manichaeism TECH MONASTICISM.png Monasticism technology
RELIGION CHRISTIANITY.png 2 Cities in the world that follow Christianity
RELIGION ZOROASTRIANISM.png 2 Cities in the world that follow Zoroastrianism
UNIT MANICHAEISM DISCIPLE.png IMPROVEMENT MANICHAEISM MONASTERY.png IMPROVEMENT MANICHAEISM TEMPLE.png IMPROVEMENT MANICHAEISM CATHEDRAL.png IMPROVEMENT HOLY SITE MANICHAEISM.png

Cities that follow a Religion will gain a yield bonus of 2 YIELD CULTURE.png Culture. If the Opinion of its Religion of the Nation is Pleased or Friendly the city will gain YIELD HAPPINESS.png Happiness. However if the Opinion of its Religion of the Nation is Upset, Angry, or Furious, the city will gain YIELD DISCONTENT.png Discontent. The city where a Religion is first founded will be its Holy City and gain a yield bonus of 2 YIELD CIVICS.png Civics.

State Religion

A Nation may adopt a Religion as its State Religion at the cost of 400 YIELD CIVICS.png Civics. Adopting a Religion as State Religion has the following effects:

  • All cities that follow the Religion gain 1 YIELD HAPPINESS.png Happiness each year
  • All cities that follow the Religion lose 1 YIELD CIVICS.png Civics each year
  • If the Nation Leader doesn't follow the State Religion they will gain the choice to convert or lose 40 Opinion with the Religion for 40 years
  • Disciples can establish Theologies

Theology

Theologies can only be created by Nations that have a World Religion as their State Religion and require the use of a Disciple. Theologies will grant a bonus to all Nations that have the Religion as its State Religion and increases the chance for the Religion to spread by 5%. Each World Religion may have up to 3 Theologies.

Theology City Yield Other Effects Required Technology Civics Cost
Dualism
Enlightenment
Gnosticism
Legalism
Mythology
Redemption
Revelation
Veneration