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Revision as of 22:46, 12 March 2023 by Kami-sama (talk | contribs) (Created page with "== Terrain == Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements. {| class="wikitable" ! Terrain !! Effects !! Supports improvements |- | 50px Arid | * 25px Quarry improvements produce <span style="color:green;">'''+20%'''</span>25px Stone * 25px...")
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Terrain

Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements.

Terrain Effects Supports improvements
TERRAIN ARID.png Arid
  • IMPROVEMENT QUARRY.png Quarry improvements produce +20%YIELD STONE.png Stone
  • IMPROVEMENT FARM.png Farm improvements produce -40% YIELD FOOD.png Food
Yes
TERRAIN LUSH.png Lush
  • IMPROVEMENT FARM.png Farm improvements produce +40% YIELD FOOD.png Food
Yes
TERRAIN MARSH.png Marsh
  • IMPROVEMENT FARM.png Farm improvements produce +20% YIELD FOOD.png Food
  • IMPROVEMENT FARM.png Farm improvements produce +2 YIELD WOOD.png Wood
  • -1 HP Per Turn
  • +1 Movement Cost
  • +1 Build Improvement Turn
  • Cannot have Road
Few
TERRAIN SAND.png Sand
  • +1 Movement Cost
  • +1 Build Improvement Turn
  • Cannot have Road
Few
TERRAIN TEMPERATE.png Temperate Yes
TERRAIN TUNDRA.png Tundra No
TERRAIN URBAN.png Urban
  • Spreads Borders
  • Extends Trade Network
  • Siege Units gain +50% Icon Attack.png Attack when attacking units on this tile
  • Infantry Units gain +25% Icon Defense.png Defense when being attacked on this tile
Urban improvements only
TERRAIN WATER.png Water
  • Only Ships and UNIT CARAVAN.png Caravan units may move on this tile
  • Land units can traverse this tile if it is within the Zone-Of-Control of a ship that uses the ANCHOR.png Anchor action
No