Units

From Old World Official Wiki
Revision as of 23:33, 8 March 2023 by Kami-sama (talk | contribs)

Movement

A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 Training and twice as many YIELD ORDERS.png Orders.

Units list

Unit HP Strength Movement Vision Cost Notes
UNIT SCOUT.png Scout 20 3 3 5 YIELD GROWTH.png 60 Growth
  • Reveal Range: +1
  • Fatigue Limit: +1
  • Can Harvest Resources
  • Ignores ZOC
  • Starts with Stealth