Units
Aside from common units, each Nation has access to two unique units. One is available in Cities that have a Stronghold and the other in cities that have a Citadel.
During war a City's health bar will be shown. Cities can be occupied if their health is reduced to zero and then a unit moved on the city tile.
Health
If a unit runs out of Health, it will be destroyed. A unit will regain 1 HP each turn it is within the borders of its Nation. It can also be given 5 HP at the cost of 1 Orders and the unit's remaining Movement points.
Movement
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 Training and twice as many Orders.
Generals
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding or replacing a General costs 100 Training and consumes the unit's remaining Movement points. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured.
Unit types
There are five main types of units:
- Melee Units need to be adjacent to an enemy unit to attack it.
- Ranged Units can attack from afar.
- Mounted Units have the Rout ability, meaning that after defeating an enemy they will move into the attacked tile and may attack adjacent enemies.
- Siege Units need to be Unlimbered with an army ability in order to attack.
- Ships can only move on water tiles and have the ability to Anchor. Anchoring a Ship creates an area around it which other units can traverse.
Level
Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses: