Map
Vegetation
Certain areas on the map may have vegetation on them. Vegetation increases movement cost by 1. It can be cut down and will take a couple of years to grow back. During this time vegetation can be cut down completely, which will prevent it from ever growing again. There are two types of vegetation:
- Trees provide +50% Defense from ranged attacks and 20 Wood when cut.
- Scrub provide +25% Defense from ranged attacks and 10 Wood when cut.
Terrain
The terrain of each hex determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements.
Terrain | Effects | Supports improvements |
---|---|---|
Arid | Yes | |
Lush | Yes | |
Marsh | Few | |
Sand |
|
Few |
Temperate | Yes | |
Tundra | No | |
Urban | Urban improvements only | |
Water | No |
Height
The height of each hex determines if units can move through and how difficult it is. It can also grant combat bonuses to units or yield bonuses to adjacent improvements.
Terrain | Effects | Passable |
---|---|---|
Coast | Yes | |
Flat | Yes | |
Hill | Yes | |
Mountain | No | |
Volcano | No |
Map resources
Map resources appear on certain hexes on the map and can be refined into regular resources. They can also be desired by certain Families. Map resources can be exploited in three ways:
- Having the natural resource within the Nation's borders provides a small amount of resources each year.
- Constructing a certain improvement on the natural resource provides a large amount of resources each year.
- Certain units may harvest from the natural resource every couple of years, providing a large amount of resources.