Map

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Revision as of 22:47, 12 March 2023 by Kami-sama (talk | contribs)

Terrain

Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements.

Terrain Effects Supports improvements
TERRAIN ARID.png Arid
  • IMPROVEMENT QUARRY.png Quarry improvements produce +20%YIELD STONE.png Stone
  • IMPROVEMENT FARM.png Farm improvements produce -40% YIELD FOOD.png Food
Yes
TERRAIN LUSH.png Lush
  • IMPROVEMENT FARM.png Farm improvements produce +40% YIELD FOOD.png Food
Yes
TERRAIN MARSH.png Marsh
  • IMPROVEMENT FARM.png Farm improvements produce +20% YIELD FOOD.png Food
  • IMPROVEMENT FARM.png Farm improvements produce +2 YIELD WOOD.png Wood
  • -1 HP Per Turn
  • +1 Movement Cost
  • +1 Build Improvement Turn
  • Cannot have Road
Few
TERRAIN SAND.png Sand
  • +1 Movement Cost
  • +1 Build Improvement Turn
  • Cannot have Road
Few
TERRAIN TEMPERATE.png Temperate Yes
TERRAIN TUNDRA.png Tundra No
TERRAIN URBAN.png Urban
  • Spreads Borders
  • Extends Trade Network
  • Siege Units gain +50% Icon Attack.png Attack when attacking units on this tile
  • Infantry Units gain +25% Icon Defense.png Defense when being attacked on this tile
Urban improvements only
TERRAIN WATER.png Water
  • Only Ships and UNIT CARAVAN.png Caravan units may move on this tile
  • Land units can traverse this tile if it is within the Zone-Of-Control of a ship that uses the ANCHOR.png Anchor action
No

Map resources

Map resources appear on certain hexes on the map and can be refined into regular resources. They can also be desired by certain Families. Map resources can be exploited in three ways:

  • Having the natural resource within the Nation's borders provides a small amount of resources each year.
  • Constructing a certain improvement on the natural resource provides a large amount of resources each year.
  • Certain units may harvest from the natural resource every couple of years, providing a large amount of resources.
Resource Yearly resources (no Improvement) Yearly resources (Improvement) Luxury Resource Improvement
RESOURCE BARLEY.png Barley YIELD FOOD.png 1 Food YIELD FOOD.png 5 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT FARM.png Farm
RESOURCE CAMEL.png Camels YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders No IMPROVEMENT CAMP.png Camp
RESOURCE CATTLE.png Cattle YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT PASTURE.png Pasture
RESOURCE CITRUS.png Citrus YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT GROVE.png Grove
RESOURCE CRAB.png Crabs YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT NETS.png Nets
RESOURCE DYE.png Dyes YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT NETS.png Nets
RESOURCE ELEPHANT.png Elephants YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders No IMPROVEMENT CAMP.png Camp
RESOURCE FISH.png Fish YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT NETS.png Nets
RESOURCE FUR.png Fur YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT CAMP.png Camp
RESOURCE GAME.png Game YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT CAMP.png Camp
RESOURCE GEM.png Gems YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Unlocks Bullion
Yes IMPROVEMENT MINE.png Mine
RESOURCE GOAT.png Goats YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT PASTURE.png Pasture
RESOURCE GOLD.png Gold YIELD MONEY.png 5 Money YIELD MONEY.png 40 Money
Unlocks Bullion
No IMPROVEMENT MINE.png Mine
RESOURCE HONEY.png Honey YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD FOOD.png 5 Food
Yes IMPROVEMENT GROVE.png Grove
RESOURCE HORSE.png Horses YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders No IMPROVEMENT PASTURE.png Pasture
RESOURCE INCENSE.png Incense YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT GROVE.png Grove
RESOURCE LAVENDER.png Lavender YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT GROVE.png Grove
RESOURCE STONE.png Marble YIELD STONE.png 1 Stone YIELD STONE.png 5 Stone
YIELD CIVICS.png 2 Civics
No IMPROVEMENT QUARRY.png Quarry
RESOURCE OLIVE.png Olives YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD FOOD.png 5 Food
Yes IMPROVEMENT GROVE.png Grove
RESOURCE IRON.png Ore YIELD IRON.png 1 Iron YIELD IRON.png 5 Iron
YIELD TRAINING.png 2 Training
No IMPROVEMENT MINE.png Mine
RESOURCE PEARL.png Pearls YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Unlocks Bullion
Yes IMPROVEMENT NETS.png Nets
RESOURCE PIG.png Pig YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT PASTURE.png Pasture
RESOURCE SALT.png Sale YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT MINE.png Mine
RESOURCE SHEEP.png Sheep YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT PASTURE.png Pasture
RESOURCE SILVER.png Silver YIELD MONEY.png 5 Money YIELD MONEY.png 40 Money
Unlocks Bullion
No IMPROVEMENT MINE.png Mine
RESOURCE SORGHUM.png Sorghum YIELD FOOD.png 1 Food YIELD FOOD.png 5 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT FARM.png Farm
RESOURCE WHEAT.png Wheat YIELD FOOD.png 1 Food YIELD FOOD.png 5 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT FARM.png Farm
RESOURCE WINE.png Wine YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD FOOD.png 5 Food
Yes IMPROVEMENT GROVE.png Grove