Strength |
Weakness
|
Trait |
Effects |
Opinion |
Included in |
Trait |
Effects |
Opinion |
Included in
|
Bold
|
- +2 Courage
|
- +20 with Bold
- -20 with Slothful
- -20 with Timid
|
|
Timid
|
- -2 Courage
|
- +40 with Timid
- -40 with Bold
- -40 with Warlike
|
|
Educated
|
- +2 Wisdom
|
- +20 with Educated
- -20 with Foolish
- -20 with Superstitious
|
|
Superstitious
|
- -2 Wisdom
|
- +40 with Superstitious
- -40 with Educated
- -40 with Intelligent
|
|
Gracious
|
- +2 Charisma
|
- +20 with Gracious
- -20 with Greedy
- -20 with Intolerant
|
|
Bitter
|
- -2 Charisma
|
- +40 with Bitter
- -40 with Inspiring
- -40 with Romantic
|
|
Loyal
|
- +2 Discipline
|
- +20 with Loyal
- -20 with Deceitful
|
|
Deceitful
|
- -2 Discipline
|
- +40 with Deceitful
- -40 with Loyal
|
|
Compassionate
|
- +1 Charisma
- +1 Discipline
|
- +20 with Compassionate
- -20 with Cruel
- -20 with Ruthless
|
|
Spoiled
|
- -1 Charisma
- -1 Discipline
|
|
|
Humble
|
- +1 Discipline
- +1 Wisdom
|
- +20 with Humble
- -20 with Proud
|
|
Proud
|
- +2 Courage
- -1 Wisdom
|
- -40 with Humble
- -40 with Nation Leader
- +25% with Ruthless
|
|
Witty
|
- +1 Charisma
- +1 Wisdom
|
|
|
Chaste
|
- +2 Discipline
- -80% Chance to have Children
|
|
|
Wanton
|
- +2 Charisma
- -1 Discipline
- +25% Chance to have Children
|
- +40 with Wanton
- -40 with Pious
|
|
Romantic
|
- +2 Charisma
- +25% Chance to have Children
|
- +20 with Romantic
- -20 with Bitter
|
|
Pious
|
- +1 Charisma
- As Governor: +2 Happiness each year [City of State Religion]
- As Governor: +5% Culture [City of State Religion]
- As Leader: +5% State Religion Spread Chance
- +10% Chance to become Religion Head
|
- +40 with Blessed
- +40 with Pious
- -40 with Debauched
- -40 with Wanton
|
|
Impious
|
- -1 Charisma
- As Leader: -40 Religion Opinion
- -20% Chance to become Religion Head
|
- +20 with Impious
- -20 with Pious
|
|
Robust
|
- As Governor: +1 Orders each year
- As Leader: +0.5 Orders each year [All Cities]
|
|
|
Righteous
|
- As Governor: +2 Happiness each year
- As Leader: +1 Happiness each year [All Cities]
|
- +40 with Righteous
- -20 with Corrupt
- -20 with Debauched
|
|
Debauched
|
- As Governor: +2 Discontent per year
- As Leader: +1 Discontent per year [All Cities]
|
- +40 with Debauched
- -40 with Righteous
- -40 with Pious
|
|
Affable
|
- As Governor: +2 Growth each year per Culture Level
- As Leader: +1 Growth each year per Culture Level [All Cities]
- +10% Chance to become Family Head
|
- +20 with Affable
- -20 with Cruel
|
|
Cruel
|
- As Governor: -20% Growth per year
- As Leader: -10% Growth per year [All Cities]
|
- +40 with Cruel
- -40 with Affable
- -40 with Compassionate
|
|
Eloquent
|
- As Governor: +2 Civics each year per Culture Level
- As Leader: +1 Civics each year per Culture Level [All Cities]
- +10% Chance to become Family Head
|
- +20 with Eloquent
- -20 with Ineloquent
- -20 with Uncouth
|
|
Intolerant
|
- As Governor: -20% Civics
- As Leader: -10% Civics [All Cities]
|
- +40 with Intolerant
- -40 with Eloquent
- -40 with Gracious
|
|
Inspiring
|
- As Governor: +2 Culture each year per Culture Level
- As Leader: +1 Culture each year per Culture Level [All Cities]
|
- +20 with Inspiring
- -20 with Bitter
- -20 with Uncouth
|
|
Uncouth
|
- As Governor: -20% Culture
- As Leader: -10% Culture [All Cities]
|
- +40 with Uncouth
- -40 with Eloquent
- -40 with Inspiring
|
|
Intelligent
|
- As Governor: +2 Science each year per Culture Level
- As Leader: +1 Science each year per Culture Level [All Cities]
|
- +20 with Intelligent
- -20 with Foolish
- -20 with Superstitious
|
- Inquisitive
- Sever Virtues
|
Foolish
|
- As Governor: -20% Science
- As Leader: -10% Science [All Cities]
|
- +40 with Foolish
- -40 with Educated
- -40 with Intelligent
|
|
Warlike
|
- As Governor: +2 Training each year per Culture Level
- As Leader: +1 Training each year per Culture Level [All Cities]
|
- +20 with Warlike
- -20 with Slothful
- -20 with Timid
|
|
Slothful
|
- As Governor: -20% Training
- As Leader: -10% Training [All Cities]
|
- +40 with Slothful
- -40 with Bold
- -40 with Warlike
|
|
Prosperous
|
- As Governor: +10 Money each year per Culture Level
- As Leader: +5 Money each year per Culture Level [All Cities]
|
- +20 with Prosperous
- -20 with Extravagant
|
|
Extravagant
|
- As Governor: -20% Money
- As Leader: -10% Money [All Cities]
|
- +40 with Extravagant
- -40 with Frugal
- -40 with Prosperous
|
|
Carpenter
|
- As Governor: +100 XP for new Siege and Ship Units
- As Leader: +50 XP for new Siege and Ship Units [All Cities]
|
|
|
Equestrian
|
- As Governor: +100 XP for new Mounted Units
- As Leader: +50 XP for new Mounted Units [All Cities]
|
|
|
Strict
|
- As Governor: +100 XP for new Infantry Units
- As Leader: +50 XP for new Infantry Units [All Cities]
|
|
|
Cultivator
|
- As Governor: +50% Farm Yield
- As Governor: +50% Grove Yield
- As Leader: +20% Farm Yield [All Cities]
- As Leader: +20% Grove Yield [All Cities]
|
|
|
Delver
|
- As Governor: +50% Mine Yield
- As Governor: +50% Quarry Yield
- As Leader: +20% Mine Yield [All Cities]
- As Leader: +20% Quarry Yield [All Cities]
|
|
|
Naturalist
|
- As Governor: +50% Lumbermill Yield
- As Governor: +50% Pasture Yield
- As Leader: +20% Lumbermill Yield [All Cities]
- As Leader: +20% Pasture Yield [All Cities]
|
|
|
Pathfinder
|
- As Governor: +100% Camp Yield
- As Governor: +100% Nets Yield
- As Leader: +50% Camp Yield [All Cities]
- As Leader: +50% Nets Yield [All Cities]
|
|
|
Famous
|
- As Governor: -20% Specialist Costs
- As Leader: +40 Family Opinion
|
|
|
Infamous
|
- As Leader: -40 Family Opinion
|
|
|
Frugal
|
- As Governor: -50% Improvement Costs
- As Leader: -20% Improvement Costs [All Cities]
|
- +20 with Frugal
- -20 with Corrupt
- -20 with Extravagant
|
|
Vigilant
|
- As Governor: +50% City Defense
- As Leader: +20% City Defense [All Cities]
|
|
|
Cunning
|
- As Governor: Can construct Caravan units
- As Leader: +10 Foreign Leader Opinion
- As Leader: +10 Trival Leader Opinion
- +10% Chance to become Family Head
|
|
|
Besieger
|
- As General: +25% Attack Into Urban
- As Leader: +10% Attack Into Urban [All Units]
|
|
|
Highlander
|
- As General: +25% Strength From Hill
- As Leader: +10% Strength From Hill [All Units]
|
|
|
Ranger
|
- As General: +25% Strength From Trees
- As Leader: +10% Strength From Trees [All Units]
|
|
|
Bloodthirsty
|
- As General: +10% Strength vs Damaged
- As Leader: +5% Strength vs Damaged [All Units]
|
|
|
Brave
|
- As General: +10% Strength vs Melee Units
- As Leader: +5% Strength vs Melee Units [All Units]
|
|
|
Engineer
|
- As General: +25% Strength vs Siege and Ship Units
- As Leader: +10% Strength vs Siege and Ship Units [All Units]
|
|
|
Fierce
|
- As General: +10% Strength vs Infantry Units
- As Leader: +5% Strength vs Infantry Units [All Units]
|
|
|
Heckler
|
- As General: +25% Strength vs General
- As Leader: +10% Strength vs General [All Units]
|
|
|
Horsebane
|
- As General: +25% Strength vs Mounted Units
- As Leader: +10% Strength vs Mounted Units [All Units]
|
|
|
Shieldbearer
|
- As General: +10% Strength vs Ranged Units
- As Leader: +5% Strength vs Ranged Units [All Units]
|
|
|
Steadfast
|
- As General: +25% Strength vs Tribal Units
- As Leader: +10% Strength vs Tribal Units [All Units]
|
|
|
Tough
|
- As General: +10% Strength if Damaged
- As Leader: +5% Strength if Damaged [All Units]
|
|
|
Herbalist
|
- As General: +4 Heal Action HP
- As Leader: +2 Heal Action HP [All Units]
|
|
|
Swift
|
- As General: +1 Unit Movement
- As Leader: +1 Fatigue Limit [All Units]
|
|
|
Tracker
|
- As General: +3 Vision
- As Leader: +2 Vision [All Units]
|
|
|