Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the Scholar archetype will be able to redraw once per year.
Ironworking ( 80) Unit: Warrior
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Labor Force ( 120) Unlocks: Road, Slavery, Freedom Theology: Revelation
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Navigation ( 200) Unlocks: Scout Automation Law: Colonies, Serfdom Unit: Bireme Bonus Card: Free Bireme
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Phalanx ( 200) Unit: Spearman Bonus Card: Orders Boost
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Husbandry ( 120) Unlocks: Pasture Bonus Card: Food Boost
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Spoked Wheel ( 200) Unlocks: Chancellor, Chariot Bonus Card: Free Chariot
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Stonecutting ( 80) Unlocks: Fort, Quarry Bonus Card: Stone Boost
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Drama ( 120) Unlocks: Music, Odeon Theology: Gnosticism Bonus Card: Free Settler
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Polis ( 120) Unlocks: Ask to declare War, Walls, Hamlet
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Forestry ( 120) Unlocks: Lumbermill Theology: Enlightenment Bonus Card: Free Court Scholar, Free Light Chariot
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Trapping ( 100) Unlocks: Camp Unit: Slinger
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Military Drill ( 150) Unlocks: Rally Troops, Barracks
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Steel ( 200) Unit: Axeman Bonus Card: Training Boost
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Divination ( 80) Unlocks: Shrine
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Aristocracy ( 120) Unlocks: Ambassador, Centralization, Vassalage Bonus Card: Border Boost
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Sovereignty ( 200) Law: Tyranny, Constitution Bonus Card: Civics Boost
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Administration ( 100) Unlocks: Treasury I, Granary Bonus Card: Free Worker
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Rhetoric ( 120) Unlocks: Forum I, Epics, Exploration Theology: Dualism
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Metaphysics ( 200) Unlocks: Convert to State Religion, High Synod, Archive I Theology: Redemption
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