Units: Difference between revisions
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== Movement == | == Movement == | ||
A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders. | A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 [[File:YIELD TRAINING.png|25px]] Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders. | ||
== Units list == | == Units list == |
Revision as of 23:33, 8 March 2023
Movement
A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 Training and twice as many Orders.
Units list
Unit | HP | Strength | Movement | Vision | Cost | Notes |
---|---|---|---|---|---|---|
Scout | 20 | 3 | 3 | 5 | 60 Growth |
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