Units: Difference between revisions

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== Movement ==
== Movement ==
A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders.
A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 [[File:YIELD TRAINING.png|25px]] Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders.


== Units list ==
== Units list ==

Revision as of 23:33, 8 March 2023

Movement

A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 YIELD TRAINING.png Training and twice as many YIELD ORDERS.png Orders.

Units list

Unit HP Strength Movement Vision Cost Notes
UNIT SCOUT.png Scout 20 3 3 5 YIELD GROWTH.png 60 Growth
  • Reveal Range: +1
  • Fatigue Limit: +1
  • Can Harvest Resources
  • Ignores ZOC
  • Starts with Stealth