Nations: Difference between revisions
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
| [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur<br>[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska<br>[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash | | [[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Ashur<br>[[File:IMPROVEMENT SHRINE WAR.png|25px]] Ninurta<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Nuska<br>[[File:IMPROVEMENT SHRINE SUN.png|25px]] Shamash | ||
| [[File:UNIT BATTERING RAM.png|25px]] Battering Ram<br>[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower | | [[File:UNIT BATTERING RAM.png|25px]] Battering Ram<br>[[File:UNIT SIEGE TOWER.png|25px]] Siege Tower | ||
| Adasi<br>Erishum<br>Sargonid<br>Tudiya | |||
|- | |- | ||
| '''Babylonia'''<br>[[File:CHARACTER SELECT NEBUCHADNEZZAR.png|150px]] | | '''Babylonia'''<br>[[File:CHARACTER SELECT NEBUCHADNEZZAR.png|150px]] | ||
Line 28: | Line 29: | ||
| [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal<br>[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar<br>[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk<br>[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu | | [[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Ereshkigal<br>[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Ishtar<br>[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Madruk<br>[[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Nabu | ||
| [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer<br>[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer | | [[File:UNIT AKKADIAN ARCHER.png|25px]] Akkadian Archer<br>[[File:UNIT CIMMERIAN ARCHER.png|25px]] Cimmerian Archer | ||
| Amorite<br>Chaldean<br>Isin<br>Kassite | |||
|- | |- | ||
| '''Cartage'''<br>[[File:CHARACTER SELECT DIDO.png|150px]] | | '''Cartage'''<br>[[File:CHARACTER SELECT DIDO.png|150px]] | ||
Line 40: | Line 42: | ||
| [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte<br>[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun<br>[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart<br>[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit | | [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Astarte<br>[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Eshmun<br>[[File:IMPROVEMENT SHRINE WATER.png|25px]] Melqart<br>[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Tanit | ||
| [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant<br>[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant | | [[File:UNIT AFRICAN ELEPHANT.png|25px]] African Elephant<br>[[File:UNIT TURRETED ELEPHANT.png|25px]] Turreted Elephant | ||
| Barcid<br>Didonian<br>Hannoid<br>Magonid | |||
|- | |- | ||
| '''Egypt'''<br>[[File:CHARACTER SELECT HATSHEPSUT.png|150px]] | | '''Egypt'''<br>[[File:CHARACTER SELECT HATSHEPSUT.png|150px]] | ||
Line 52: | Line 55: | ||
| [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis<br>[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith<br>[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris<br>[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra | | [[File:IMPROVEMENT SHRINE HEALING.png|25px]] Isis<br>[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Neith<br>[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Osiris<br>[[File:IMPROVEMENT SHRINE SUN.png|25px]] Ra | ||
| [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot<br>[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry | | [[File:UNIT LIGHT CHARIOT.png|25px]] Light Chariot<br>[[File:UNIT KUSHITE CAVALRY.png|25px]] Kushite Cavalry | ||
| Amarna<br>Ramesside<br>Saite<br>Thusmosid | |||
|- | |- | ||
| '''Greece'''<br>[[File:CHARACTER SELECT PHILIP.png|150px]] | | '''Greece'''<br>[[File:CHARACTER SELECT PHILIP.png|150px]] | ||
Line 65: | Line 69: | ||
| [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena<br>[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades<br>[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon<br>[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus | | [[File:IMPROVEMENT SHRINE WISDOM.png|25px]] Athena<br>[[File:IMPROVEMENT SHRINE UNDERWORLD.png|25px]] Hades<br>[[File:IMPROVEMENT SHRINE WATER.png|25px]] Poseidon<br>[[File:IMPROVEMENT SHRINE KINGSHIP.png|25px]] Zeus | ||
| [[File:UNIT HOPLITE.png|25px]] Hoplite<br>[[File:UNIT PHALANGITE.png|25px]] Phalangite | | [[File:UNIT HOPLITE.png|25px]] Hoplite<br>[[File:UNIT PHALANGITE.png|25px]] Phalangite | ||
| Alcmaeonid<br>Argead<br>Cypselid<br>Seleucid | |||
|- | |- | ||
| '''Hatti'''<br>[[File:CHARACTER SELECT HATTUSILI.png|150px]] | | '''Hatti'''<br>[[File:CHARACTER SELECT HATTUSILI.png|150px]] | ||
Line 77: | Line 82: | ||
| [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti<br>[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa<br>[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki<br>[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun | | [[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Arinnitti<br>[[File:IMPROVEMENT SHRINE HEALING.png|25px]] Kamrusepa<br>[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Halki<br>[[File:IMPROVEMENT SHRINE WAR.png|25px]] Tarhun | ||
| [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot<br>[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot | | [[File:UNIT HEAVY CHARIOT.png|25px]] Heavy Chariot<br>[[File:UNIT THREE MEN CHARIOT.png|25px]] Three Man Chariot | ||
| Hattusan<br>Kussaran<br>Nenassan<br>Zalpuwan | |||
|- | |- | ||
| '''Persia'''<br>[[File:CHARACTER SELECT CYRUS.png|150px]] | | '''Persia'''<br>[[File:CHARACTER SELECT CYRUS.png|150px]] | ||
Line 89: | Line 95: | ||
| [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar<br>[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra<br>[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita | | [[File:IMPROVEMENT SHRINE WATER.png|25px]] Anahita<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Atar<br>[[File:IMPROVEMENT SHRINE HUNTING.png|25px]] Mithra<br>[[File:IMPROVEMENT SHRINE SUN.png|25px]] Hvar Khshaita | ||
| [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry<br>[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer | | [[File:UNIT PALTON CAVALRY.png|25px]] Palton Cavalry<br>[[File:UNIT CATAPHRACT ARCHER.png|25px]] Cataphract Archer | ||
| Achaemenid<br>Arsacid<br>Mihranid<br>Sasanid | |||
|- | |- | ||
| '''Rome'''<br>[[File:CHARACTER SELECT ROMULUS.png|150px]] | | '''Rome'''<br>[[File:CHARACTER SELECT ROMULUS.png|150px]] | ||
Line 100: | Line 107: | ||
| [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars<br>[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus<br>[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan | | [[File:IMPROVEMENT SHRINE WAR.png|25px]] Mars<br>[[File:IMPROVEMENT SHRINE LOVE.png|25px]] Venus<br>[[File:IMPROVEMENT SHRINE HEARTH.png|25px]] Vesta<br>[[File:IMPROVEMENT SHRINE FIRE.png|25px]] Vulcan | ||
| [[File:UNIT HASTATUS.png|25px]] Hastatus<br>[[File:UNIT LEGIONARY.png|25px]] Legionary | | [[File:UNIT HASTATUS.png|25px]] Hastatus<br>[[File:UNIT LEGIONARY.png|25px]] Legionary | ||
| Claudius<br>Fabius<br>Julius<br>Valerius | |||
|} | |} | ||
Revision as of 22:35, 11 March 2023
Nations are the major states that are vying for Victory in Old World.
A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.
Laws
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law.
No Upkeep Laws
No Upkeep Laws cost 250 Civics to pass and have no yearly costs.
Low Upkeep Laws
Low Upkeep Laws cost 400 Civics to pass and have low yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Tyranny | Constitution | Sovereignty |
Colonies | Serfdom | Navigation |
Monotheism | Polytheism | Monasticism |
Medium Upkeep Laws
Medium Upkeep Laws cost 400 Civics to pass and have medium yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Divine Rule | Legal Code | Citizenship |
Tolerance | Orthodoxy | Doctrine |
Professional Army | Volunteers | Manor |
High Upkeep Laws
High Upkeep Laws cost 400 Civics to pass and have high yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Philosophy | Engineering | Architecture |
Iconography | Calligraphy | Vaulting |
Pilgrimage | Holy War | Martial Code |
Very High Upkeep Laws
Very High Upkeep Laws cost 400 Civics to pass and have very high yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Guilds | Elites | Jurisprudence |
Autarky | Trade League | Lateen Sail |
Coin Debasement | Monetary Reform | Fiscal Policy |
Tribes
Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.
Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.
Barbarians
Barbarians occupy certain City Sites at the start of the game. They are always at War with all Nations and have to be defeated to claim the City Site.