Units: Difference between revisions

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* Ignores ZOC
* Ignores ZOC
* Starts with Stealth
* Starts with Stealth
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| [[File:UNIT SETTLER.png|50px]] Settler
| Infantry
| 20
| 3
| 2
| 4
| [[File:YIELD GROWTH.png|25px]] 80 Growth<br>[[File:YIELD FOOD.png|25px]] 75 Food
| [[File:YIELD FOOD.png|25px]] 2 Food
|
* Can Found Cities
* [[File:YIELD GROWTH.png|25px]] Growth cost increases by 10 each time it is built in the same city
|-
| [[File:UNIT WORKER.png|50px]] Worker
| Infantry<br>Worker
| 20
| 3
| 2
| 4
| [[File:YIELD GROWTH.png|25px]] 60 Growth
| [[File:YIELD FOOD.png|25px]] 2 Food
|
* [[File:YIELD GROWTH.png|25px]] Growth cost increases by 10 each time it is built in the same city
|}
|}



Revision as of 20:13, 11 March 2023

Aside from common units, each Nation has access to two unique units. One is available in Cities that have a Stronghold and the other in cities that have a Citadel.

Health

If a unit runs out of Health, it will be destroyed. A unit will regain 1 HP each turn it is within the borders of its Nation. It can also be given 5 HP at the cost of 1 YIELD ORDERS.png Orders and the unit's remaining Movement points.

Movement

A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 YIELD TRAINING.png Training and twice as many YIELD ORDERS.png Orders.

Generals

Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding or replacing a General costs 100 YIELD TRAINING.png Training and consumes the unit's remaining Movement points. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured.

Unit types

A settler able to traverse water tiles thanks to an Anchored ship
Attribute Effect
Camel +50% Strength vs Horse Units
Disciple Can Establish Theology
Can Spread Religion
Elephant Targets attempt to Retreat, if it can't becomes Stunned
Horse Ignores ZOC
Infantry +25% Defense from Urban
Melee Melee Counterattack: -1 HP
-50% Attack Across River
Mounted +25% Melee Attack into Flat and Clear
+50% Strength vs Siege Units
Polearm Cannot be Routed
ZOC blocks Mounted
Ranged -25% Attack Into Scrub
-50% Attack Into Trees
Siege -50% Road Movement Cost
+50% Attack Into Urban
Ignores Distance Modifier
Ship Melee Counterattack: -1 HP
Can Anchor
Tribal Can only be recruited by Tribes and Barbarians
Cannot be promoted or earn XP
Worker Can Build Improvements

Level

Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively YIELD TRAINING.png Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses:

Promotion Effect
Combat Icon AttackDefense.png +5% Strength
Strike Icon Attack.png +10% Attack
Guard Icon Defense.png +10% Defense
Tough Icon AttackDefense.png +10% Strength if Damaged
Highlander Icon AttackDefense.png +25% Strength from Hill
Ranger Icon AttackDefense.png +25% Strength from Forest
Warden Icon AttackDefense.png +25% Strength from Urban
Bloodthirsty Icon AttackDefense.png +10% Strength vs Damaged
Brave Icon AttackDefense.png +10% Strength vs Melee Units
Fierce Icon AttackDefense.png +10% Strength vs Infantry Units
Shieldbearer Icon AttackDefense.png +10% Strength vs Ranged Units
Engineer Icon AttackDefense.png +25% Strength vs Siege and Ship Units
Horsebane Icon AttackDefense.png +25% Strength vs Mounted Units
Tracker +3 Vision and +1 Reveal
Herbalist +4HP from Heal Action

Civilian units

Civilian units are available from the start. They cannot attack but can harvest resources and have abilities that makes them the most crucial units of a Nation.

Unit Type HP Defense Movement Vision Cost Upkeep Notes
UNIT SCOUT.png Scout Infantry 20 3 3 5 YIELD GROWTH.png 60 Growth
  • Fatigue Limit: +1
  • Ignores ZOC
  • Starts with Stealth
UNIT SETTLER.png Settler Infantry 20 3 2 4 YIELD GROWTH.png 80 Growth
YIELD FOOD.png 75 Food
YIELD FOOD.png 2 Food
  • Can Found Cities
  • YIELD GROWTH.png Growth cost increases by 10 each time it is built in the same city
UNIT WORKER.png Worker Infantry
Worker
20 3 2 4 YIELD GROWTH.png 60 Growth YIELD FOOD.png 2 Food
  • YIELD GROWTH.png Growth cost increases by 10 each time it is built in the same city

Units list

Unit HP Strength Movement Vision Range Cost Upkeep Required technology Notes
UNIT WARRIOR.png Warrior 20 8 2 4 Melee Infantry YIELD IRON.png 50 Iron
YIELD TRAINING.png 40 Training
YIELD IRON.png 1 Iron
YIELD FOOD.png 1 Food
TECH IRONWORKING.png Ironworking
  • Has ZOC
  • Can Fortify
UNIT SLINGER.png Slinger 20 4 2 4 Ranged Infantry (2) YIELD STONE.png 50 Stone
YIELD TRAINING.png 60 Training
YIELD STONE.png 1 Stone
YIELD FOOD.png 1 Food
TECH TRAPPING.png Trapping
  • Has ZOC
UNIT BIREME.png Bireme 20 6 3 5 Ship YIELD IRON.png 50 Iron
YIELD WOOD.png 50 Wood
YIELD FOOD.png 2 Food TECH NAVIGATION.png Navigation
  • Reveal Range: +1
  • Can Harvest Resources
  • Has ZOC