Nations: Difference between revisions
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== Laws == | == Laws == | ||
Laws provide a permanent bonus to a Nation | Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law. | ||
=== No Upkeep Laws === | |||
No Upkeep Laws cost 250 [[File:YIELD CIVICS.png|25px]] Civics to pass and do not have any penalties. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Law 1 !! Law 2 !! Required technology | ! Law 1 !! Law 2 !! Required technology | ||
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* No extra Unit Consumption when Outside Borders | * No extra Unit Consumption when Outside Borders | ||
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy | | [[File:TECH ARISTOCRACY.png|25px]] Aristocracy | ||
|} | |||
=== Low Upkeep Laws === | |||
Low Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have low penalties. | |||
{| class="wikitable sortable" | |||
! Law 1 !! Law 2 !! Required technology | |||
|- | |- | ||
| [[File:LAW TYRANNY.png|40px]] Tyranny | | [[File:LAW TYRANNY.png|40px]] Tyranny | ||
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| [[File:LAW POLYTHEISM.png|40px]] Polytheism | | [[File:LAW POLYTHEISM.png|40px]] Polytheism | ||
* <span style="color:green;">'''+20'''</span> Mythology Opinion | * <span style="color:green;">'''+20'''</span> Mythology Opinion | ||
|} | |||
=== Medium Upkeep Laws === | |||
Medium Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have medium penalties. | |||
{| class="wikitable sortable" | |||
! Law 1 !! Law 2 !! Required technology | |||
|- | |- | ||
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule | | [[File:LAW DIVINE RULE.png|40px]] Divine Rule | ||
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| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army | | [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army | ||
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers | | [[File:LAW VOLUNTEERS.png|40px]] Volunteers | ||
|} | |||
=== High Upkeep Laws === | |||
High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have high penalties. | |||
{| class="wikitable sortable" | |||
! Law 1 !! Law 2 !! Required technology | |||
|- | |- | ||
| [[File:LAW PHILOSOPHY.png|40px]] Philosophy | | [[File:LAW PHILOSOPHY.png|40px]] Philosophy | ||
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| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage | | [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage | ||
| [[File:LAW HOLY WAR.png|40px]] Holy War | | [[File:LAW HOLY WAR.png|40px]] Holy War | ||
|} | |||
=== Very High Upkeep Laws === | |||
Very High Upkeep Laws cost 400 [[File:YIELD CIVICS.png|25px]] Civics to pass and have very high penalties. | |||
{| class="wikitable sortable" | |||
! Law 1 !! Law 2 !! Required technology | |||
|- | |- | ||
| [[File:LAW GUILDS.png|40px]] Guilds | | [[File:LAW GUILDS.png|40px]] Guilds |
Revision as of 15:38, 11 March 2023
Nations are the major states that are vying for Victory in Old World.
A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.
Laws
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law.
No Upkeep Laws
No Upkeep Laws cost 250 Civics to pass and do not have any penalties.
Low Upkeep Laws
Low Upkeep Laws cost 400 Civics to pass and have low penalties.
Law 1 | Law 2 | Required technology |
---|---|---|
Tyranny | Constitution | Sovereignty |
Colonies | Serfdom | Navigation |
Monotheism | Polytheism
|
Medium Upkeep Laws
Medium Upkeep Laws cost 400 Civics to pass and have medium penalties.
Law 1 | Law 2 | Required technology |
---|---|---|
Divine Rule | Legal Code | |
Tolerance | Orthodoxy | |
Professional Army | Volunteers |
High Upkeep Laws
High Upkeep Laws cost 400 Civics to pass and have high penalties.
Law 1 | Law 2 | Required technology |
---|---|---|
Philosophy | Engineering | |
Iconography | Calligraphy | |
Pilgrimage | Holy War |
Very High Upkeep Laws
Very High Upkeep Laws cost 400 Civics to pass and have very high penalties.
Law 1 | Law 2 | Required technology |
---|---|---|
Guilds | Elites | |
Autarky | Trade League | |
Coin Debasement | Monetary Reform |
Tribes
Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.
Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.
Barbarians
Barbarians occupy certain City Sites at the start of the game. They are always at War with all Nations and have to be defeated to claim the City Site.