Nations: Difference between revisions
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== Laws == | == Laws == | ||
Laws provide a permanent bonus to a Nation and cost either 250 or 400 [[File:YIELD CIVICS.png|25px]] Civics to implement. Laws come in mutually-exclusive groups of two. | Laws provide a permanent bonus to a Nation and cost either 250 or 400 [[File:YIELD CIVICS.png|25px]] Civics to implement. Laws come in mutually-exclusive groups of two. The Laws button will glow when there is a group without any active law. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Law 1 !! Law 2 | ! Law 1 !! Law 2 !! Required technology | ||
|- | |- | ||
| [[File:LAW EPICS.png|40px]] Epics | | [[File:LAW EPICS.png|40px]] Epics | ||
* [[File:YIELD CULTURE.png|25px]] +10 Culture per killed Military Unit in nearest City | * [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+10'''</span> Culture per killed Military Unit in nearest City | ||
* +10 Hero Opinion | * <span style="color:green;">'''+10'''</span> Hero Opinion | ||
| [[File:LAW EXPLORATION.png|40px]] Exploration | | [[File:LAW EXPLORATION.png|40px]] Exploration | ||
* Movement Bonus along Neutral River | |||
* Scouts move on Water | |||
* <span style="color:green;">'''+10'''</span> Hunters Opinion | |||
| [[File:TECH RHETORIC.png|25px]] Rhetoric | |||
|- | |- | ||
| [[File:LAW SLAVERY.png|40px]] Slavery | | [[File:LAW SLAVERY.png|40px]] Slavery | ||
* [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities] | |||
* [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities] | |||
* <span style="color:green;">'''+10'''</span> Builder Opinion | |||
* [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities] | |||
| [[File:LAW FREEDOM.png|40px]] Freedom | | [[File:LAW FREEDOM.png|40px]] Freedom | ||
* [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+4'''</span> Money per year per Specialist [All Cities] | |||
* <span style="color:green;">'''+10'''</span> Sages Opinion | |||
| [[File:TECH LABOR FORCE.png|25px]] Labor Force | |||
|- | |- | ||
| [[File:LAW CENTRALIZATION.png|40px]] Centralization | | [[File:LAW CENTRALIZATION.png|40px]] Centralization |
Revision as of 14:41, 11 March 2023
Nations are the major states that are vying for Victory in Old World.
A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.
Laws
Laws provide a permanent bonus to a Nation and cost either 250 or 400 Civics to implement. Laws come in mutually-exclusive groups of two. The Laws button will glow when there is a group without any active law.
Tribes
Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.
Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.
Barbarians
Barbarians occupy certain City Sites at the start of the game. They are always at War with all Nations and have to be defeated to claim the City Site.