Characters: Difference between revisions

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Strengths are traits that give various bonuses. A character can have up to 3 Strengths.
Strengths are traits that give various bonuses. A character can have up to 3 Strengths.
{| class="wikitable"
{| class="wikitable"
! Trait !! Effects !! Opinion
! Trait !! Effects !! Opinion !! Virtue
|-
|-
| '''Affable'''
|
* As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+2'''</span> Growth each year per Culture Level
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+1'''</span> 1 Growth each year per Culture Level [All Cities]
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+20'''</span> with Affable
* <span style="color:red;">'''-20'''</span> with Cruel
| Yes
|-
| '''Besieger'''
|}
|}



Revision as of 09:45, 10 March 2023

Characters are the various important people that exist in the world, both historical and fictional.

Character interactions

Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.

Action Cost Effects Requirements
MISSION INFLUENCE.png Influence YIELD MONEY.png 200 Money
YIELD ORDERS.png 2 Orders
  • 50% chance the character becomes influenced
  • 25% chance the character becomes influenced but lose 1 YIELD LEGITIMACY.png Legitimacy
  • 25% chance Influence Event
Both characters are at least 12
SPREAD RELIGION TRIBE.png Convert Religion YIELD CIVICS.png 75 Civics
YIELD ORDERS.png 2 Orders
  • 75% chance the character converts to the Nation's religion
  • 25% chance Convert Target to Religion Event
Character is at least 18
Character does not follow the Nation's religion
Character is not a Religion Head
MISSION DIVORCE.png Divorce YIELD CIVICS.png 100 Civics
YIELD ORDERS.png 2 Orders
  • 80% chance the character divorces
  • 20% chance Divorce Event
Married to the character
MISSION INTERCESSION.png Intercession YIELD MONEY.png 150 Money
YIELD ORDERS.png 2 Orders
  • 50% chance the character becomes interceded
  • 25% chance the character becomes interceded but lose 1 YIELD LEGITIMACY.png Legitimacy
  • 25% chance Intercession Event
Same Religion the character
MISSION RALLY TROOPS.png Rally Troops YIELD CIVICS.png 100 Civics
YIELD ORDERS.png 2 Orders
  • 75% gain 100 YIELD TRAINING.png Training
  • 25% chance Rally Troops Event
Nation Leader
Nation Leader age is at least 18
Military Drill technology

Traits

Each character may have one or more traits, which describe their personality and affect their opinion of characters with similar or opposing traits.

Strengths

Strengths are traits that give various bonuses. A character can have up to 3 Strengths.

Trait Effects Opinion Virtue
Affable
  • As Governor: YIELD GROWTH.png +2 Growth each year per Culture Level
  • As Leader: YIELD GROWTH.png +1 1 Growth each year per Culture Level [All Cities]
  • +10% Chance to become Family Head
  • +20 with Affable
  • -20 with Cruel
Yes
Besieger

Weaknesses

Weaknesses are traits that give various penalties. A character can have up to 3 Weaknesses.

Trait Effects Opinion