Cities: Difference between revisions
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=== Urban improvements === | === Urban improvements === | ||
Urban improvements expand the urban area of a city by transforming the terrain underneath to | Urban improvements expand the urban area of a city by transforming the terrain underneath to urban. Most urban improvements need to be constructed next to two urban tiles, or one if the tile is coastal. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Improvement !! Output !! Cost !! Consumption per year !! Terrain !! Required technology | ! Improvement !! Output !! Cost !! Consumption per year !! Terrain !! Required technology | ||
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| [[File:IMPROVEMENT ODEON.png|50px]] Odeon || [[File:YIELD CULTURE.png|25px]] 3 Culture || [[File:YIELD STONE.png|25px]] 40 Stone<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years || [[File:YIELD STONE.png|25px]] 2 Stone || Urban, lush, Temperate, Arid || [[File:TECH DRAMA.png|25px]] Drama | | [[File:IMPROVEMENT ODEON.png|50px]] Odeon || [[File:YIELD CULTURE.png|25px]] 3 Culture || [[File:YIELD STONE.png|25px]] 40 Stone<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years || [[File:YIELD STONE.png|25px]] 2 Stone || Urban, lush, Temperate, Arid || [[File:TECH DRAMA.png|25px]] Drama | ||
|} | |} | ||
==== Hamlets ==== | |||
Hamlets may be built anywhere. In 20 turns it will grow into a Village, and in another 20 turns it will grow into a Town. Only one Hamlet may be built for each Culture Level of a City. | |||
==== Shrines ==== | |||
Shrines may be built anywhere and gain various bonuses depending on their location. They may not be built next to each other. |
Revision as of 22:09, 9 March 2023
Cities are the centers of population, production and power. When founded or captured, a city is assigned to a Family.
City sites
City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a Nation as long as a unit is located on it.
Barbarians
Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.
Improvements
Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban.
Improvements without a Specialist will increase the City's Maintenance.
Rural improvements
Rural improvements may be built on any non-urban tile. Tiles where Rural improvements may be constructed will show the improvement with an icon above if a Worker is selected.
Urban improvements
Urban improvements expand the urban area of a city by transforming the terrain underneath to urban. Most urban improvements need to be constructed next to two urban tiles, or one if the tile is coastal.
Improvement | Output | Cost | Consumption per year | Terrain | Required technology |
---|---|---|---|---|---|
Odeon | 3 Culture | 40 Stone 1 Orders for 4 years |
2 Stone | Urban, lush, Temperate, Arid | Drama |
Hamlets
Hamlets may be built anywhere. In 20 turns it will grow into a Village, and in another 20 turns it will grow into a Town. Only one Hamlet may be built for each Culture Level of a City.
Shrines
Shrines may be built anywhere and gain various bonuses depending on their location. They may not be built next to each other.