Cities: Difference between revisions

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Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.
Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.
{| class="wikitable"
{| class="wikitable"
! Improvement !! Output !! Cost !! Terrain !! Required technology
! Improvement !! Output !! Cost !! Consumption per year !! Terrain !! Required technology
|-
|-
| [[File:IMPROVEMENT ODEON.png|50px]] Odeon || [[File:YIELD CULTURE.png|25px]] 3 Culture
| [[File:IMPROVEMENT ODEON.png|50px]] Odeon || [[File:YIELD CULTURE.png|25px]] 3 Culture || [[File:YIELD STONE.png|25px]] 40 Stone<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 4 years || [[File:YIELD STONE.png|25px]] 2 Stone || Urban, lush, Temperate, Arid || [[File:TECH DRAMA.png|25px]] Drama
|}
|}

Revision as of 21:07, 9 March 2023

Cities are the centers of population, production and power. When founded or captured, a city is assigned to a Family.

City sites

City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a Nation as long as a unit is located on it.

Barbarians

Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.

Improvements

Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban.

Improvements without a Specialist will increase the City's YIELD MONEY.png Maintenance.

Rural improvements

Rural improvements may be built on any non-urban tile. Tiles where Rural improvements may be constructed will show the improvement with an icon above if a Worker is selected.

Improvement Output Cost Terrain Required technology
IMPROVEMENT FARM.png Farm YIELD FOOD.png 5 Food YIELD WOOD.png 20 Wood
YIELD ORDERS.png 1 Orders for 3 years
Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) None
IMPROVEMENT MINE.png Mine YIELD IRON.png 5 Iron YIELD WOOD.png 20 Wood
YIELD ORDERS.png 1 Orders for 3 years
Lush, Temperate, Arid, Hill, Ore, Salt, Gems, Gold, Silver None
IMPROVEMENT QUARRY.png Quarry YIELD STONE.png 5 Stone YIELD IRON.png 20 Iron
YIELD ORDERS.png 1 Orders for 3 years
Lush, Temperate, Arid, Marble, Adjacent Mountain, Adjacent Volcano TECH STONECUTTING.png Stonecutting

Urban improvements

Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.

Improvement Output Cost Consumption per year Terrain Required technology
IMPROVEMENT ODEON.png Odeon YIELD CULTURE.png 3 Culture YIELD STONE.png 40 Stone
YIELD ORDERS.png 1 Orders for 4 years
YIELD STONE.png 2 Stone Urban, lush, Temperate, Arid TECH DRAMA.png Drama