Cities: Difference between revisions

From Old World Official Wiki
No edit summary
Line 1: Line 1:
Cities are the centers of population, production and power.
== City sites ==
== City sites ==
City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a Nation as long as a unit is located on it.
City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a Nation as long as a unit is located on it.

Revision as of 20:33, 9 March 2023

Cities are the centers of population, production and power.

City sites

City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a Nation as long as a unit is located on it.

Barbarians

Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.

Improvements

Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban.

Improvements without a Specialist will increase the City's YIELD MONEY.png Maintenance.

Rural improvements

Rural improvements may be built on any non-urban tile. Tiles where Rural improvements may be constructed will show the improvement with an icon above if a Worker is currently standing on the tile.

Improvement Output Cost Terrain Required technology
IMPROVEMENT FARM.png Farm YIELD FOOD.png 5 Food YIELD WOOD.png 20 Wood
YIELD ORDERS.png 1 Orders for 3 years
Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) None
IMPROVEMENT MINE.png Mine YIELD IRON.png 5 Iron YIELD WOOD.png 20 Wood
YIELD ORDERS.png 1 Orders for 3 years
Lush, Temperate, Arid, Hill, Ore, Salt, Gems, Gold, Silver None

Urban improvements

Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.