Cities: Difference between revisions

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! Improvement !! Output !! Cost !! Terrain !! Required technology
! Improvement !! Output !! Cost !! Terrain !! Required technology
|-
|-
| [[File:IMPROVEMENT FARM.png|40px]] Farm || 5 Food || 20 Wood<br>1 Orders for 3 years || Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) || None
| [[File:IMPROVEMENT FARM.png|40px]] Farm || [[File:YIELD FOOD.png|25px]] 5 Food || 20 Wood<br>1 Orders for 3 years || Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) || None
|}
|}


=== Urban improvements ===
=== Urban improvements ===
Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.
Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.

Revision as of 20:15, 9 March 2023

City sites

City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a nation by moving a Unity onto it.

Barbarians

Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.

Improvements

Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban.

Rural improvements

Rural improvements may be built on any non-urban tile. Tiles where Rural improvements may be constructed will show the improvement with an icon above if a Worker is currently standing on the tile.

Improvement Output Cost Terrain Required technology
IMPROVEMENT FARM.png Farm YIELD FOOD.png 5 Food 20 Wood
1 Orders for 3 years
Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) None

Urban improvements

Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.