Units: Difference between revisions
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== Generals == | == Generals == | ||
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding a General costs 100 [[File:YIELD TRAINING.png|25px]] Training. | Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding a General costs 100 [[File:YIELD TRAINING.png|25px]] Training. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured. | ||
== Promotion == | == Promotion == |
Revision as of 20:09, 9 March 2023
Movement
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 Training and twice as many Orders.
Generals
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding a General costs 100 Training. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured.
Promotion
Promotions can be obtained either from acquiring 100 XP through battle or by spending 100 Training (cost increases with each level) and will grant a certain bonus to a unit. Each unit can only be promoted once every year. A unit can be promoted to gain any of the following:
- Combat: +5% Strength
- Guard: +10% HP
- Tough: +10% Strength if Damaged
- Warden: +25% Strength from Urban
- Bloodthirsty: +10% Strength vs Damaged
- Shieldbearer: +10% Strength vs Ranged Units
- Engineer: +25% Strength vs Siege and Ship Units
- Horsebane: +25% Strength vs Mounted Units
Units list
Unit | HP | Strength | Movement | Vision | Cost | Notes |
---|---|---|---|---|---|---|
Scout | 20 | 3 | 3 | 5 | 60 Growth |
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