Units: Difference between revisions

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== Movement ==
== Movement ==
A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 [[File:YIELD TRAINING.png|25px]] Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders.
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 [[File:YIELD TRAINING.png|25px]] Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders.
 
== Promotion ==
A Promotion will grant various bonuses to a unit. Promotions can be obtained either from acquiring XP through battle or by spending [[File:YIELD TRAINING.png|25px]] Training


== Units list ==
== Units list ==

Revision as of 19:35, 9 March 2023

Movement

A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 YIELD TRAINING.png Training and twice as many YIELD ORDERS.png Orders.

Promotion

A Promotion will grant various bonuses to a unit. Promotions can be obtained either from acquiring XP through battle or by spending YIELD TRAINING.png Training

Units list

Unit HP Strength Movement Vision Cost Notes
UNIT SCOUT.png Scout 20 3 3 5 YIELD GROWTH.png 60 Growth
  • Reveal Range: +1
  • Fatigue Limit: +1
  • Can Harvest Resources
  • Ignores ZOC
  • Starts with Stealth