Cities: Difference between revisions
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! Improvement !! Output !! Cost !! Terrain | ! Improvement !! Output !! Cost !! Terrain | ||
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| Farm || 5 Food || 20 Wood<br>1 Orders for 3 years || Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) | | [[File:IMPROVEMENT FARM.png|40px]] Farm || 5 Food || 20 Wood<br>1 Orders for 3 years || Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) | ||
|} | |} | ||
=== Urban improvements === | === Urban improvements === | ||
Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban. | Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban. |
Revision as of 19:26, 9 March 2023
City sites
City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a nation by moving a Unity onto it.
Barbarians
Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.
Improvements
Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban.
Rural improvements
Rural improvements may be built on any non-urban tile. Tiles where Rural improvements may be constructed will show the improvement with an icon above if a Worker is currently standing on the tile.
Improvement | Output | Cost | Terrain |
---|---|---|---|
Farm | 5 Food | 20 Wood 1 Orders for 3 years |
Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) |
Urban improvements
Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.